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Returning 35 results for 'defeat interests are border'.
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defeat interests are borders
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Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, Masonsâ Guild, and Shipwrightsâ Guildâoversees the cityâs broad business interests and runs varied public services. The guildsâ leaders are neutral human and hill dwarf nobles who are prone to bickering
, headquartered in the west, every time raiders from Estwilde or other threats cross the border. Kalamanâs military is commanded by the pragmatic Marshal Nestra Vendri (lawful neutral, human knight).
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
druids. 4 Crusader: The item seeks to defeat, weaken, or destroy the servants of a particular deity. 5 Templar: The item seeks to defend the servants and interests of a particular deity. 6 Destroyer: The
purpose or roll on the following table. d10 Purpose 1 Aligned: The item seeks to defeat or destroy those of a diametrically opposed alignment. (Such an item is never neutral.) 2 Bane: The item seeks
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
replaced by the eastern portion of the Kron Hills and the western border of the Gnarley Forest. Instead of Red Larch, the starting town of the adventure is Hommlet. The adventure content described in
the Dessarin River, carrying the barge traffic (and river piracy) that interests the Cult of the Crushing Wave. The gnome town of Tulvar replaces Westbridge, while the Etterboek takes the place of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Halak leads the Clawfoots, the Boromarsâ personal guard, and is an accomplished warrior. Ilsa Boromar is the familyâs leader in Callestan. She is ruthless in protecting her familyâs interests. Castar, a
gnome, is the lone non-halfling in the Boromarsâ inner circle. He serves as Saidanâs chief advisor and the organizationâs intelligence expert. The family looks to Castar to come up with a plan to defeat Daask, but so far none of his ideas have worked.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Birth of the Poleis The end of the Age of Trax corresponds roughly with the rise of the fourth and latest generation of gods, whose interests lie in the application of more abstract principles to the
inspired and equipped two human heroes, Kynaios and Tiro, to overthrow the archon Agnomakhos. Divergent tales describe their history following the defeat of the tyrant. Some claim that they warred with each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventures that overlap with their interests. For the more general kind of work you might carry out on behalf of any dragonmarked house, consult the General House Missions table. General House Missions
the family at the expense of the other two 2 Deneith Act as bodyguards for a prominent or wealthy person Serve as mercenaries in a lingering border conflict Enforce the law across national borders as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphorosâs Champions Purphorosâs relationship to his champions is more that of a patron than a ruler. He chooses champions whose passions advance his interests in the world, and he grants them his
glory to Purphoros.
6 Defeat a champion of another god (most likely Heliod, Kruphix, Phenax, or Mogis).
A Purphoros Campaign A campaign structured around champions of Purphoros can feature the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
defeat or destroy those of a diametrically opposed alignment. (Such an item is never neutral.) 2 Bane: The item seeks to defeat or destroy creatures of a particular kind, such as fiends, shapechangers
, trolls, or wizards. 3 Protector: The item seeks to defend a particular race or kind of creature, such as elves or druids. 4 Crusader: The item seeks to defeat, weaken, or destroy the servants of a
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
serve the guildâs interests well, it promises to take care of you. Guilds hate to waste valuable assets, after allâthatâs just bad business. Types of Guild The guild structure covers a swath of business
legal commodities using the guildâs resources, and any prices tip in your favor by 10 percent. Training. The guild retains knowledgeable tutors in subjects pertinent to its interests. When you undertake
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyleaâs Champions Nylea is one of the more active of the gods in the mortal realm, but she canât be everywhere at once. Her heroes are her eyes, ears, and arrows on Theros, defending her interests
Find and punish an unknown perpetrator who killed a unicorn, cut off its horn, and left its body to rot, and retrieve the horn.
5 Hunt a dangerous creature for a sacred feast.
6 Defeat a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hearing and standard vision out to 120 feet 4 Hearing and Darkvision out to 120 feet Sentient Itemâs Special Purpose 1d10 Special Purpose 1 Aligned. The item seeks to defeat or destroy those of a
Seeker. The item seeks another sentient magic item, perhaps one that is similar to itself. 10 Templar. The item seeks to defend the servants and interests of a particular deity.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
weeks later, allowing characters time to adjust to city life and pursue their own interests. An explosion tears through Trollskull Alley, prompting an investigation that hurls the characters into conflict
or more of these lairs in the course of the adventure. Thwarting the villains doesnât require the characters to invade their lairs or defeat them in combat, so itâs possible to complete the adventure
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
defeat Aundairian champions.
