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                        Returning 30 results for 'defend images are being'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Reach, searching for the answer to a riddle that leads to the Misty Vale (in this chapter). The giant has hired and tricked creatures from the Giant Kin Encounters table (see chapter 3) to defend the
                                                
                                            
                                                
                                                     Giant Necropolis Encounters tables in chapter 3. Starry Beacon A character who rests at Dreamerâs Reach dreams of a brilliant star falling from the sky. Images of the dream persist upon waking and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Degeneration The walls of this passage are painted with images of wizards succumbing to madness and being transformed into nothics. One particularly vivid image shows shafts of eerie green light
                                                
                                            
                                                
                                                     unseen servants to defend her. If Midna is slain and the holy symbol of Waukeen is returned to Halleth, the revenantâs thirst for vengeance abates, and both it and the holy symbol turn to dust. Living
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the start of the chapter. The archdruid is friendly toward visitors who have done nothing to anger her. The displacer beast and the awakened tree fight to the death to defend her. Characters who do
                                                
                                            
                                                
                                                     niche carved into the southeast wall holds a small wooden chest bearing painted images of worms burrowing out of the ground. Set into the chest is a magic lock whose tumblers adjust to confound
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     images of itself or of other beholders (which might or might not actually exist). On extremely rare occasions when a beholder dreams of another beholder, the act creates a warp in reality â from which
                                                
                                            
                                                
                                                     beholder gathers (or inherits) inferior creatures that it uses as minions. These creatures help defend the lair and also serve as shock troops if the beholder vacates its lair to prey on the inhabitants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . When the characters enter, read or paraphrase: The walls of this burial room display images of a priest performing ceremonies. On a raised dais in the middle of the room lies an open bronze coffin
                                                
                                            
                                                
                                                     burial chamber. Four skeletal guards with rusty swords surround the distinguished skeleton.
 This burial chamber belongs to King Alendriaâs honor guard, who defend his kingdom even in death. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     gem cannot benefit from the Blessing of Dumathoin described in the âPurifying the Cryptâ section earlier in this chapter. P9: Historianâs Tomb The walls of this room are carved with images of open
                                                
                                            
                                                
                                                     levers, heâs honored to do so, but the crypt guardians may attack him, as described in area P15.) P10: Founderâs Tomb Images of the temple of Talhundereth adorn the walls of this crypt. A sarcophagus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     images and sounds of the Far Realm that last until initiative count 20 on the next round. Any creature that isnât an aberration that starts its turn inside the ship must succeed on a DC 15 Wisdom saving
                                                
                                            
                                                
                                                     built into the weaponâs stand. A swivel base gives each ballista a firing arc of 180 degrees. The slaadi have been trained to load, aim, and fire the ballistae. They defend the deck against all boarders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     bathhouse to the tower can easily see the shrine. This crumbling stone building must once have been a beautiful shrine. Engraved images of Sune are still visible on the moss-covered stones, her face gazing
                                                
                                            
                                                
                                                     petrified by her gaze accidentally. She removes the blindfold if she is forced to defend herself. The curse that transformed Sylvarie doesnât end until her portrait in area T18 is destroyed. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    ). ARUNDIL'S ANIMATED OBJECTS
 A century ago, the dwarf mage Arundil animated a number of objects to defend the Foundry against intruders other than dwarves. Many of these creations remain in place today
                                                
                                            
                                                
                                                     terrible foe would never return. Then they entombed a fierce orc warrior to defend it forever in undeath. The door leading from area 36 bears an inscription in Orc: âBeyond this door the Maker of Death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     hallway. Loose piles of stone form barricades at the front of each alcove, angled to defend against intrusion from the west. A path between the barricades leads to a wide, descending staircase to the east
                                                
                                            
                                                
                                                    . If they do, one of the razerblasts escorts the party. If a fight breaks out, one of the razerblasts shouts, âImix defend us!â When this happens, read the following text aloud: The obsidian columns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     driven out. The cityâs only resident is Kwalish, but the inventor has developed potent defenses to defend the entrance to his lab. The following locations are identified on the map below.  View
                                                
                                            
                                                
                                                     does not control it. If still active, the krakenâs tentacles work to defend its engine. Kwalish developed a process of using living and undead creatures as a control module for powerful constructs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     activity outside, two duergar take light crossbows (+2 to hit, 1d8 piercing damage) and post themselves at the arrow slits. The other three prepare to defend the roomâs only entrance. B6. Yarshaâs
                                                
                                            
                                                
                                                     (see chapter 7 for both) dwell here. In addition to normal gear, Yarsha carries a potion of greater healing, and the guards have light crossbows (+3 to hit, 1d8 piercing damage) if they need to defend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . The throne is carved with images of snakes and lizards. Twenty translucent blue-green stones of have been inset to represent the eyes of these creatures. These are of worthless quartz, though to the
                                                
                                            
                                                
                                                     they take offensive action. The lizardfolk adults defend their hatchlings and their property, doing their utmost to prevent the characters from entering area 25. If a fight breaks out, two lizardfolk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     images of unfamiliar yet appetizing foodsâthe shipâs former daily menu. A small ordering window covered by a fine metal mesh allows creatures in the adjacent dining area (see area S4) to see inside
                                                
                                            
                                                
                                                     images synchronized to electronic music and sounds. Beeping robots, groaning monsters, and high-pitched dings contribute to the chorus of the machines.
 This game room houses electronic amusement devices
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     succumbing to temptation, dying at the hands of fiends, and suffering eternal torture. When viewed, those images shift and swirl unsettlingly. A detect magic spell reveals that the frescoes, mosaics
                                                
                                            
                                                
