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Returning 9 results for 'defend indeed are been'.
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Monsters
Candlekeep Mysteries
body are indeed those of a frog, but its front extremities end in hands with fingers that enable it to manipulate weapons and other objects, and its rear legs have similar digits that it can use for
grasping and climbing. A grippli can move as quickly on all fours as it can on two legs.
Communal Effort. Grippli rely on ambushes and guerrilla warfare to defend themselves and their settlements. They
Monsters
Candlekeep Mysteries
present-day Faerûn than in fighting. Indeed, Miirym is an engaging conversationalist if one has the inclination to chat with her.
Miirym doesn’t have a treasure hoard. Instead, she protects
the books and scrolls kept in her subterranean domain. The Sentinel Wyrm can be summoned by the Keeper of Tomes and called upon to defend Candlekeep from invaders who would plunder or destroy it. In her
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
dragon Cozmioko. She was slain recently trying to defend this land from Anthradusk, a blue dragon who seeks to resurrect his ancestors: generations of blue dragons, each an architect of untold calamities
Anthradusk, and then slay the dragon to stop his ritual. This is your destiny—indeed, the egg has led me to you.”
Eldemere hands the characters the egg. She does whatever she can to convince them to go to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
did we see any old men or women. Indeed, I hesitate to say that any man among the Northlanders we met had a single gray hair on his head or in his beard. This strange fact, and the Rocklanders’ weird
only real commodity of worth these isles have — which means that anyone thinking to simply sail up and pluck ivory from the shores of the Whalebones is sorely underestimating how furiously its inhabitants defend their property.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
activity outside, two duergar take light crossbows (+2 to hit, 1d8 piercing damage) and post themselves at the arrow slits. The other three prepare to defend the room’s only entrance. B6. Yarsha’s
(see chapter 7 for both) dwell here. In addition to normal gear, Yarsha carries a potion of greater healing, and the guards have light crossbows (+3 to hit, 1d8 piercing damage) if they need to defend
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
highest levels of artistry, stone giants compete in games of boulder hurling and catching. Their rock-throwing skills suit stone giants well when they have cause to defend their homes or attack enemies
delving into Ostorian ruins that have been sealed for millennia. The less obvious one is that certain portents, if confirmed to be true, would indeed bring about the return of Annam, upending the giants
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the party. If the commoners also fail, the baron summons the twelve remaining guards to defend his mansion, giving characters the run of the town. If the characters get on his good side, he insists
that they join him in the next festival as special guests and asks that they tell everyone that all will, indeed, be well. The Baroness and Baron Two members of the baron’s household staff have vanished
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
instructed to keep three “magical skeletons” in one of the cells safe from would-be thieves. To back up their tale, they point out—quite truthfully—that they have no key to this cell. Indeed, there are three
point of being nearly helpless. They will defend themselves if harmed, but they offer no resistance otherwise. 9. Barracks This room holds twenty-four unarmed orc captives (six orcs, eighteen orc
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
!
Overcoming the jabberwock in area P22 is one of the main challenges of this chapter and, indeed, the whole adventure. The characters are unlikely to survive a head-on fight with the creature, but there
frames, becoming four glasswork golems (see the accompanying stat block). These golems defend Kelek, returning to their windows after 10 minutes if they haven’t been destroyed by then. If the






