Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 28 results for 'defeated increases are both'.
Other Suggestions:
detected increases are both
defeat increases are both
Monsters
Fizban's Treasury of Dragons
discuss how they might reunite and restore Sardior, the Ruby Dragon.
2
A horde of revenant;revenants led by a death knight has one goal—destroying the ancient sapphire dragon who defeated
stone to come and go.
The challenge rating of a legendary sapphire dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the
backgrounds
path. Your experience with the mythos showed you that while these creatures are terrible, they can be defeated. You adventure in search of the mythos’ influence on the world and seek to battle
it however you can.
Ability Scores: Increase on ability score by 2 and another one of your choice by 1, or increase three different ability scores by 1. None of these increases can raise a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this magical mischief. The faerie dragon would like to get rid of Maddgoth’s homunculus, which has become a troublesome reminder of the castle’s true owner. Otto has defeated the homunculus in physical
statistics of a normal violet faerie dragon. Whenever Otto’s relative size decreases, any hit points beyond its new hit point maximum are lost. Whenever Otto’s relative size increases, any damage that Otto has taken remains and is subtracted from its new hit point maximum.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fallen character back to life, but not without a cost. The restored character’s madness level increases by 1 upon being restored to life (see “Madness” earlier in this chapter). If a fallen character’s
defeated, a former captive might join the group. Characters might meet up with new party members in any of the Underdark settlements they visit during the adventure, particularly visitors or locals with a strong reason to leave in a hurry.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this magical mischief. The faerie dragon would like to get rid of Maddgoth’s homunculus, which has become a troublesome reminder of the castle’s true owner. Otto has defeated the homunculus in physical
statistics of a normal violet faerie dragon. Whenever Otto’s relative size decreases, any hit points beyond its new hit point maximum are lost. Whenever Otto’s relative size increases, any damage that Otto has taken remains and is subtracted from its new hit point maximum.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fallen character back to life, but not without a cost. The restored character’s madness level increases by 1 upon being restored to life (see “Madness” earlier in this chapter). If a fallen character’s
defeated, a former captive might join the group. Characters might meet up with new party members in any of the Underdark settlements they visit during the adventure, particularly visitors or locals with a strong reason to leave in a hurry.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dexterity check is needed to open the lock. Without the key, the DC increases to 20. If the roll misses by 5 or more, the key or thieves’ tools break off in the lock so that unlocking it becomes
. Rewards Award standard XP for defeated foes. Aside from that, the chief reward for this mission is the tunnel itself. As long as it remains secret, characters can use it to enter and exit the keep
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dexterity check is needed to open the lock. Without the key, the DC increases to 20. If the roll misses by 5 or more, the key or thieves’ tools break off in the lock so that unlocking it becomes
. Rewards Award standard XP for defeated foes. Aside from that, the chief reward for this mission is the tunnel itself. As long as it remains secret, characters can use it to enter and exit the keep
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters until destroyed, but her subordinates are less motivated. If Glaive is defeated, Rack and Crunch flee. Glaive Since the Mournland’s earliest days, Glaive has wielded her namesake weapon in service
. Glaive’s speed increases to 50 feet. Reactions
Self-Preservation. In response to being hit by a weapon attack, Glaive reduces the damage by 11 (2d10).
Claudio Pozas Glaive
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Exploring the Necropolis As the characters explore the necropolis, describe the scene to keep them on edge—the desolation, the scent of scorched sand, and the hiss of the sandstorm that increases in
Zikzokrishka. When they did, they discovered to their horror that Zikzokrishka had transformed into a dracolich, becoming even more powerful. They were defeated, transformed into flameskulls by the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dexterity check is needed to open the lock. Without the key, the DC increases to 20. If the roll misses by 5 or more, the key or thieves’ tools break off in the lock so that unlocking it becomes
. Rewards Award standard XP for defeated foes. Aside from that, the chief reward for this mission is the tunnel itself. As long as it remains secret, characters can use it to enter and exit the keep
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters until destroyed, but her subordinates are less motivated. If Glaive is defeated, Rack and Crunch flee. Glaive Since the Mournland’s earliest days, Glaive has wielded her namesake weapon in service
. Glaive’s speed increases to 50 feet. Reactions
Self-Preservation. In response to being hit by a weapon attack, Glaive reduces the damage by 11 (2d10).