Only time will tell if the Nine can bring us together as it once did, or if it will drive us further apart.
The Eldeen Reaches seceded from Aundair halfway through the
, especially along the border with Thrane. The Crying Fields are a region of farmlands permanently scarred by magic and haunted by restless spirits. Aundairians claim their nation is stronger than ever
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
face of defeat and find reinforcements, they might instead press the attack.
As an optional rule to reflect this ferocity, a sahuagin that comes within 30 feet of a hostile creature that doesnât have
side of the door, about 4 feet above the floor. All doors open into the areas they border on metal casters that move along grooves cut into the stone floor. Gates and Pillars All gates consist of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
roads leading toward farmlands near the Estwilde border. The characters are ordered to follow the road east and see what they find. Twenty miles east of Kalaman, where the road crosses the Raiding Rill
Ironclad Regiment, after they engaged the Dragon Army outside Vogler. Since their defeat, theyâve taken a winding route to avoid the enemy as they make their way to Kalaman. Cudgel seeks to rest and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
represents the richest interests and the most powerful armies on the Sword Coast. The order controls wealth that can hire mercenaries, ensure the loyalty of wavering princes, and possibly even bribe a few
Even while they are working together, members of the Lordsâ Alliance are always advancing their own interests. Everyone knows and expects itâitâs a fact of dealing with the alliance. That doesnât mean
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
represents the richest interests and the most powerful armies on the Sword Coast. The order controls wealth that can hire mercenaries, ensure the loyalty of wavering princes, and possibly even bribe a few
Even while they are working together, members of the Lordsâ Alliance are always advancing their own interests. Everyone knows and expects itâitâs a fact of dealing with the alliance. That doesnât mean
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the ritual that would summon Tiamat from the Nine Hells. Rath Modar dreamed of an army that could confront and defeat Szass Tam. Out of mutual need, their alliance was born. The secret cornerstone of
their own interests, while others are spies for Szass Tam. The adventurers might thus find themselves making uneasy alliances with characters they would normally never trust, since the easiest and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that would summon Tiamat from the Nine Hells. Rath Modar dreamed of an army that could confront and defeat Szass Tam. Out of mutual need, their alliance was born. The secret cornerstone of this union
interests, while others are spies for Szass Tam. The adventurers might thus find themselves making uneasy alliances with characters they would normally never trust, since the easiest and surest way
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
that would summon Tiamat from the Nine Hells. Rath Modar dreamed of an army that could confront and defeat Szass Tam. Out of mutual need, their alliance was born. The secret cornerstone of this union
interests, while others are spies for Szass Tam. The adventurers might thus find themselves making uneasy alliances with characters they would normally never trust, since the easiest and surest way
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
resides there permanently. Over time, the captains have customized their towers to suit their personal hobbies and research interests. North Tower. The tower nearest the Dome of the Sun is imbued with magic
knights can work together to learn how to defeat it. Library Tower Across the Solar Bastion from the Dome of the Sun, the graceful spire of the Library Tower rises higher than the Towers of Day. Inside
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
represents the richest interests and the most powerful armies on the Sword Coast. The order controls wealth that can hire mercenaries, ensure the loyalty of wavering princes, and possibly even bribe a few
Even while they are working together, members of the Lordsâ Alliance are always advancing their own interests. Everyone knows and expects itâitâs a fact of dealing with the alliance. That doesnât mean
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and the cultists, Zephyros (eccentric wizard that he is) watches the chaos unfold from a safe distance. Only if the characters are near defeat does the cloud giant cast a mass suggestion spell on the
remains catatonic until he finishes a long rest. If the save is successful, he determines with the aid of the spell that the cultâs interests are opposed to his own, and politely asks the cultists to leave
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Lordsâ Alliance Characters who place the security of the city and the realm ahead of their own interests are invited to join this faction. Potential recruits must be residents of Waterdeep. Jalester
confront Esloon Bezant (LE male Thayan human mage) and his gang of five thugs and either defeat them or bribe them with at least 500 gp. Reward: Each Lordsâ Alliance character gains 2 renown. The characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chultan human gladiator). Taban refuses to pay anything until heâs beaten down to 20 or fewer hit points, whereupon he offers up a pouch containing ten 50 gp gemstones. Ashamed by his defeat and eager to
the Lordsâ Alliance, offers to trade a sailing ship for an accurate map of Chult that shows the exact location of the ruins of Nangalore and Orolunga. Lerek represents wealthy Waterdhavian interests
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
maintain strongholds along the border with Ket, most of their energy is spent defending against giants and dragons in the western mountains. The Watchers are sworn to an ascetic and disciplined code
competing interests or priorities while they pursue the same goals.
