Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 8 results for 'defeating ignore are both'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        defending ignore are both
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     colonies. Although illithids are evil, and defeating them makes the world a safer place, they don’t accumulate material wealth the way many other powerful creatures do. Because of their disdain for arcane
                                                
                                            
                                                
                                                     and divine power, they discount most magic items as trivial baubles, unless they are useful to the colony for a particular reason. A mind flayer might ignore a bag of diamonds it is offered as a bribe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     Schley  Map 9.1: Courier Four-Way Battle The characters, Sytri, and Tol all seek the glory of defeating the elder whirlwyrm. Track how much damage each character and the rival heroes deal to the monster
                                                
                                            
                                                
                                                    ), that hero has already dealt 10 damage to the monster. If the characters beat Sytri or Tol to Grakenok, the rival heroes enter battle as soon as they arrive. Sytri and Tol focus on the monster and ignore the characters unless the party attacks them first.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     corrupted cave. Ignore the secret door and the inner chambers behind it. Close off the tunnels leading off the map to the south, east, and north. The characters enter the cave in the southwest, following
                                                
                                            
                                                
                                                    . At the north end of the stream are a Psychic Gray Ooze and six Stirges. After defeating these creatures, the characters can destroy the brain-like fungus in the water, which is the source of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Halaster orders Nalkara to slay the characters, regardless of his feelings toward them. If the characters pass the test by defeating the empyrean, Halaster again uses the throne to throw his voice
                                                
                                            
                                                
                                                     them). The characters gain no XP for “defeating” Halaster in this fashion. If they refuse to leave, Halaster becomes annoyed and attacks them. If the characters took any actions to hinder Halaster’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     other side of the room, and attacks in the second round of combat. Unless they are attacked first, the duodrones ignore the characters to start. But if combat with the swarms goes to three rounds, the
                                                
                                            
                                                
                                                     duodrones assume they are under attack and enter the fight. They target the characters as intruders but ignore the swarms. Or if the swarms are doing a good enough job against the characters, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     up the stairs: a fiendish giant scorpion trailed by five dretches. In response, the mezzoloths (and Gideon, if present) ignore the characters completely, focusing all their attacks on the scorpion and
                                                
                                            
                                                
                                                     during the battle or after the demons are defeated. He speaks to the characters, thanking them for any assistance in defeating the demonic intruders. He makes it clear that his singular focus is stopping
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     characters can ignore the plight of the crew and work their way toward the docks and to the portal. This requires moving past three zombies and one ogre zombie, which are facing off against a lone pirate named
                                                
                                            
                                                
                                                    ) are trying to reach the captain but face twelve zombies in their way (or half that number if the hammer was abandoned). Defeating the zombies helps to unite the pirates, the characters, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     first establishing the earth cult in the area. Two of the statues in this garden are actually gargoyles. The monsters ignore cultists but freely attack intruders who wander into the area. M15. Dojo Straw
                                                
                                            
                                                
                                                     the characters kill this group of monsters and leave the dungeon without defeating Hellenrae, within 1d3 days she replaces these guards with six duergar. The duergar also arrive if the characters kill
                                                
                                            
                                        





