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Returning 35 results for 'defeat intact are boon'.
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Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
closest translation of their name in Common. They are often found poring over ancient texts detailing battles, seeking to better understand the tactical decisions that result in victory and defeat. Rampart
Bond Boon: Rampartâs commanding presence rubs off, and when youâre trying to avoid campus security, your fellow students always help you lie low.
Bond Bane: Library books you need inexplicably go missing at key times, especially those about history. As a result, you canât pull all-nighters.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the Book Destroying the book does nothing to defeat or otherwise impede Shemshime. Shemshimeâs Bedtime Rhyme is a Tiny object with AC 14, 15 hit points, a damage threshold of 15 (see âDamage Threshold
â in the Dungeon Masterâs Guide), and immunity to poison and psychic damage. Defeating Shemshime To defeat Shemshime, it must be crushed by an object weighing at least 1,000 pounds. Objects in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
experience points for the ghost only if they lay Ulrichâs spirit to rest, not if they defeat the ghost in combat. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden in Berez
seek.â Characters who follow Ulrichâs directions end up at area U5. Cellar Buried under rubble inside the mansion is a stone staircase that leads down to an intact cellar. A single character can clear
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the NPCs directly, thereby requiring the playersâ NPCs to act. Treasure Drufiâs ivory horn is worth 750 gp intact. The frost giant also has fifteen 100 gp gemstones set into her helm that can be pried
(roll on the appropriate Art Objects table in chapter 7 of the Dungeon Masterâs Guide). The winter wolves have no treasure. Development If the characters and their allies defeat Drufi, her two frost
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
proves more difficult to defeat. Every clan is aware that there are plenty of unprincipled creatures in the world that would love to steal its cherished works or even obliterate the dwarves and take
clan intact. They recreate what they can of their former lifestyle, living underground when possible and remaining isolated from their neighbors.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tomb (areas 27 and 28). Withers avoids contact with the characters when possible, confident that Acererakâs traps will defeat them. Legendary Monsters Two legendary monsters dwell in Acererakâs tomb
its skull and bones remain intact. A skeleton key does not trigger any trap placed in a room or on a door of the tomb. Each skeleton key has a skull that extends into a carved key-like shape. These
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
might defeat her. She orders her jackals to cover her retreat, but they follow her lead the next round. She surrenders if she faces death with no way to escape. Development. Hamebi works for the Six
pieces. Older humanoid remains were the source of the jackalsâ meal. However, no intact corpses can be found among the rubble. Additionally, the walls of the still-standing structures bear a mark in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
they see easy victory but withdraw when they sense defeat. Evil Mercenaries. Mercenary companies form the backbone of the cultâs army. Better trained than the cultists, these mercenaries are capable of
the backbone of the attacking force. Skyreach Castle. If itâs available, the flying castle could prove a great boon in the battle. Skyreach will be assaulted by chromatic dragons the moment it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on the battlefield is simultaneously a boon to all its allies and a threat to every foe around it. Into the Fray. While other cultures treat their wizards as cloistered academics, hobgoblins expect
ready to wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat her foes. She continues to spy on other hobgoblins, but is now also empowered to conduct
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they catch your reflection.
This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
, saying that she has already seen their defeat written in their past and future. As you like, she can share key details from your campaignâs past to indicate that she has been watching the charactersâand
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that infest the area. The effects of the event might persist for a few months or even centuries, but the barriers between the Abyss and the world remain intact. A Growing Menace If the first stage of
, a besieged worldâs only hope for survival is the expulsion of the demon lord. The lordâs defeat leaves the other demons again leaderless, and they react by warring against each other, which makes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The cries last only a few seconds, then stop suddenly.
