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Returning 24 results for 'defending inhabit are blades'.
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Monsters
Baldur’s Gate: Descent into Avernus
cause terrible pain and bleeding.
Killers from the Shadows. Bhaal’s followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call
upon their god’s power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night blade;night blades, whom Bhaal
Monsters
Baldur’s Gate: Descent into Avernus
the cities they inhabit. They can call upon their god's power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night
blade;night blades, whom Bhaal blesses with darkvision and superior stealth. Reaper of Bhaal;Reapers are the next rank up. They gain the ability to turn invisible and can use Bhaal's magic to evade
Monsters
Baldur’s Gate: Descent into Avernus
terrible pain and bleeding.
Killers from the Shadows. Bhaal's followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their god's
power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night blade;night blades, whom Bhaal blesses with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
invisible with it.Soulblades are duergar combatants whose mastery of psionics allows them to manifest blades of psychic energy to slice apart their foes.
Duergar
Duergar are dwarves of the deep
manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Campaign Themes The Voice of
THRANE
Do They Know the War Is Over?
Against all logic and reason, people in Breland continue to argue that the warforged — creations of House
Cannith, lest we forget — are living people with souls, deserving of the same rights as the rest of us. And yet, while philosophical debates rage and street protests grow heated, warforged who inhabit the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
massive nodule. Smoke drifts across the battlefield, and a broken pyramid rises above the smoke. A blackened windmill with slowly turning blades keeps the smoke away. A pervasive wailing emanates from the
on one side. The crack extends from an opening flanked by statues of hulking insectile creatures to the pyramid’s point sixty feet above.
Three mezzoloths inhabit the pyramid along with an umber
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
perished defending this land from evil over four centuries ago, and because of my failure, I am forever doomed. If you destroy this body, my spirit will find a new corpse to inhabit, and I will hunt you
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, an annis hag is as tall as an ogre. Her skin is bruise-blue or black and her claws are like rusty blades. Annis hags love tormenting the weak and fearful, and seeing others feel fear. Statistics for
hag appear in chapter 3 of this book. Green hags inhabit dismal forests, swamps, and moors. A green hag’s body, whether broad, narrow, fat, or thin, is topped with a tangled mane of hair. A green hag
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, enabling just enough of the wolves to survive that they aren’t wiped out completely. Human barbarians also inhabit the High Moor, living mostly on its western fringes with large herds of sheep and
family becoming immolated in its home, but most agree the culprit was a dracolich, of all things, residing in the ruin and defending the family’s wealth. The gods only know what led to the creation of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
are divided into three types of duty and armed appropriately for the task before them: Alamon. Rugged forces of wanderers patrol Akros’s borders, defending against invasion or attack by monsters that
, the flamespeakers are reclusive priests of Purphoros who revere nature spirits and who inhabit fiery rifts in the mountains. The ancient practice is viewed as primitive but powerful, and Akroans of any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ranger makes the difference between forlorn failure and fabulous success. Even when a franchise engages in commerce in the cities and towns of the realm, a ranger’s keen senses, sharp blades, and flesh
are their own thriving ecosystem. As a ranger who spends part of your time in urban settings, you quickly learn to seek out the companionship of some of the many beasts that inhabit those settings
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blades.” Obsessed with observing the world and its creatures, Eldenser developed magic that allows his mind to inhabit the blade of a weapon after his death. He exists now as a draconic shard (described
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pilings, and a crane on the platform serves to lift cargo up to the warehouse. Thrust into the rough-hewn back wall of the warehouse are scores of rusty blades — old longswords, shortswords, rapiers
, scimitars, and daggers.
Among the rusty blades stuck in the walls are ten flying swords that pull themselves free and attack when the treasure in the room (see “Treasure” below) is disturbed. The animated
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
complex, or that it’s possible to enter through the chimney. The orcs defending the Mountain Door refuse to negotiate for their return. The characters might disguise themselves as orcs using captured gear
, check the description of the room beyond to determine if any creatures inhabit that area. If no instructions are otherwise provided, a character who listens at a door and succeeds on a DC 10 Wisdom
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
manipulators that can inhabit the dreams of others. Tens of thousands of years ago, the quori fought a bitter war with the giants of Xen’drik. The giants ended the war by severing the connection between
reality. New arrivals are subject to forced conscription when encountered (whether by angel, demon, or devil), if they aren’t summarily dispatched. Amid the constant strife, windstorms of blades scour
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
died defending it have either been buried by the second wave of templars (now at Camp Vengeance) or dragged away by jungle scavengers. When characters arrive, the camp is being watched by a party of
triggering scything blades that sweep out from concealed wall niches. Any creature in the 10-foot-square section of hall between the blades must make a DC 13 Dexterity throw, taking 18 (4d8) slashing damage
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
successful save, the character resists the spirit, who can’t attempt to inhabit the character for 24 hours. While inhabiting a host, Demetrius acts like an overbearing passenger and can’t be targeted by
Demetrius’s spirit resides within it, the spirit finds another object in the ziggurat to inhabit. If Darius is slain, Demetrius passes to the afterlife, and his robe becomes a Cloak of Protection
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
creatures that inhabit them. House of Rehabilitation. Members of the Bleak Cabal find solace in existence by relieving the burdens of others. Bleakers in the Gatehouse restore creatures warped by demon ichor
Hive like a corpse from the grave. The Mortuary’s towers bear low, gloomy domes with buttresses bristling with blades and windowless vaults clustered around the structure’s base. Its dark, mournful
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work, defending themselves if necessary. In conversation, the pechs warn the characters about the clay golem in
of the cave.
Two hideous giants squat near a circle of hefty stones enclosing a crackling fire. Above the roaring flames, a charred giant insect rotates slowly on a spit.
Two fomorians inhabit
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, defending themselves if necessary. In conversation, the pechs warn the characters about the clay golem in the slate chamber (area L3). Characters can improve the pechs’ attitude toward them by offering
insect rotates slowly on a spit.
Two fomorians inhabit this cave. The beds, fire pit, and utensils are all sized for Huge creatures. The fomorians are cruel, violent, and bored. When the giants
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bleeding. Killers from the Shadows. Bhaal’s followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their god’s power to blend
into the shadows with ease, or even turn invisible for a crucial moment. Cult Ranks. Low-ranking cultists of Bhaal are called night blades, whom Bhaal blesses with darkvision and superior stealth
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
) currently inhabit this camp, polishing sling bullets and keeping busy until it’s time for Sparkrender’s ritual. Initially, the kobolds are hostile toward the characters, determined to scare off the
staircase rises back up, sealing the library shut once more. (A character on the staircase when this happens is lifted up to this area on the rising stairs.) Treasure. With Sparkrender no longer defending
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
—even if that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families
turns to take the Hide action.
Duergar Soulblade Soulblades are duergar combatants whose mastery of psionics allows them to manifest blades of psychic energy to slice apart their foes. Duergar
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
importance of the goal to the body they inhabit means that they are compelled to try to accomplish this goal. Players can share their secret goal with other individual players once they learn it, as long
shaping a massive mosaic. Not far from the dwarves is a large metallic construct with a terrifying number of appendages ending in blades and saws. It is thankfully unmoving.
A female dwarf with sharp






