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                        Returning 33 results for 'defend inner are both'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Intelligence as the spellcasting ability:
1/day each: alarm, Tenser's floating diskThe thunderous clash of conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend
                                                
                                            
                                                
                                                     they win.
8
A sapphire dragonâs lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     into stoneThe thunderous clash of conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against
                                                
                                            
                                                
                                                     protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their
                                                
                                            
                                                
                                                     dragon. The front-runner is an infamous bandit leader who will undoubtedly terrorize the area if they win.
8
A sapphire dragonâs lair is so well protected that its inner defenses have
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving
                                                
                                            
                                                
                                                     who will undoubtedly terrorize the area if they win.
8
A sapphire dragonâs lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    6. Barracks This chamber is above the main level of Blingdenstone, and houses off-duty svirfneblin currently assigned to defend the entrance. INNER BLINGDENSTONE: GENERAL FEATURES
 Inner
                                                
                                            
                                                
                                                     visitors to reach connecting tunnels high above the floor.
 Light. The caverns of Inner Blingdenstone are brightly lit with a mix of bioluminescent fungi, caged giant fire beetles, and magic. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Quest: Shannikâs Chores  Shannik hires the characters to complete a couple chores around the inner bailey. The characters can refuse his request, but Shannik asks with increasing insistence each time
                                                
                                            
                                                
                                                     they visit the inner bailey.
 Disrupting the Charge Shannik wants to train two green recruits for the cavalry. He has them ride around the bailey for 10 minutes, spearing the hanging rings with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     heroic potential.
  12: Inner Gatehouse This gatehouse houses on-duty soldiers and separates the civilian areas of the keep from the inner bailey (area 13).
 When the characters arrive at the inner
                                                
                                            
                                                
                                                     gatehouse, read the following boxed text aloud:
  This gatehouse consists of a broad stone archway framed by a squat building constructed along the keepâs inner wall. Battlements line its flat roof, atop
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Khyber In Khyber, you could⊠Fight mind flayers and armies of hideous aberrations. Discover a wondrous realm lit by an inner sun. Prevent a fiendish overlord from escaping its ancient prison. The
                                                
                                            
                                                
                                                     to Khyber. This fact dictates the primary mission of the Church of the Silver Flame: to stand ready to defend the innocent from such unnatural threats. Because the demiplanes connect to the world at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     is an affront to all that is good.â (True)
 âAnyone can pledge to defend the keep. Talk to Andrella in the inner gatehouse if youâd like to join the keepâs defenders.â (True)
Winvarle the
                                                
                                            
                                                
                                                    . Winvarleâs ideals are rooted in lofty notions of righteousness.
 Oblivious. While he excels at battle strategy, Winvarle scarcely knows the inner workings of his own keep.
  Rumors
 âThe Cult of Chaos
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     became a gulch, exposed to the sky. When called upon to defend the area, she inhabits the large moonstone statue, which acts as her sacred statue. While exposed to the sky, the statue gains a fly
                                                
                                            
                                                
                                                     speed of 25 feet. When characters enter the inner circle of moon runes, Sister Silvergranite emerges from the moonstone to assess the situation, then withdraws and animates her sacred statue. She attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     weather in Fortitude is always pleasant and predictable, pacified by the Storm Lords who defend the townâs planar gate. Beehive Boutique Part salon and part fashion store, the Beehive Boutique
                                                
                                            
                                                
                                                     each residentâs appearance reflect their inner beauty. Creatures that stumble through the parlorâs hexagonal black door a disheveled mess emerge exquisite and graceful. For a premium rejuvenating
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     win. 
   8  A sapphire dragonâs lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps
                                                
                                            
                                                
                                                     worm will deter treasure hunters. 
   2  An adult sapphire dragon employs a dao to help shape and defend the dragonâs lair, and the dao maintains a portal to the Elemental Plane of Earth there
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     first orders the girallons to attack. As needed, he then uses his Charm action to force a character or Pentival to defend him. Due to his fanatic devotion, Phenex does not use his Etherealness action
                                                
                                            
                                                