Once the party can see the cave, read the following: Humanoid bones litter the floor of this cavern. Some skeletons are partially intact
defeat the specters and talk to the ghost, Ruelek explains his predicament. If the characters point out the specters werenât dwarves and probably didnât care about the crown, Reulek admits that his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
when one or both magic items are removed from the sarcophagus, it asks, âDo you vow to use these items to defeat the forces of darkness?â An answer in the affirmative is sufficient to lay the ghost to
. Magical flames erupt from the bowl as long as it remains intact. Any creature that enters the flames or starts its turn in them takes 4d10 fire damage. A creature reduced to 0 hit points by this damage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the drow to deal with on their own, Yilsebek tries to summon a shadow demon to assist. If defeat is inevitable, Yilsebek casts fly on himself, heads up the ice slide toward area H24, and flees back to
the Underdark through the remorhaz tunnels, leaving Meldirn and Tlaknar to fend for themselves. H28. Drow Outpost Much of this building has collapsed, but the front room is intactâand also free of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Lolth in this chamber is intact, the demon summoning has a 90 percent chance of success. Erelal then hinders her enemies with a darkness spell before taking the safest exit. Giant spiders that she summons
with the conjure animals spell use their blindsight to target enemies that are engulfed in magical darkness. If her defeat is inevitable and escape proves impossible, Erelal makes whatever
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
roofs fell. The roofs that remain intact have vines and roots hanging down from them. The covered tunnels are only 4 feet high and contain a foot of water. Stone Faces. The four stone visages staring
intact. Clutched in the statueâs right hand is a stone spear, and resting on the floor beneath it is a clay urn. North of the statue is an open balcony overlooking a flooded garden.
Standing to one
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. Though most of the books have fallen apart, one tomeâa small black journal with an ornate lockâremains intact. A character who examines the book and succeeds on a DC 15 Wisdom (Perception) check notices
like, âYes! Flee before my might, as all will flee when I claim my inheritance!â) If the characters defeat Sparkrender, they hear growling and yelping coming from below them (area D6). Hidden Entrance
Magic Items
Infernal Machine Rebuild
Machine of Lum the Mad. Yet with Lumâs eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
body of the user and trailing behind them. When so attached, the wire becomes invisible, astral, and extends to virtually infinite length.
As long as the wire remains intact, the attuned user can make
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
(Stealth) check. 2: Library This is the only room on the ground floor that is still intact. The ceiling is 8 feet high. This room was Arthur Holrowâs office and laboratory. Inside is a desk with scattered
a green rind, and has doubled in sizeâis the salable cheese perfect for Kagaâs Stumblenoodles recipe. This is the only one that will grant a magical boon when made into a dish. 8: Storage Room This
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
trying to work up the courage to tackle the shrineâs traps. The arrival of adventurers is a great boon from Yokkaâs point of view. If they defeat the shrineâs traps, he can simply take its treasure from
Camp Righteous You come upon an abandoned riverside camp strewn with wreckage. The tents are moldy and tattered, and all the permanent structures appear to have burned to the ground. Two intact
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters threaten the ship or its passengers, she conjures one or more giant snakes with the aid of her robe of serpents and uses her spells to try to defeat them while being careful not to harm crew or
. If the characters eliminate Lord Drylund but leave Pow Ming alive and the riverboat intact, Pow Ming takes over the whole enterprise. 10. Main Deck Aft Fancy lanterns dangle from the upper deck
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) bludgeoning damage from the fall. Climbing the rough walls requires a successful DC 10 Strength (Athletics) check. Development. If the characters defeat the scarecrows and search the constructs, large
and one intact smaller coffin lie on the floor here. The larger coffins are carved of fine mahogany and lined with rotting silk. Humanoid bones are scattered across the floor.
