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Returning 8 results for 'defeating isles are build'.
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defeating issues are build
defending isles are build
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
armies of draconians (described in chapter 6) formed from the corrupted eggs of metallic dragons, while heroes and villains alike ride mighty dragons into battle. Council of Wyrms. The Io’s Blood isles
battle between Humanoid clans and the ancient dragonlords and their broods, the dragons triumphed and claimed dominion over the clans, which now bear the dragons’ names. If you want to build a campaign that puts dragons in a similarly prominent role, consider any of the following options.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and craftspeople to build social and professional connections, better their craft, and organize for improved labor conditions. Each city-state has its own chapter of the guild that pushes back when
which traveling historian-storytellers known as griots pass down tales from generation to generation. The most common tales are of Emperor Kassa, who founded the Sensa Empire after defeating the now
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, like a hole torn in the fabric of the cosmos. Other Visions As you build your own cosmology, consider the following alternatives. The Omniverse. This simple cosmology covers the bare minimum: a Material
example, to sail across the sea to the blessed isles of Elysium. The Otherworld. In this model, the Material Plane has a twin realm that fills the role of all the other planes. Much like the Feywild
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Goldor, Iriphawa, Kellordrai, Lalajar, Qahtan, Yethtai, Zazalaar Ffolk The Ffolk of the Moonshae Isles are descended from Tethyrian settlers who came to the isles a thousand years ago. The Ffolk have a
build sturdy ships that are capable of weathering the tumultuous seas around their home. Ffolk Names: (Male) Artur, Bern, Colin, Manfred, Tristan; (female) Alicia, Gennifer, Meridith, Elaine, Olivia
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
god favors towers and hanging gardens that lift the verdant natural world up toward Nyx in her honor. In the Nessian Wood, Setessans build watchtowers that serve the dual purpose of military defense
Adventures table offers ideas for adventures in such a place. Watchtower Adventures d10 Adventure Goal
1 Guard a watchtower from assault.
2 Assault a watchtower, defeating the guards defending
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
elemental prince, or an elder god trapped in a dungeon; build a stronghold above or near the dungeon; drive other inhabitants out of the region; and use a special magic item or ritual to free
Artifacts they can use to ensure victory, while evil creatures spawn in Iuz’s homeland and threaten neighboring realms. Adventurers can thwart Iuz by keeping evil Artifacts out of his hands and defeating the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
than rafts to traverse it. The Dunwater’s nature makes it an ideal stalking ground for bandits. Outlaws and evil humanoids build temporary forts along the river, keeping a watch out for anyone trying to
rare times, the elves organize patrols into the deepest, deadliest regions of the Dreadwood in hopes of defeating threats in their nascent state.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
looking over the garden appears to be solidly barred to prevent egress. However, a catch below the sill releases the bars and lets them swing open, so that a person with a slight build can easily
the characters kill this group of monsters and leave the dungeon without defeating Hellenrae, within 1d3 days she replaces these guards with six duergar. The duergar also arrive if the characters kill






