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Returning 35 results for 'defeat intended are breathe'.
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Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Chapter 5: Temple of the Elder Elemental Eye The struggle to defeat the forces of Elemental Evil is coming to a head. Characters have cleared out the cultâs surface outposts and taken the fight to
. CHARACTER ADVANCEMENT
If the party cleaned out each of the temples in chapter 4, the adventurers begin this chapter around 10th level. The Fane of the Eye is intended for a 10th-level group; the Howling
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
defeat the memory web, they inherit the emissariesâ memories, imprinting Shalfeyâs mission firmly in their minds. Shortly thereafter, the characters witness the prophesied star falling to the Tegefed
Heavens, or they can track down the messengersâ intended contact, the druid Derwyth. The journey might lead characters to a cave of derro raiders, a lakeside community of hunters and giant beavers, or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
facing the might of one of the multiverseâs most powerful good-aligned spellcasters, so the warlord devised a plot to trick Alustriel into helping him defeat Vecna. With the help of spies, Kas learned
that Alustriel intended to summon two powerful friends to oppose Vecna: the wizards Tasha and Mordenkainen. (For more information about Alustriel, Tasha, and Mordenkainen, see appendix B.) Kas knows
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
against being poisoned, and you have resistance to poison damage. You donât need to eat, drink, or breathe. You are immune to disease. You donât need to sleep, and magic canât put you to sleep. Sentryâs
.
5 Purphoros intended me to carry on his work by making even greater creations of my own.
6 Someone in Mount Velus implanted a terrible secret within me in order to smuggle it out into the world.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
find the Cargo Deck filled with thick smoke. Rules for the smoke are as follows: Smoke Inhalation. Any creature that needs to breathe must make a DC 10 Constitution saving throw whenever it starts its
creatures and objects beyond that range are only lightly obscured. Running the NPCs As the characters defeat the last of the mephits, KrikâLit and Pffred get the fire under control by expending half the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
scaladar through a variation of the simulacrum spell that uses rust as a component instead of snow. The arch is still months away from completion, and thereâs a good chance it wonât function as intended. A
overlooking the trench. The hobgoblins aim to draw out Zox Clammersham, defeat him, seize the ring he uses to control the scaladar, and return the ring to Doomcrown, the hobgoblin warlord on level 14
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
to defeat it in 1â2 rounds.
Merrow Extortionist Large Monstrosity, Typically Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 10 ft., swim 40 ft.
STR
16 (+3
) Proficiency Bonus +2
Amphibious. The merrow can breathe air and water.
Actions
Multiattack. The merrow makes two Rend attacks.
Rend. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
Linda Lithén
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Episode 6: Showdown with the Six THE DRAN & COURTIER The characters (now 6th level) have learned that the Orrery of the Wanderer channels magic even more powerful than intended by its creator, the
been subsequently bested, the characters can open a final door leading to a dark series of dimensional caverns â and the lair of an ancient deep crow. That terrible creature is sure to defeat the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
more than create lifeâshe could defeat death! She wished to breathe sentience into dead flesh and produce sturdier shells than the bodies of fragile, temporary mortals. She added corpse theft to her
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
knowledge and experience from generation to generation. Thus, the injury of their defeat by the gods remains perfectly preserved in their minds. Abolethsâ minds are treasure troves of ancient lore
(5,900 XP)
Amphibious. The aboleth can breathe air and water.
Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
see it, because I think itâs a different beholder.
Shadow Sorcerer Quirks d6 Quirk 1 You are always icy cold to the touch. 2 When you are asleep, you donât appear to breathe (though you must
still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
Magic Items
Infernal Machine Rebuild
Machine of Lum the Mad. Yet with Lumâs eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
forth, you breathe out intermittent gouts of flame that deal 1d4 fire damage to you.
49
You can cast the daylight spell three times.
An evil undead creature that comes within 30 feet of you for the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea godâs demise. This destiny is something Wave might not be able to avert
a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
+ 4) bludgeoning damage.
Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a
Resurgent Menace. If a shambling mound faces defeat before an overwhelming foe, the root-stem can feign death, collapsing the remains of its mound. If not subsequently killed, the root-stem beds down in
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
to steal royal regalia. 7 A golem intended to serve as a protector has gone berserk and captured its creator. 8 A conspiracy of spies, assassins, and necromancers schemes to overthrow a ruler. 9 After
beholders, and hungry purple worms. They might encounter and even defeat a powerful adult dragon. At this tier, they broker peace between nations or lead them into war, and their formidable reputations
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
-foot-tall statue of a Humanoid brain adorned with diamonds.
This room is intended for eventual habitation by more cultists of Ilvaash. Seven Fragments. If the fanatics found all seven obelisk
with one another to not be nearest to the obelisk. The Fanaticsâ Defeat. If all three fanatics are killed, the obelisk collapses into dust and is permanently destroyed.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the Prince of Demons, arrived in the Claw Rift of Menzoberranzan and rampaged through the city before escaping into the wider Underdark. The intended purpose of Gromphâs ritual is unclear, but
defeat the demon lords â but he needs the adventurersâ help to make it happen (see âVizeranâs Planâ). Vizeran is willing to negotiate other reasonable agreements, including tutoring wizards and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Hrakhamar Nearby volcanic eruptions forced the dwarves to abandon Hrakhamar (map 2.9). They always intended to reoccupy and reactivate the forge when it was deemed safe, but that day never came
. Despite their best efforts, the firenewts have been unable to force the door or defeat the locks. Locked Door. The doorâs upper lock is embedded in an adamantine frame resembling a stylized form of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the treasure.
