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Returning 27 results for 'defenders issues are bear'.
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Monsters
Fizban's Treasury of Dragons
. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a
dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Ice
Monsters
Fizban's Treasury of Dragons
something new. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it
dragon issues that isn’t directly harmful to the creature.
Ice Passage. The dragon can open a passage through a wall of ice or snow that is up to 5 feet thick, creating an opening up to 30 feet
Monsters
Fizban's Treasury of Dragons
creatures, however, with the exception of bronze dragons, for whom they bear an inexplicably intense hatred.
Ancient Topaz Dragon Connections
d4;{"diceNotation":"1d4","rollType":"roll
the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Cancellation. The dragon chooses an
Monsters
Fizban's Treasury of Dragons
the exception of bronze dragons, for whom they bear an inexplicably intense hatred.
Adult Topaz Dragon Connections
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures
charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Cancellation. The dragon chooses an active spell of 5th level or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
special facilities work, or who issues orders to each Bastion. Each Bastion retains its own hirelings, which can’t be sent to or shared with another Bastion. Bastion Defenders are handled differently: if
some event deprives one character’s Bastion of defenders, another character can apply all or some of those losses to their Bastion instead, provided the two Bastions are combined.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the night wears on and defenders overcome their fear. Shortly before midnight, the dragon launches a final assault against the citadel. Frulam Mondath orders the attack, knowing that the adventurers
uses his breath weapon without moving closer than 25 feet from the parapet. The defenders on the walls have mastered their fear of the dragon’s Frightful Presence from earlier attacks. There are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bastion Defenders. Deduct any you lose from your Bastion Defenders roster. You can choose not to count one or more of these creatures as Bastion Defenders, in which case they can’t be called on to
defend the Bastion. Instead, they act in accordance with their nature and use their stat blocks in the Monster Manual. Menagerie Creatures Creature Size Cost Ape Medium 500 GP Black Bear Medium 500
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the night wears on and defenders overcome their fear. Shortly before midnight, the dragon launches a final assault against the citadel. Frulam Mondath orders the attack, knowing that the adventurers
uses his breath weapon without moving closer than 25 feet from the parapet. The defenders on the walls have mastered their fear of the dragon’s Frightful Presence from earlier attacks. There are
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
desk in an austere office, documenting changes to the keep’s inventory in a heavy ledger. When the characters visit Dwern, he issues the following quest: “I’ve commissioned a map of the wilderness
towers. Carpets and tapestries decorate her chamber. When the characters visit Elandra, she issues the following quest: “While Castellan Winvarle protects the keep from outside threats, it’s my duty to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
an implacable foe: the ever-growing armies of the dead. Every month a new zombie legion issues from the Mists. Never emerging from the same place twice, the horde sweeps across the land, drawn to the
they, for some remarkable reason, ignore you?
What do you care for in Lekar? You know Lekar’s days are numbered; any day now the zombies will sweep over the city’s last defenders. Do you want to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sir Baerdren would readily surrender his position, were it not for his distrust of his seneschal, Ofejjaia of Korth.
Lady Ofejjaia, it seems, has other issues on her personal agenda besides
advancing the cause of the knights templar, and one wonders if those issues are tied to her Karrnathi origin. Though her wisdom and sound judgment are not in dispute, it seems that Sir Baerdren fears that she
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
potential and hope where others expect disaster. Key An inflexible person with power over you threatened to bring about disaster, but your decisive action prevailed. Knight The defenders of a religious
organization such as a druid circle, paladin order, or temple watch over you. Moon You are most comfortable at night, and all your greatest successes have taken place then. You also bear a silvery
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the ground, each creating a small, sheltered area for private conversations. Several bushes sculpted in the shape of Nylea and predatory forest animals, such as the bear and the wolf, are scattered
shrine in order to punish the druids for failing to protect the trees.
