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Returning 30 results for 'defending invention are bonus'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts
carrying. While reduced, the duergar is Tiny, reduces its weapon damage to 1, and makes attack rolls, ability checks, and saving throws with disadvantage if they use Strength. It gains a +5 bonus to all
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Walking Castles Outlanders are always on the move, and some like to take their strongholds with them. Whether powered by gnomish invention, bestowed on worshipers as godly boons, or animated with
spirits to impregnable aquatic keeps on the shells of grumpy dragon turtles. Coveted by planar raiders, walking castles are capable of defending themselves from would-be conquerors.
Backgrounds
Guildmasters’ Guide to Ravnica
to begin your career as a mere attendant, you can aspire to become a skilled mage or alchemist, a laboratory supervisor, or even a flamethrower-wielding scorchbringer tasked with defending Izzet
it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it.
4
I have the schematics for an invention that I hope to build one day
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gnome Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomes’ secretive nature and their
always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gnome ERIC BELISLE Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomes’ secretive nature and
. You also always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
primarily used as a kind of moot, where tortles can socialize with one another and trade with strangers. Tortles don’t regard these settlements as places worth defending with their lives, and they
.
Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.
Shell Defense. The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
or a gnomish invention). You need to load each bolt into the weapon, and doing so requires a hand. To dig deeper into this point, take a look at the following sentence in the definition of the
, provided that you have enough ammunition and you have a hand free to load it for each shot. Does Crossbow Expert let you fire a hand crossbow and then fire it again as a bonus action? It does! Take a look at
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maschin-i-Bozorg The kagu-svirfneblin’s most prized invention is the maschin-i-bozorg: a dome-shaped, steam-powered battle construct propelled by a multitude of wheels along its flat underside
Senses darkvision 120 ft., passive Perception 10
Languages understands Gnomish but can’t speak
Challenge 8 (3,900 XP) Proficiency Bonus +3
Overheat. When the maschin-i-bozorg is reduced to 0
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
or more upgrades to help it excel at its intended functions, but all androids are capable of defending themselves with concentrated bolts of force up close or from a distance. Despite an android’s
Perception 17
Languages Common plus the languages spoken by its creator
Challenge 5 (1,800 XP) Proficiency Bonus +3
Design Specialization. When the android is created, it gains one of six possible
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will
gods of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu. Knowledge Domain Spells Cleric Level
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow House Captain A drow house captain leads the troops of an Underdark faction, whether defending a stronghold or leading forces against enemies. These officers make extensive study of strategy and
, Stealth +8
Senses darkvision 120 ft., passive Perception 16
Languages Elvish, Undercommon
Challenge 9 (5,000 XP) Proficiency Bonus +4
Fey Ancestry. The drow has advantage on saving throws against
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
proficiency bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics. In combat, the defender shares your
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
machine located in the city of Sigil. It wasn’t always headquartered in the City of Doors, however. On its original home, the plane of Mechanus, the ingenious modron was lauded for its invention—until
., darkvision 60 ft., passive Perception 17
Languages understands Modron and the language of its owner but can’t speak
Challenge 16 (15,000 XP) Proficiency Bonus +5
Magic Resistance. The steel
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a calamity and hold a world hostage. 4 Provoke hostilities between immortal armies and sell magic weapons to both sides. 5 Steal an invention and slay all who know of it. 6 Unleash fiendish hordes on
save DC 17):
At Will: Alter Self, Clairvoyance, Detect Magic
1/Day Each: Dimension Door, Fireball (level 5 version), Wall of Fire
Bonus Actions
Fiendish Guile (Recharge 4–6). The ultroloth casts
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
them.
Tasha
Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and
bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics. In combat, the defender shares your initiative
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Armorer Classic artificer logic right here: “What if, when our invention goes explosively wrong, we’re inside it?”
