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                        Returning 7 results for 'defeat insult are bleed'.
                    
                
                        
                            
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                                        defend insult are blood
                                    
                                
                                    
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     or drink â1 Defeated Kashem the dao +2 Saw through Kashemâs illusions before she attacked +1   L18: Black-Water Lake Gathered all the garnets on the island +1 Received an insult from Iggwilv +1 Used
                                                
                                            
                                                
                                                     Kasduâul the marid +2 Provided proof of Kashemâs demise or convinced Kasduâul of the daoâs defeat +1   Additional Points   Condition Points   Per character death â1 One or more players thanked the DM during or after the session +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     other members of the adventuring party. An orc warlock might be the dwarf rangerâs sworn enemy, but the two are forced to work together to defeat a mutual foe. Perhaps the kobold sorcerer was the
                                                
                                            
                                                
                                                     tiefling wizardâs familiar, transformed by an irate archmage in return for some petty insult. The hobgoblin paladin might have been human once, but crossed the wrong hag and was cursed to take on an evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Zarielâs Wrath If the characters fail to redeem Zariel and donât make a deal with her (see âMaking a Deal with Zarielâ), she attacks. Her first goal is to destroy the adventurers who dared insult her
                                                
                                            
                                                
                                                    , after which she means to erase from existence all those whom she once loved. At this grim juncture, the charactersâ only hope is to defeat Zariel or to bend the knee in fealty. Killing Zariel frees
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
                                                
                                            
                                                
                                                    , you can see through the darkness created by the spell. Strength of the Grave Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     with the conjure animals spell use their blindsight to target enemies that are engulfed in magical darkness. If her defeat is inevitable and escape proves impossible, Erelal makes whatever
                                                
                                            
                                                
                                                     minotaurs, which would enable House Freth to defeat the forces of House Auvryndar and secure its power in Undermountain. But, having realized that he canât summon a goristro demon alone, the archmage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     the Raging Storm and the five heads of Tiamat, you will pay for this insult!â) If the characters flee, Sparkrender does not pursue them, but he taunts them as they run away. (He might say something
                                                
                                            
                                                
                                                     like, âYes! Flee before my might, as all will flee when I claim my inheritance!â) If the characters defeat Sparkrender, they hear growling and yelping coming from below them (area D6). Hidden Entrance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     finishing off its enemies. A black dragon strikes at its weakest enemies first, ensuring a quick and brutal victory, which bolsters its ego as it terrifies its remaining foes. On the verge of defeat
                                                
                                            
                                                
                                                     intelligent, white dragons have extraordinary memories. They recall every slight and defeat, and have been known to conduct malicious vendettas against creatures that have offended them. This often
                                                
                                            
                                        