                                                     of a grinning skull). A greater restoration or wish spell can end the petrified condition for one victim, restoring them and their gear. Altar This block of strange material glows with an inner light
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     insignia scarabs of House Freth can ignore. A successful DC 25 Strength (Athletics) check is needed to force open such a door. The inner doors have no locks. When an alarm sounds outside, the occupants
                                                
                                            
                                                
                                                     frivolous affairs are scolded, threatened, and sent away with a stern warning not to trouble her again. If she is threatened, Erelal tries to summon a yochlol demon to defend her. If the shrine of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     (level 1â4, dangerous threat) The crossbow trap is a favorite of kobolds and other creatures that rely on traps to defend their lairs. It consists of a trip wire strung across a hallway and connected to a
                                                
                                            
                                                
                                                     entryway to the inner sanctum delivers a fiery rebuke to intruders. Trigger. Anyone who steps on the mosaic causes fire to erupt from it. Those who openly wear holy symbols of Pyremius donât trigger this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     occupy this grim chamber, ready for deployment at a momentâs notice. Unless the soldiers have been called elsewhere to defend the vault or perform drudge work, the garrison contains sixteen skeletons
                                                
                                            
                                                
                                                     humans). A seventh veteran is resting in the tent to the north and rushes to help their allies when a fight breaks out. The veterans defend the keep with their lives, knowing that to do otherwise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the start of the chapter. The archdruid is friendly toward visitors who have done nothing to anger her. The displacer beast and the awakened tree fight to the death to defend her. Characters who do
                                                
                                            
                                                
                                                    , and small mammals encircling Wyllowâs smiling visage. Each ring is 3 feet wide and turns clockwise on hidden rollers. The inner ring is engraved with images of plants and animals weathering the change
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     anchor outside the harbor up to a mile away, ready to defend the anchorage. The third ship is always at sea, usually prowling for victims. You can randomly determine which ships are where. The captain of
                                                
                                            
                                                
                                                     into the ground, and the whole wall is braced up along the inner side with more palm logs. The wall is meant to keep out undead and dinosaurs. The gates are roughly made but reinforced with iron bands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     of the Tears 
of Athis, pieces together 
two shattered fragments of 
the pyramidâs inner halls The robed woman is Iaseda (lawful good, human acolyte), leader of the Tears of Athis. She is fifty
                                                
                                            
                                                
                                                    , Iaseda and her fellow Tears defend themselves and the pyramid fiercely, decrying the characters as defilers. What Iaseda Knows. Iaseda can relay the history of Bakar (detailed in this adventureâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     are indifferent toward the characters. Dealers abstain from combat but defend themselves if threatened. A mezzoloth pit boss watches over each group of tables, keeping an eye out for cheaters and
                                                
                                            
                                                
                                                     appear before the stage after each game. Fortuneâs Wheel Results  d10 Outer Wheel Middle Wheel Inner Wheel   1 No prize Roll again on outer wheel Roll again on middle wheel 2 No prize No prize Letter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     offspring here while it hunts. The baby aurumvoraxes use the badger stat block. They are indifferent toward the characters but defend themselves if necessary. When the aurumvoraxes notice the characters, they
                                                
                                            
                                                
                                                     naturalness and space, gradually sloping down in 5-foot tiers to the inner garden. Since the shipâs crash, nature has reclaimed the area. Carnivorous plants grow untamed, and escaped specimens have made the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     area P1. Chris Seaman  Shemeshkaâs uniformed bodyguards, a maelephant and an eater of knowledge, defend the House of Liars P5: Shemeshkaâs Guard Characters can only access this area if the portal here is
                                                
                                            
                                                
                                                    , burbling fountain.
 This area serves as a guard post for Shemeshkaâs inner sanctum. If they havenât been dealt with already, two warden archons (see Morteâs Planar Parade) stand watch here and review
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     the tracks at dangerous speeds. Other large rocks, worn nearly spherical, sit motionless throughout the gallery.
 The rolling boulders are three galeb duhr, created and bound by Iggwilv to defend
                                                
                                            
                                                