Tasha
An artificer who specializes as an Armorer modifies armor to function
you can retract or deploy the helmet as a bonus action. The armor replaces any missing limbs, functioning identically to a limb it replaces. You can doff or don the armor as an action. The armor
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Skills Arcana +6, Investigation +6, Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Common, Gnomish
Challenge 2 (450 XP) Proficiency Bonus +2
Always Thinking Ahead
whim, these masterminds also wield at least one more stable clockwork invention—typically something that affords the mastermind more movement, extends their reach with extra appendages, or both
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
that all living things play a role in the natural world, yet they focus on protecting animals and fey creatures that have difficulty defending themselves. Shepherds, as they are known, see such
nature spirits to influence the world around you. As a bonus action, you can magically summon an incorporeal spirit to a point you can see within 60 feet of you. The spirit creates an aura in a 30-foot
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the world in a concrete way through acts such as these: Turning a wild field into fertile cropland Feeding those who are starving Defending a farm from monsters Building or restoring a temple to
devotee of Karametra, you have proven yourself a worthy potential champion of the harvest god. As a bonus action, you can invoke her protection; spectral plants cover you, providing you with a +1 bonus
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
everything any other one is aware of.
Aasterinian encourages all dragons to think for themselves rather than relying on the ideas or opinions of others. She cherishes learning and invention and
animates and attacks one creature within 5 feet of it, with a +7 bonus to hit and dealing 10 (3d6) bludgeoning damage on a hit. Blast of Wind. A mighty wind sweeps through the lair in a direction of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(+2)
WIS
10 (+0)
CHA
8 (−1)
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic
Challenge 1/4 (50 XP) Proficiency Bonus +2
Pack Tactics. The kobold
., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Weapon Invention. The kobold uses one of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in his way while also defending Mephistopheles against armies seeking to contest his dominion. Hutijin has amassed enough power to challenge the lord of Cania, but he has never wavered in his support
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight 120 ft., passive Perception 21
Languages all, telepathy 120 ft.
Challenge 21 (33,000 XP) Proficiency Bonus +7
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
feel as if they’re being watched even when they aren’t. While defending its cavernous lair, the tyrant avails itself of its lair actions. Treasure. If the characters defeat the death tyrant, they can
make a Bite attack as a bonus action on its turn. The party encounters 1d4 + 1 of these hungry creatures, which otherwise have the statistics of a normal troll.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
—even if that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families
XP) Proficiency Bonus +4
Magic Resistance. The duergar has advantage on saving throws against spells and other magical effects.
Psychic Engine. When the duergar suffers a critical hit or is reduced
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
being surprised by the behir when it attacks. The behir fights to the death, defending its hunting grounds. 13: Library Three phase spiders lair in this room and attack any creature that enters. This
Common, Draconic, Dwarvish, Giant
Challenge 9 (5,000 XP) Proficiency Bonus +4
Ethereal Sight. Gremorly can see 60 feet into the Ethereal Plane when he is on the Material Plane, and vice versa
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
she calls Piercer, which grants her a +1 bonus to her attack and damage rolls. Moguhl flees before the adventurers can kill or capture her, using her Shapechanger trait to escape or to slip her bonds
Oghma, god of knowledge, invention, and inspiration. Like much of the city of Neverwinter, the Hall of Knowledge is currently under repair. Although some of the temple was damaged by the volcano
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
passive Perception 12
Languages Common, thieves’ cant
Challenge 3 (700 XP)
Cunning Action. On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide
action.
Focus. If Rilsa damages a creature with a weapon attack, she gains advantage on attack rolls against that target until the end of her next turn.
Tactical Leadership. As a bonus action, Rilsa
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Senses passive Perception 12
Languages Common, thieves’ cant
Challenge 3 (700 XP) Proficiency Bonus +2
Focus. If Rilsa damages a creature with a weapon attack, she gains advantage on attack
damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Bonus Actions
Cunning Action. Rilsa takes the Dash
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and under 10 feet of water. These are the remains of a human wizard from old Phandalin who died defending the mines against bandit attackers. Several arrows remain lodged in the skeleton’s ribcage
, Perception +4, Stealth +3
Senses darkvision 120 ft., passive Perception 14
Languages Common, Elvish, Undercommon
Challenge 2 (450 XP) Proficiency Bonus +2
Special Equipment. Nezznar has a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
vortex takes 18 (4d8) force damage. In addition, its speed becomes 0 feet, it can’t benefit from any bonus to its speed, and it can’t be seen by others. The creature takes the damage again at the start
allowed him to get away, the evil priest of Orcus is crouched behind the throne. (Statistics for all three villains appear in appendix B.) While seated on the throne, Kelek can use a bonus action to