2 Poachers (scouts) kill the shrine’s defenders and set their traps in the surrounding forest.
3 The shrine stands in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
heart of a lion with a thunderous roar. The favored cleric of a deity of light, the Sunweaver, Forough is the voice of a god and can bring its might to bear. Those who mistake her mercy for weakness
don’t do so twice. She stands resolute against evil invaders alongside the Cinderwings, a squadron of angelic defenders who heed her prayers. There’s a consequence to Excelsior’s bliss. Once one has
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
quash stereotypes. Don’t use cliché accents, especially to represent marginalized people. Matter-of-factly provide opportunities for everyone to be exceptional. Magical settings bear no resemblance to
the options privately, and ask them to choose one. If issues remain, call for a break, and privately ask what you can do to make the game more engaging.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
stronghold. If this effort succeeds and the defenders withdraw deeper inside, the dragon comes forth to lead the assault into the tunnels. In those cramped quarters, only a few dwarves at a time can be brought
to bear against the dragon’s teeth, claws, and fiery breath. But the dwarves know that if they allow the dragon access to the fortress’s innermost chambers, the fight is all but over. White Dragons
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Audience chamber, used to receive guests 3 Banquet room for important celebrations 4 Barracks where the lair’s defenders are quartered 5 Bedroom, for use by leaders 6 Chapel where the lair’s
dedicated to a deity or deities related to the portal and its defenders 31–35 Cistern providing fresh water 36–38 Classroom for use of initiates learning about the portal’s secrets 39 Conjuring room for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
descends deeper underground. Several landings on the staircase hold statues, and some bear doorways. The stairs end abruptly at a wall of tumbled boulders from some long-ago collapse.
Two galeb duhr
the skeletal remains of dwarves and mind flayers.
Long ago, invading mind flayers and temple defenders fought fiercely in this room. Psychic echoes of the battle have drawn an intellect snare (see
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, although Klax is protective of her business arrangement with Jarazoun and turns in the party to the hold’s defenders if the characters seem likely to threaten that arrangement. B7: Harbor At the stronghold’s
fully raise or lower one end of the chain. B10: Efreeti Face Carved into the slope of the volcano is the enormous visage of a scowling efreeti. A stream of lava issues from the efreeti’s open mouth
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
for numerous defenders, in a show of strength toward the southern approach. The Ships Within the city walls and on the nearby waters, Luskan is ruled by its Ships and their five High Captains: First
with such things. Now, the Arcane Brotherhood again walks the streets of Luskan, marked by the distinctive colors and patterns of their cloaks. From a distance, these cloaks all bear the same cut and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
happens, the Legion of Azrok’s military has been winnowed down by recent altercations with the drow. The current defenders of Azrok’s Hold include eight bugbears, thirty-two goblins, twenty hobgoblins
children issues from small cracks in the walls of this building. Inside, two goblin bosses are minding twenty goblin children (noncombatants). The bigger children are being taught how to bully the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and tales. High Marshal Methrammar Aerasumé, the city’s lord, resides in a tall, slender palace on the east side of the city and commands Silverymoon’s knight-defenders. The city’s magical defenses
shoved in this way must succeed on DC 15 Dexterity saving throw or fall into the river below, taking 70 (20d6) bludgeoning damage. Stone Stand The Blue Bear tribe is thought to be extinct, its spirit
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
area 1. Development. If the gong in area 1 has not been rung and the fight at the entrance is going badly for the defenders, one of the sahuagin tries to flee to area 12 to summon reinforcements. It
cloak hanging here is a cloak of the manta ray. The armor is a suit of mithral armor (plate) and a suit of normal chain mail. The three shields, all usable, bear the insignia of Prince Monmurg — a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pattern to provide cover for dwarf defenders while slowing their foes’ progress. Each corner on either side of the gatehouse holds two arrow slits, allowing creatures inside the gatehouse structure to
gods bear somber expressions and formal regalia. The doors are spiked shut from the outside.
The reliefs portray Dumathoin, the Keeper of Secrets Under the Mountain, and Marthammor Duin, the Watcher
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of sacred gemstones, but the mind flayers took the gems when they vanquished this place’s defenders. The basin is now empty. West Room. Attendants here dressed and armored the prepared corpses. The
, crumbling skull on the floor. Both doors bear Dwarvish writing.
The stone door to the north has the words “the honored dead” carved into it in Dwarvish. The askew door to the east bears the words
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
of the apparatuses that bear his name, he arranged the statues throughout the city streets, creating a bizarre tableau of life within the city’s dead zone. Unless they brought a fully sealed vehicle
any ooze-folk (see area O3) or the clockwork kraken (see area O2) become active in response to the characters’ intrusion, those defenders do not touch or intentionally damage any of the baubles, instead
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and four hand-turned wheels connect to the pipes.
Coupleofkooks Many of Vecna’s cultists in
Neverdeath Graveyard bear tattoos
of the lich-god’s unholy symbol The wheels control the water pressure
commands the nothic to enter melee while he fights from a distance, summoning Undead defenders if the nothic falls. Jerot fears exposure more than anything else and thus fights to the death. Jerot’s