Adventurer organizations are also a great source of special rewards beyond Experience Points and treasure. Increased standing in
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Level Calder Moore A swirling pool of unruly apparitions stirs beneath the Spirit Sump Unlike cities on the worlds of the Material Plane, Sigil doesnât border the Ethereal Plane, a hazy realm roamed
much damage on a successful one. Skallâs Reward. If the characters help Skall and defeat the spirit, they earn the respect of the dead. Skall bestows a Charm of the Dead Truce (see the âHeralds of Dust Charmsâ section) on each character.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
faction of the Zhentarim. Development. Sharna is thoroughly evil, but sheâs a fine actor. She has the economic interests of Phandalin at heart, but only because she hopes to have a prosperous town at
her mercy when the needs of the Zhentarim become her focus. She ingratiates herself to the characters, hiring them to clear out monsters in the local area that threaten mining interests. She offers
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Long Road. Itâs clear that the giants mean no harm to the townsfolk. If the characters defeat the giants or drive them off before they can grab food, Tylandar Roaringhorn (NG male Chondathan human noble
way past the gargoyles into a dragonâs lair and defeat the dragon within, they find the dragonâs hoard hidden under the sand. Roll on the Treasure Hoard: Challenge 11â16 table in chapter 7 of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
judges, lawyers, and legislators, the Fraternity of Order abides by the letter of the lawâand exploits it to further their interests. Dispassionate and impartial, Guvners run the city courts, ruling on
the Armory, a foreboding stronghold at the wardâs border with the Lower Ward. Deliberately grown razorvine creeps along the structureâs bladed balconies and lower walls, deterring thieves who seek to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their own interests so long as they place the security and sanctity of the Hosttower and the cabal above all else. When not rallying to defend their home, wizards of the Arcane Brotherhood act like
(4d6 + 3) necrotic damage.
Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ensure that Mirabarâs interests arenât ignored. While the marchion handles foreign policy, true power within the city rests with the Council of Sparkling Stones, a group of dwarf elders that manages the
the characters defeat or circumvent these guards, they arrive at NesmĂ© to find Zhentarim representatives awaiting the arrival of a female fire giant representing Duke Zalto (see chapter 8, âForge of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
then fades. Wreaking Havoc. Talking to Lottie and not getting killed is the major point of this area. But characters who defeat the behir can remove the panels to access the clockwork machinery here
terrible powers to learn how to use the orrery components to open a portal to the Far Realm. The commercial interests of these liches means that all understand how destroying the world is bad for business
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
determined to defeat the League of Malevolence before it can cause any more mischief. He volunteers an explanation of how Valorâs Call came to the palace (see âFall of the Witch Queenâ earlier in the
Zybilna and defeat the League of Malevolence, he shares the following information while showing them the door, determined to keep them from disturbing the books: A jabberwock has made its lair in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to form the west border of the Silver Marches. Mithral Hall, one of the strongest dwarfholds of the North, lies deep within the Frost Hills, as do various Uthgardt encampments. Gauntlgrym Once a great
giants return and signal the ship to send a punt to shore. If no punt is available, the giants swim to the ship to find out what happened. Treasure Characters who board the ship and defeat the giants