                                                     that all citizens of Elturgard take when theyâre old enough to read, swearing to defend Elturel body and soul. The rest of book is filled with signatures, all of which look like they were written by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     hobgoblins are quartered in this room. Because their goblin neighbors are always getting into fights, they donât pay attention to noise in areas 2 or area 3. However, they are quick to defend their
                                                
                                            
                                                
                                                     altar, praying to their evil god. The bloodstained cloth completely covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area 8. Treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     birds are harmless. Images of the silver circlet, the adamantine crown, and the golden crown from the charactersâ dream are still recognizable in the mosaic. Descending the crumbling stairs on foot is
                                                
                                            
                                                
                                                     destroyed. Opening the Door. Generations of the havenâs scholars bound themselves to defend the site beyond death. Three stone golems and a number of undead scholars (now mummies) protect the site, held in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     are always getting into fights, they donât pay attention to noise in areas C2 or area C3. However, theyâre quick to defend their tower if any intruders appear, or to respond to an alarm raised by the
                                                
                                            
                                                
                                                    , praying. A bloodstained cloth covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area C8. Treasure. The chalice and censer are art objects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , their natural forms weathered to be chaotic and abstract.
 Supernatural air has weathered the stalagmites such that they form weird images as one moves through the cavern. The characters might see a
                                                
                                            
                                                
                                                    ) defend this cave. If Aerisi is here but isnât the only prophet still alive, use the âEncounter with Aerisiâ section. Use the âEncounter with Yan-C-Binâ section if Aerisi is the only remaining prophet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Hall of Silk Silken drapes hang from the walls of this storefront, their surfaces swirling with illusory images of dragonâs fire and twinkling star fields. A group of emotionless figures stand guard
                                                
                                            
                                                
                                                     robes for Ythrynâs elite. Characters who enter the store spot the spiders immediately. The spiders defend themselves if attacked but are otherwise nonthreatening. In the center of the interior, crystal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     the following text: A wiry-haired night hag jumps for joy before a boxy clockwork machine fitted with a hand lever. The machineâs three, faintly glowing reels display the images of two gray worms and a
                                                
                                            
                                                
                                                     are indifferent toward the characters. Dealers abstain from combat but defend themselves if threatened. A mezzoloth pit boss watches over each group of tables, keeping an eye out for cheaters and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     lined with wooden cubicles, each containing a small bench and a hook for hanging clothes. Underfoot, a mosaic floor depicts images of demons.
 Any creature that hangs an article of its clothing on
                                                
                                            
                                                
                                                     Storms (area P13). Running the length of this oblong room is a rug woven with images of thorny white roses. Each of the doors on the north and south walls has an alabaster pedestal standing inside the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     display illusory images of that creature from different time periods. The jar closest to the floor shows the creature in its youth. The jar on the middle tier shows the creature as it is now. The highest
                                                
                                            
                                                
                                                     jar shows what the creature might look like in its later years. Zybilna was the last one to touch the jars, so they currently show images of her past, present, and future self:
  The lowest jar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     other archers continue to fire at exposed characters. The orcs in the eastern half of area 3 cut the rope bridge and prepare to defend the doors that lead to area 5.
 Round 8. The orcs in area 14 arrive
                                                
                                            
                                                
                                                     center of this impressive chamber, and the walls are carved with images of dwarves at their forges. Two large stone doors exit to the north and south. Several old skeletons lie scattered near the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     been worked recently, judging by the stone chips and dust covering the floor. Rough-carved images of cave-dwelling creatures decorate the smooth, stone walls.
 The sounds of mining tools echo from the
                                                
                                            
                                                
                                                     found their way to this cave through a planar rift that has since closed, stranding them here. The xorn are initially indifferent to the characters but defend themselves if attacked. Hungry Castaways
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     images of cave-dwelling creatures decorate the smooth stone walls.
 The sounds of mining tools echo from the end of the tunnel, where hewn steps rise into the darkness.
 Eight pechs (see appendix B
                                                
                                            
                                                
                                                     them here. The xorn are initially indifferent to the characters but defend themselves if attacked. Hungry Castaways. The xorn are discussing their plight when the characters arrive. The creatures are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Silver Flame engaged in a long crusade to defend civilization from this brutal scourge, eventually all but eradicating lycanthropy from the Five Nations. The lycanthropes that survived hid in dark
                                                
                                            
                                                
                                                     hallucinations that inevitably drive them to violence or death. Dreadful Visions. The madness of Belashyrra is tied to sight: images that canât be unseen, horrific hallucinations, the fear of blindness and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of Sails often conjures romantic images of a magnificent port metropolis, majestic merchant galleons with bright sails, and dashing swashbucklers who greet their enemies with a playful wink and a tip
                                                
                                            
                                                
                                                     purposes: they defend Luskan against seafaring enemies, they conduct legitimate sea trade up and down the Sword Coast, and they raid and plunder the island kingdoms to the west (and the occasional settlement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , it attempts to communicate with one of them despite not being able to convey language. It knows the following information, which it communicates through feelings and projected images:
  A terrible
                                                
                                            
                                                
                                                     sahuagin, while the two floating at attention are sahuagin champions (see appendix C). Two shell sharks (see appendix C) swim high above the throne; they are the pets of the baron and defend him if he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     other tribe members here are too young, too old, or too cowardly to defend themselves; they flee if combat breaks out and are worth no XP. Even the kobolds capable of fighting run away if they are
                                                
                                            
                                                
                                                     humanoid in ceremonial robes. An altar, with images of dragons carved into its black obsidian, is set in the center of the west wall. A single candle burns brightly on the altar. Next to the candle are a
                                                
                                            
                                        