Creature. The smaller
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chairs. The stained-glass windows have all been smashed, though one remains mostly intact where itâs fallen whole to the floor. It depicts a representation of the god Torm placing a golden helm on
huge stained-glass window remain intact, enough so that its subject can still be made out. The window once portrayed Lathander standing amid fallen soldiers, holding his hands aloft as the spirits of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gremorlyâs ghost and this golem is still intact, it becomes their ally and defends this courtyard on their behalf. 5: Crypt Entrance This room is mostly empty. One outer wall has a stained-glass
spirit confuses them. If the characters defeat Gremorly and these helmed horrors have not yet been destroyed, they become allies to the characters and defend this room on their behalf. Treasure. If a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
intact hide of any beast or monstrosity of challenge rating 3 or higher. Harvesting the hide from such a creature requires an intact carcass, an hour of work, and a successful DC 15 Dexterity (Sleight of
Bandits Dreadwood 4 Defeat a threat Cultists Dreadwood 5 Find a lost patrol Bullywugs Drowned Forest 6 Scout a dangerous area Undead Azure Sea 13. The Snapping Line This popular inn and tavern is built
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Treasure Eyon has a waterproofed leather pouch on her belt that contains 15 gp, 6 pp, five delicately carved coral gemstones worth 80 gp each, and a potion of healing. Development If the characters defeat
piercing damage). Treasure Khalt has a pouch containing 30 gp, 12 pp, four garnets worth 100 gp each, and two potions of greater healing. Development If the characters defeat these cultists and then
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Lolthâs blessing by being the one to bring such a blasphemer to justice. In order to survive, a wild mage must defeat or elude all attackers and forge an alliance with those who can be threatened or
society. Yet thereâs no denying that knowledge of arcane magic could be a great boon to an ambitious female. Zinzerenaâs worshipers encourage this pursuit and offer tutelage and tools in exchange for a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Despite their best efforts, the firenewts have been unable to force the door or defeat the locks. Locked Door. The doorâs upper lock is embedded in an adamantine frame resembling a stylized form of
intact for the full length, but encounters with carrion crawlers and giant spiders are guaranteed. As characters get closer to Wyrmheart Mine, they might also encounter bands of kobolds. The albino
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
debris and dead insects coats the floor of this area, its contents remain largely intact. Four trestle tables, a side table set with what looks like cups, and two dozen chairs stand covered in dust
those masters long gone, the characters must now defeat the combined forces of the libraryâs guardians to claim the keys. Zyrian knows that the guardians are summoned when any damage-dealing spell is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The symbol of elemental air is cut into each victimâs forehead. The characters can find an intact head and see the symbol in gory relief. N4. Storm Chasm A chasm divides the subterranean passageway
spellcasters. Aerisi refuses to flee at this point, and trying to do so through the air portal with Windvane would be disastrous. When the characters defeat her, she vanishes in a scream of wind, but
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
long as the altar remains intact, servants of Elemental Evil (including members of the hour elemental cults) canât be frightened while in this room. Flaming Water. The flames burning on the pools are
are. He or she is also aware of any other prophets the party has faced and defeated, having seen the events in fevered visions. The prophet dismisses any such defeat as the culling the weak, assuring
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the hurricaneâs hand.
Casks. The gigantic casks once held fine dwarven ale, but they have been dry for centuries. A14. Living Quarters These buildings are more or less intact, although the
of the spells she has prepared (see her statistics in chapter 7). Development If the characters defeat the djinni and her cultists, Aerisi (and Windharrow, if he is present) flee to the Howling Caves
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chapter 2), and the other is buried elsewhere in the glacier (see chapter 6). The remaining twelve spires are intact, though two are almost buried in ice. There is a 20 percent chance per tower that 1d3
of leather are the words âHelp meâ in Common, which Kingsport wrote using his beak. The characters must evade, defeat, or strike a deal with Scrivenscry if they want to rescue the penguin. If
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
new threat. Both creatures fight to the death. Aftermath. If the characters defeat the darkmantles, Dabshabah (a brass dragon wyrmling) is thankful. If they use magic to heal the wounds she suffered
Wanderer is a powerful magic artifact, detailed in appendix D. In its present state, the orrery has been battered by the entropy guardian, though its six-sided form remains intact. Its side plating is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. At the start of the third round of combat, a combat robot appears in the eastern hallway, sirens blaring. If the cloaker is still alive, the robot quickly moves to slay it. If the characters defeat
fire 20 shots before its energy cell is drained. After its last shot is expended, the weapon becomes inoperable. The energy cell canât be removed or recharged. S20b: Dressing Room. Two intact security






