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Returning 9 results for 'defeating interested are both'.
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Monsters
Fizban's Treasury of Dragons
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Character Advancement The adventure assumes that the characters start at 1st level. If your players are more interested in exploration and social interaction than combat, or if you want to make the
achieving milestones rather than defeating monsters: Entering a Hag’s Realm. Whenever the characters enter a hag’s realm (Hither, Thither, or Yon) for the first time, everyone in the party receives enough
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the odds are against me.
6 No one can fake a smile, a handshake, or an interested nod like I can.
7 I’ve been part of the adventuring life since I was old enough to walk. Let me explain a
few things to you.
8 No risk is too great for the rewards of defeating my enemies … and taking their stuff.
d6 Ideal
1 Power. The only way to get ahead in this world is to attain
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
by a remove curse spell cast by an 18th-level spellcaster, by defeating Kwalish and reversing the process using his machines, or by completing a separate task for the inventor. Just a Bit of Trouble
additional boon to any interested character, granting the use of his laboratory to craft or summon any item or creature they desire (within any limits you set). However, the price for this service is one
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sending a slice of the pirates’ profits to Fort Beluarian, which would end the alliance with Liara Portyr and probably be self-defeating; the pirates could keep more of their profit, but they’d take
Bilge. Another 1d6 pirates are passed out on the tables or floor. 6B. Kitchen Bosco’s customers aren’t very interested in food, but the simple fare he offers — boiled shark, roasted snake, and other
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
; he’s interested only in hunting safely. The grells respect their behir neighbor, which they refer to as a Great Eater. The grells don’t involve themselves in a fight between the characters and the behir
gibbering mouthers and then retreat from this room without defeating them all, the surviving gibbering mouthers combine into a single flesh meld (see appendix A) that arises from the muck the next time the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in Phandalin will inevitably have an impact on the characters and their franchise. Still, if the players aren’t interested in the political aspect of the campaign story, don’t worry about it. Wester
whatever else you can think of. Tracking down and defeating Stuuzant is no easy task, however. She is friends with a pair of dire wolves, and is mostly successful at covering her tracks after her
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
characters are interested in helping Jomlus with his task, the spectator believes it is close to properly pronouncing an entire page. Jomlus needs active listeners to correct its speech. The words are
progenitor’s warm slime. They’re hostile to any characters they see. Active Hunter. If the characters leave this area and return without defeating the encephalon cluster, the creature might be hunting anywhere
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
interested in the philosophy of magic, not bigger and more powerful spells or artifacts. However, scattered among the curios are a potion of greater healing, a potion of hill giant strength, a scroll of
the characters kill this group of monsters and leave the dungeon without defeating Hellenrae, within 1d3 days she replaces these guards with six duergar. The duergar also arrive if the characters kill