Treasure. The wagon holds supplies intended for the keep: animal feed, bales of hay, and sacks of freshly milled flour. Stashed in one of the sacks is a purse that contains 12 GP
by Pralâs band. If the characters defeat Pral and his band, they find a sack that contains 20 GP and one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
fate and the creator of the first Deck of Many Things, stands in the center of the courtyard. Sheâs depicted as a solemn-faced woman holding a spread of cards. The statue is a stone golem intended to
spirit confuses them. If the characters defeat Gremorly and these helmed horrors have not yet been destroyed, they become allies to the characters and defend this room on their behalf. Treasure. If a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
breathe. The creature canât breathe normally again unless it succeeds on the saving throw, made again at the end of each minute. A remove curse spell also ends the effect, as does bottled breath (see
spellcasters. Aerisi refuses to flee at this point, and trying to do so through the air portal with Windvane would be disastrous. When the characters defeat her, she vanishes in a scream of wind, but
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence
ft., passive Perception 21
Languages Common, Draconic
Challenge 14 (11,500 XP)
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
speed of 30 feet and can breathe underwater. Pool. The floor within 5 feet of the pool is crusted with the remains of the scragsâ meals. If a creature makes a Dexterity saving throw while on the
. The necromancy magic in this pool is intended not to keep it clean but to kill intruders. Any creature that makes an attack dealing radiant damage in this area must succeed on a DC 15 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
â on it records adventures the order has undertaken. It also notes intended headquarters renovations that are constantly behind schedule, given how much time the franchise members spend away from the
stairs (see âTrapped Stairsâ below). The hell hounds can, however, breathe fire on anyone who gets close enough to them. Wards. A character who succeeds on a DC 10 Intelligence (Arcana) check made to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the first person to talk to them in private. Laughing off his claims as âpolitical rhetoric,â he offers to buy drinks and asks to hear the groupâs stories. Harbin Wester is intended to be a political
than a typical ogre, and tries to bargain with the characters if it looks like they might defeat her. If questioned, she tells the story of being hired to attack the manor. A goblin in hooded robes paid
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
open to the hallway. The stone slabs meant to seal the rooms lean against the walls outside the crypts.
These crypts are intended to hold the remains of the Durst family members on their deaths. The
defeat it. For its Bloodheart Stake trait, the impaler is bound to the stake in Brigettaâs corpse. Retrieving the Rod Piece. If the relentless impaler is destroyed, the cultists cower in fear and allow
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Wards. The arcane markings carved into hidecarved dragonsâ scales are magical protections, intended to make the dragons more resilient against the threats they might face in carrying out the lauthâs
mean journeying to another world or finding a way to help awaken the dragonâs dragonsight.
Inheritors of the First World âBreathe, dragons: you are inheritors, / ruling the wreck of the First
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, with shouting and cheering patrons clustered around it. Numbered rats scurry along their respective lanes. As the rats cross the finish line, cries of victory and groans of defeat erupt from the
cast-iron devil faces mounted on its south side. If a creature without an employee pass card comes within 10 feet of the double door, the devil faces open their mouths and breathe a 10-foot-wide, 30
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
the spiders to push the characters into the webs. If the characters defeat Sajia and Zuri and the phase spiders are not in the presence of Claugiyliamatar or other Gnawbones druids, a character who
breathe (see âSuffocatingâ in chapter 8 of the Playerâs Handbook). A creature can pull another creature within its reach out of a slime pool by using its action and succeeding on a Strength (Athletics
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-deep section and under the sewage. There, the tentacle has three-quarters cover, and the creature canât breathe. A creature that falls unconscious while grappled beneath the sewage is pulled through
breath weapon against the darkmantles because the weight of the boulders makes it hard for her to breathe. When the characters engage the darkmantles, the monsters ignore the dragon to focus on the
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an areaâs destiny, fundamentally changing the land. While the flora
squashed insectsâ foul smell. Creatures that donât need to breathe automatically succeed on this saving throw. 71â75 One of the characters in the region must succeed on a DC 15 Wisdom saving throw or be
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
tactile, and creatures unable to breathe underwater suffocate while in this chamber. A hostile giant shark swims beneath the characters. The shark is part of the mirage, though it can harm characters who
, perceiving the empty room and its exits. A creature with truesight can also see through the illusion. Upon realizing the illusion, a creature can breathe the water as easily as it breathes air. However
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Treasure Eyon has a waterproofed leather pouch on her belt that contains 15 gp, 6 pp, five delicately carved coral gemstones worth 80 gp each, and a potion of healing. Development If the characters defeat
piercing damage). Treasure Khalt has a pouch containing 30 gp, 12 pp, four garnets worth 100 gp each, and two potions of greater healing. Development If the characters defeat these cultists and then
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
defeat. She hopes someone elseâperhaps the charactersâmight eliminate this problem for them. Wall Rip. The flumphs created the rip in the wall to enter the Briny Maze. Itâs barely large enough for a
from realizing the rip is there. Enlisting the Flumphs. If the characters defeat the encephalon cluster lurking in area B12 and report to the flumphs, the flumphs are overjoyed that they can spread
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the ogre skeleton.
This room houses three Emberhorn minotaurs waiting to receive the âblessing of Imixâ (the ability to breathe clouds of burning embers). The ogre was a minion of the earth cult
are. He or she is also aware of any other prophets the party has faced and defeated, having seen the events in fevered visions. The prophet dismisses any such defeat as the culling the weak, assuring