Claudio Pozas Glaive
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dexterity check is needed to open the lock. Without the key, the DC increases to 20. If the roll misses by 5 or more, the key or thieves’ tools break off in the lock so that unlocking it becomes
. Rewards Award standard XP for defeated foes. Aside from that, the chief reward for this mission is the tunnel itself. As long as it remains secret, characters can use it to enter and exit the keep
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Exploring the Necropolis As the characters explore the necropolis, describe the scene to keep them on edge—the desolation, the scent of scorched sand, and the hiss of the sandstorm that increases in
Zikzokrishka. When they did, they discovered to their horror that Zikzokrishka had transformed into a dracolich, becoming even more powerful. They were defeated, transformed into flameskulls by the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the sea elves they learn were captured in the “C: Blue Phoenix Shrine” section. Alternatively, if the characters are defeated by Dragon Army soldiers, they’re brought here as prisoners. Approaching the
they’ve defeated. See area I2 for how such an attempt might unfold. Camp Carrionclay Locations The following locations are keyed to map 5.7. Map 5.7: camp carrionclay View Player Version I1: Wooden
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the sea elves they learn were captured in the “C: Blue Phoenix Shrine” section. Alternatively, if the characters are defeated by Dragon Army soldiers, they’re brought here as prisoners. Approaching the
they’ve defeated. See area I2 for how such an attempt might unfold. Camp Carrionclay Locations The following locations are keyed to map 5.7. Map 5.7: camp carrionclay View Player Version I1: Wooden
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
is tied to a single god.
Minotaur namesake d8 Ancestor’s Qualities
1 My namesake defeated a massive enemy.
2 My namesake was known for fierce devotion to a god.
3 My namesake
Increase. Your Strength score increases by 2, and your Constitution score increases by 1. Age. Minotaurs mature and age at about the same rate as humans. Alignment. Minotaurs who leave the walls of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
is tied to a single god.
Minotaur namesake d8 Ancestor’s Qualities
1 My namesake defeated a massive enemy.
2 My namesake was known for fierce devotion to a god.
3 My namesake
Increase. Your Strength score increases by 2, and your Constitution score increases by 1. Age. Minotaurs mature and age at about the same rate as humans. Alignment. Minotaurs who leave the walls of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
increases, especially when they work in concert.
Thugs. Bugbears that serve as thugs have more of Hruggek than Grankhul in them. They leap in among massed foes and make wide, whirling swings with their
ultimately offers only two options: submit or die. If the settlement has holy sites dedicated to conquered gods, these are converted into shrines to the Mighty One. All representations of the defeated gods
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chapter have goals beyond helping the characters survive. Helping guides fulfill their personal goals increases their loyalty.
A particularly loyal guide (loyalty score of 10 or higher) will follow
fear of being turned into a zombie or ghoul. Despite his fears, Shago knows that the undead must be defeated. This is why he works with the Flaming Fist; the merchant princes bemoan the threat from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chapter have goals beyond helping the characters survive. Helping guides fulfill their personal goals increases their loyalty.
A particularly loyal guide (loyalty score of 10 or higher) will follow
fear of being turned into a zombie or ghoul. Despite his fears, Shago knows that the undead must be defeated. This is why he works with the Flaming Fist; the merchant princes bemoan the threat from
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
increases, especially when they work in concert.
Thugs. Bugbears that serve as thugs have more of Hruggek than Grankhul in them. They leap in among massed foes and make wide, whirling swings with their
ultimately offers only two options: submit or die. If the settlement has holy sites dedicated to conquered gods, these are converted into shrines to the Mighty One. All representations of the defeated gods
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the Dexterity (Acrobatics) check to cross the bridge increases to 12, and characters on the bridge must immediately make a saving throw to avoid falling as described above. If both ropes are cut, the
necessary, to escape and seek help. Treasure. A character who makes a successful DC 10 Wisdom (Perception) check finds two leather sacks among the clutter, each containing 160 sp. If Burdug is defeated
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the Dexterity (Acrobatics) check to cross the bridge increases to 12, and characters on the bridge must immediately make a saving throw to avoid falling as described above. If both ropes are cut, the
necessary, to escape and seek help. Treasure. A character who makes a successful DC 10 Wisdom (Perception) check finds two leather sacks among the clutter, each containing 160 sp. If Burdug is defeated
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a crash that can be heard throughout Ironslag. If they haven’t already been defeated or lured elsewhere, the creatures in areas 12 and 15 investigate the sound, arriving on the northern and eastern
increases their level of exhaustion by 1. Watching over the prisoners are two ogres clad head to toe in spiked iron armor (AC 18). When the prisoners reach level 5 exhaustion, they collapse, and the ogres
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a crash that can be heard throughout Ironslag. If they haven’t already been defeated or lured elsewhere, the creatures in areas 12 and 15 investigate the sound, arriving on the northern and eastern
increases their level of exhaustion by 1. Watching over the prisoners are two ogres clad head to toe in spiked iron armor (AC 18). When the prisoners reach level 5 exhaustion, they collapse, and the ogres
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
the Wisdom saving throw then increases to 20. If the globe is reduced to 0 hit points or taken from the room, it cracks and goes dark and silent. It no longer functions. 8. Pressure Plate The air is
(up to normal for a troll), and can’t use Multiattack. If he is defeated in this state, the dragonpriest is worth 450 XP. Development. The dragonpriest won’t pursue fleeing characters. Instead, he
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
the Wisdom saving throw then increases to 20. If the globe is reduced to 0 hit points or taken from the room, it cracks and goes dark and silent. It no longer functions. 8. Pressure Plate The air is
(up to normal for a troll), and can’t use Multiattack. If he is defeated in this state, the dragonpriest is worth 450 XP. Development. The dragonpriest won’t pursue fleeing characters. Instead, he