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Returning 19 results for 'defend instincts are breeze'.
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defense instinct are breeze
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defeat instinct are breeze
defender instinct are breeze
Species
Eberron: Rising from the Last War
manipulate the folk of Khorvaire to eliminate kalashtar whenever possible.
Many kalashtar defend themselves from the Dreaming Dark by focusing on devotion to the Path of Light. Others, though, seek
orphans might use their abilities for personal gain or otherwise act against the virtuous instincts of their quori spirits; this can cause internal conflicts and violent mood swings.
Kalashtar Names
A
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
kalashtar defend themselves from the Dreaming Dark by focusing on devotion to the Path of Light but some among the kalashtar seek out the agents of the Dreaming Dark and oppose their plans, or protect
against the virtuous instincts of their quori spirits; this can cause internal conflicts and violent mood swings.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
defend themselves from the Dreaming Dark by focusing on devotion to the Path of Light. Others, though, seek out the agents of the Dreaming Dark and oppose their plans, or protect the innocent however
they can. Still other kalashtar grow up isolated, knowing nothing about Dal Quor or the Dreaming Dark. Such orphans might use their abilities for personal gain or otherwise act against the virtuous instincts of their quori spirits; this can cause internal conflicts and violent mood swings.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they defend. They frequently change into giant, idealized versions of the animals they’re associated with—albeit with glowing eyes. When contending with people, they sometimes appear as humanlike beings
with subtle, animal-like features. No matter their appearance, animal lords exhibit the instincts and predilections of the animals they represent, tempered by their intellect and experience.
Most
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Resolute, which binds them to defend the nation of Elturgard. I met him years ago, and my instincts told me he was a charlatan. Afterward, I grew to suspect that he had cut a deal with one or more powerful
are forfeit to Zariel. All persons bound by oath to defend Elturel are also considered forfeit. I further recognize that this dispensation will last fifty years, after which the Companion will return
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
town’s constable Harburk (LG male human veteran), and an explorer from out of town named Silvana (CG female human scout). The three work with any characters who help defend the townsfolk. Guarding
the absence of any breeze. Purple light continues to seep out through roof tiles, shuttered windows, and the closed front door.
Even in daylight, the building is shrouded by shadows, as if every part
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gate-town. Bedlam Adventures d4 Adventure Hook 1 The winds puppeteer the contents of an armory in the Bleakheights. A goblin shopkeep pays the characters to defend their shop’s wind chimes from
creature’s capture or extermination. 3 Orbys Bumblewing asks the characters to test a dubious new flying machine. During their flight, Nimbus Knife bandits attempt to steal it. 4 A wave of murder sweeps through Midtown, caused by a malevolent breeze (use the ghost stat block) that possesses the townsfolk.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fortresses defend routes to lower layers. Azzagrat Graz’zt’s corrupt, decadent city is split across layers 45, 46, and 47. The Demonweb On layer 66, Lolth’s web snares all and hides portals to other planes
would crumble and all mortals would embrace their predatory instincts. Baphomet’s layer is a never-ending dungeon with the Horned King’s enormous palace at its center. A confusing jumble of crooked
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
claimed one of the largest caverns as a common room and food storage area. They defend it against all intruders. Characters coming from area 16 might not be able to see everything at first. Floundering
. The females tend the colony’s eggs and raise hatchlings in the southwest cave. Six troglodytes defend the hatchery and fight to the death to defend their young. The chamber also contains two dozen
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
most useless to their immediate goals. The kuo-toa hermit is a complete pacifist. He doesn’t fight or cause harm to any other creature, even refusing to defend himself or others. He gladly accompanies
wererats. Infected with the curse of lycanthropy, neither deep gnome has entirely embraced it yet, and they struggle to control their wererat instincts and urges. They are fearful of what potential
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are apparent, and the smell of death is fainter than one would expect. At the back of the cave, within ten feet of the drow, a breeze whistles through three tiny fissures in the rock.
The fissures
, rasp, and moan as a breeze turns them around and around. Debris, including tattered clothing and broken weapons, is scattered against the walls.
This gruesome display is the work of a nycaloth that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
area P1. Chris Seaman Shemeshka’s uniformed bodyguards, a maelephant and an eater of knowledge, defend the House of Liars P5: Shemeshka’s Guard Characters can only access this area if the portal here is
Liars Faint music and sharp perfume drift on the breeze blowing amid the columns and alcoves of this lavish chamber. Gemstone mosaics and platinum gilding glimmer amid hanging silks and furnishings heaped
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of beach with a few log buildings above the tide line. Ships anchor a half-mile offshore, and people and supplies are ferried back and forth on rowboats. Six Flaming Fist guards defend this station
hammocks in the guard towers. The breeze atop the walls provides some cooling and relief from insects. 10. Inner Bailey This bastion is a fort within a fort. The bailey is 20 feet tall at the peak of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
take responsibility for temple services is a sign of her trust and their own ability. They defend her unless they learn the truth. Phandalin … Phandalin. Yeah, I know it. Temperate climate. Average
has spotted Stuuzant, as the ogre has good instincts for avoiding trouble. She keeps moving, hiding until the time is right to strike. When she attacks livestock, she does so when no one can see her
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
breeze!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty
protect Lockbury Henge, and I’ll defend it with every last whisker.”
Flaw. “I am quick to make enemies and slow to make friends.”
Burly the Bugbear
CHAPTER 1: WITCHLIGHT CARNIVAL
Burly and his
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
into flowery verse, if you’ll pardon the pun. Allow me to demonstrate: Do not cry, my love! Let me catch your tears as faeries collect morning dew. Let me lift your spirits like a seed on the breeze
protect Lockbury Henge, and I’ll defend it with every last whisker.”
Flaw. “I am quick to make enemies and slow to make friends.”
Burly the Bugbear
CHAPTER 1: WITCHLIGHT CARNIVAL
Burly and his
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
tried to defend Jhaeros and Regine; the sixth was Regine herself. A character who holds a figurine experiences a flash of emotion like that felt by the victim in their final moments and, in a couple
lean in and pledge
To throw yourself into the wind with abandon,
A thrill unmatched and she takes your cold hand, and—
Ach! The emotion was gone, snuffed out by a breeze,
And Whit gripped the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
determined attackers. Six zombies guard this place, lying among the remains of the long-dead priests and monks who first built it. The creatures obey Renwick, who ordered them to defend the crypt against
isn’t a keyed room is part of the mines. Several rough-hewn mine tunnels converge near this spot, shored up by old timbers. Patches of weird fungus or lichen cling to the walls in places. A soft breeze
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
darkness. The subterranean citadel, though impressive, seems long forgotten, if the lightless windows,cracked crenellations, and leaning towers are any indication. All is quiet, though a cold breeze
other tribe members here are too young, too old, or too cowardly to defend themselves; they flee if combat breaks out and are worth no XP. Even the kobolds capable of fighting run away if they are






