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                        Returning 10 results for 'defend inhabited are below'.
                    
                
                        
                            
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                                        defense inhabited are belong
                                    
                                
                                    
                                        defense inherited are below
                                    
                                
                                    
                                        defense inhabit are below
                                    
                                
                                    
                                        defense inhabited are blows
                                    
                                
                                    
                                        defeat inhabited are balor
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , Khyber spawns demons and monsters to plague the children of Eberron. This might be myth and metaphor, but itâs also a description of fact: there are worlds within the world, realms inhabited by
                                                
                                            
                                                
                                                     array of demiplanes, each stranger than the last. When descending into a chasm, you could find a labyrinth inhabited by demons or discover a realm consisting of the guts of a colossal living creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Enclave Within the Enclave Horn Enclave is a fully inhabited living space, workshop, and stronghold. Residents. The enclave is home to more than one hundred dwarves, with nearly half of those working as
                                                
                                            
                                                
                                                     arrives. The doors lead to the Hall of War, a large room containing a terrifying construct â the aptly named slaughterstone eviscerator â ready to defend the enclave in times of need. See the â11:15 AM
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     pottery lead up to the coffin, whose painted lid shows a leopard with serpents sprouting from its shoulders.
 If intruders are heard within the tomb, the terracotta warriors rise to defend it (see
                                                
                                            
                                                
                                                     âTerracotta Warriorsâ below). To steal Shagambiâs treasures, characters must move quietly. Advice from the Spirits Any characters inhabited by the spirits of Unkh or Wongo receive advice when entering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     fighting spined devils, bearded devils, barbed devils, horned devils, and erinyes. Advice from the Spirits Any characters inhabited by the spirits of Iâjin, Oboâlaka, or Shagambi receive advice when
                                                
                                            
                                                
                                                     carried me from the inferno, so shall I rise from death to defend my riches.
 Scratches on the floor beneath the stone cog indicate that it can rotate, yet no amount of pressure budges it. Any search of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     that inhabited the city captured a unique medusa â Gloine Nathair-Nathair, whose gaze could transform victims into glass instead of stone. A cult of the medusa arose to worship the creature, which was
                                                
                                            
                                                
                                                     driven out. The cityâs only resident is Kwalish, but the inventor has developed potent defenses to defend the entrance to his lab. The following locations are identified on the map below.  View
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Cathedral of the Cleansing Flame. Middle Central Sword Point This garrison district houses the forces that police and defend Central Plateau, including the Sharn Watch and a detachment of the royal army
                                                
                                            
                                                
                                                    , providing miserable housing for desperate people. Lower Dura Malleonâs Gate A poor district originally inhabited by goblins, Malleonâs Gate has become a haven for monstrous immigrants from Droaam and Darguun
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     creatures hang from the walls and ceiling in this hideous space.
 This is where Xanthoria disposes of failed experiments or anything else she dislikes. The pit is inhabited by a purple worm bound to
                                                
                                            
                                                
                                                    , and fungi. He lurks at the back of the cave, awaiting Xanthoriaâs command before stepping out of the shadows. Additionally, nearby lurks the rotting husk of an infected treant ready to defend its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     from the cave to the northeast.
 Small fish swim along the edge of the water, but the pool is also inhabited by a larger creature: a giant constrictor snake. If the characters pass through this area
                                                
                                            
                                                
                                                     myself. A pity it must end this way.â
 Nezznar the Spider is accompanied by two bugbears who defend their leader to the death. If the doppelganger from area W18 retreated to this area, it assumes the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     point of being nearly helpless. They will defend themselves if harmed, but they offer no resistance otherwise. 9. Barracks This room holds twenty-four unarmed orc captives (six orcs, eighteen orc
                                                
                                            
                                                
                                                     now inhabited by seventy-eight escaped orcs, including two orogs, twenty-six orcs, and fifty orc commoners, for whom the place is a sanctuary. The orcs, making ready for a rebellion against the giants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , they escort the characters to meet their leader in area S22b. The vegepygmies defend themselves if necessary and call for reinforcements from nearby rooms. The rooms are damp, simple apartments with
                                                
                                            
                                                
                                                     computer terminal inhabited by Aphelion, the shipâs integrated intelligence. See the âArtificial Antagonistâ section at the beginning of this adventure for important details about Aphelion, its goals, and
                                                
                                            
                                        