                                                     eyes, which are worth 250 gp each. G19: Vestibules Six nearly identical areas lead from the tunnels into Iggwilvâs inner sanctum (area G21). When the characters approach one of the outer doors, read
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     illustrates the great age of this dungeon. To the north, a long gallery leads to an arrow slit in the western wall. To the south, piles of rubble choke a small inner chamber. Half a dozen plain bedrolls and an
                                                
                                            
                                                
                                                     activity outside, two duergar take light crossbows (+2 to hit, 1d8 piercing damage) and post themselves at the arrow slits. The other three prepare to defend the roomâs only entrance. B6. Yarshaâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Kolbaz (see the âInner Circlesâ section at the end of this chapter). The greatest threat facing Yartar is the Kraken Society (see the âFactions in the Northâ section in the introduction), which is trying
                                                
                                            
                                                
                                                     family of Silverymoon has watched over the surrounding lands for four generations. Lord Harthos Zymorven (CG male Chondathan human knight) commands Zymorven Hall, which appears to have no guards to defend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     of beach with a few log buildings above the tide line. Ships anchor a half-mile offshore, and people and supplies are ferried back and forth on rowboats. Six Flaming Fist guards defend this station
                                                
                                            
                                                
                                                     hammocks in the guard towers. The breeze atop the walls provides some cooling and relief from insects. 10. Inner Bailey This bastion is a fort within a fort. The bailey is 20 feet tall at the peak of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     the hollow boulder is a bronze tablet worth 100 gp. The tablet is etched with a poem for those hoping to delve into the greater caverns. It offers cryptic insight on how to enter Iggwilvâs inner
                                                
                                            
                                                
                                                     them here. The xorn are initially indifferent to the characters but defend themselves if attacked. Hungry Castaways. The xorn are discussing their plight when the characters arrive. The creatures are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    . Rivibiddel believes the entire crypt is filled with deadly dangers. Emerald. The massive emerald Rivibiddel seeks is likely hidden in an inner sanctum, as befits Dumathoinâs lore. Secret doors are
                                                
                                            
                                                
                                                     emerge to defend it, unless the characters have put the cryptâs haunts to rest (see the âPurifying the Cryptâ section). In that case, the spirits donât emerge from the carving. Initially, four
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     enough to delve into the greater caverns. It offers cryptic insight on how to enter Iggwilvâs inner sanctum (area G21), where the archmageâs true prize resides. The poem reads as follows: In the center
                                                
                                            
                                                
                                                     found their way to this cave through a planar rift that has since closed, stranding them here. The xorn are initially indifferent to the characters but defend themselves if attacked. Hungry Castaways
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     area K10. He then sends the reavers to escort the characters. K12. Moored Keelboat A large keelboat is moored to the inner side of the keepâs east wall, floating in the boat basin. A rope ladder leads
                                                
                                            
                                                
                                                     and touch them whenever he wants. Grimjaw is a wereboar, and he only sleeps a few hours each morning in this room. If confronted here, Grimjaw fights furiously to defend his hoard, roaring in anger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Silver Flame engaged in a long crusade to defend civilization from this brutal scourge, eventually all but eradicating lycanthropy from the Five Nations. The lycanthropes that survived hid in dark
                                                
                                            
                                                
                                                     inner visions known only to the Lord of Eyes. Itâs rumored that anyone who sits on the citadelâs throne can see through the eyes of any sentient creature on Eberron or in Khyber. If encountered in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     a circular, windowless room that contains a permanent teleportation circle, which high-ranking Harpers use to enter and leave the tower unseen (see the âInner Circlesâ section at the end of this
                                                
                                            
                                                
                                                     present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     on the inner walls bear ropes, tackle, leather harnesses, wheels, and leatherworking tools. Shoved into a corner is a crate filled with horseshoes. Nearby, shelves hold smaller boxes filled with
                                                
                                            
                                                
                                                     alcove is Constantoriâs Portrait (described at the end of the adventure). Guildmaster Dusk is attuned to the painting and has commanded it to defend itself against all creatures except her. As an action
                                                
                                            
                                        






