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                        Returning 22 results for 'defends interest are border'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     and jockeying for influence. Marshal. Kalamanâs military guards the city and defends eastern Solamnia. The military is robust, as the city canât afford to solicit aid from the Knights of Solamnia
                                                
                                            
                                                
                                                    , headquartered in the west, every time raiders from Estwilde or other threats cross the border. Kalamanâs military is commanded by the pragmatic Marshal Nestra Vendri (lawful neutral, human knight).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Sanbalet In The Sinister Secret of Saltmarsh, Sanbalet is the leader of the land-based half of a smuggling ring. He is a cunning narcissist with an interest in illusion and mind control. He defends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the temple donât threaten the characters as long as the lich is with them. The lich defends itself if attacked and turns to dust if it is reduced to 0 hit points. The lich assumes that the characters
                                                
                                            
                                                
                                                     animosity toward Strahd, and no interest in challenging Strahd for control of Barovia. The furnishings here are in poor condition and fall apart easily. There are three secret doors in this room. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     defends the modrons. Civil but unhelpful, Qaara wants to find out why the alarm was triggered, then return to the Astral Plane. She has no interest in the charactersâ quest or the dragonâs claim to the
                                                
                                            
                                                
                                                     cesspit in the floor. The room holds nothing else of interest. S21: Pristine Luxury Suite This luxury suite consists of two rooms separated by a transparent, sliding glass door.The west room is decorated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     Border Ethereal, where it appears as any other structure from the Material Plane: ghostly and immaterial. A group of four star spawn manglers (see appendix A) lurk in the mists surrounding this chamber
                                                
                                            
                                                
                                                     and attack anyone who enters. The only object of interest here is the ruinstone a fiery red crystal the size of a human palm, which is clasped in the maw of a snake-shaped pedestal. The pedestal is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     area for villagers hoping to see the mayor, this room holds little of interest. The chairs are infested with rodents; mouse holes and droppings are obvious with a simple glance. The desk on the front
                                                
                                            
                                                
                                                    .
 This room belonged to the mayorâs daughter, Nia. It contains nothing of interest. H8. Master Bedroom A double bed sits beneath the windows along the far wall. A fireplace occupies one corner, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     mounts. As a cartographer, you have a sharp eye for detail and take an interest in people, history, and natural features. You help advance your franchise by discovering and mapping new locations or
                                                
                                            
                                                
                                                     a magical bubble and are pulled into the Border Ethereal (see chapter 2 of the Dungeon Masterâs Guide). During the ritual, you tell a story of your future journey, relating details of what will be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     await the atropalâs apotheosis, when the downfall of civilization promises an abundance of souls to harvest. The Sewn Sisters spy on intruders from the Border Ethereal. Any character who can perceive
                                                
                                            
                                                
                                                     the cage. If the characters take an interest in the skeleton gate, the dolls reveal what they know about it: Five skeleton keys are needed to unlock the skeleton gate. Each key looks like an animated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     several years older and wiser than they look. The magic of the Feywild has kept them young. Speaking to the Getaway Gang about Loomlurch yields the following information: A squad of tin soldiers defends
                                                
                                            
                                                
                                                     information about Wayward Pool if the characters express interest in going there: Only unicorns can reach the shore of Wayward Pool, but the magic protecting the pool canât tell the difference between
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     tiny spiders move through the webs.
 All parts of this room are engulfed in sheets of webs. The cabin contains nothing of interest, and the spiders pose no threat. 9. Spider Chambers This room is filled
                                                
                                            
                                                
                                                     scuttle for cover. These areas contain nothing of interest. 10. Unholy Shrine  The floor of this chamber is covered with runes written in blood. A circle has been carved into the floorâs wooden planks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     ghost can tell that itâs weeping silently as it âwrites.â This giant is doomed to spend eternity penning a farewell letter to its long-dead lover. The ghost defends itself if attacked but otherwise
                                                
                                            
                                                
                                                     from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it canât affect or be affected by anything on the other plane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     Level Calder Moore  A swirling pool of unruly apparitions stirs beneath the Spirit Sump Unlike cities on the worlds of the Material Plane, Sigil doesnât border the Ethereal Plane, a hazy realm roamed
                                                
                                            
                                                
                                                     toward its liberator and obeys their commands. In the absence of any commands, or if given a command thatâs likely to result in its destruction, the specter defends itself but otherwise takes no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     even the northern metropolises of Baldurâs Gate and Waterdeep, its influence is curtailed by the unwillingness of its rulers to work together in the nationâs best interest. The members of the Council
                                                
                                            
                                                
                                                     cultivated. The elves have no interest in looting the cities of fallen Lapaliiya, but neither are they willing to allow âadventurersâ free access to those lands through their territory. Halruaa. Once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     nothing of interest. B4. Main Room This room contains lingering smells of burnt wood and flesh. You also catch the faint odor of wine. Snow has fallen through holes in the roof, then been pushed into
                                                
                                            
                                                
                                                     the party is dead and trapped as a spirit in the Border Ethereal, nothing more can be done with the device until someone else comes along who can attune to it. Fortunately for the characters, they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     outcropping runs along the northern border of the garden. A small ravine cuts into the rocks, its floor scorched free of vegetation and dusted with ash.
 Gorguth the chimera drank from the Fountain All Heal
                                                
                                            
                                                
                                                    , green expanse of grass rises from the east shore of the lake to the color-flecked forest and steep cliff at the domainâs eastern border.
 Two mated unicorns named Stargleam and Silverlily live here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     encounter in area S30 proceeds here. The robot defends itself if attacked. Bones. The floor beneath the cloaker is covered with bits of rags, the bones of former crew members and various pests, and the
                                                
                                            
                                                
                                                     cautions the character against participating in activities harmful to their well-beingâsuch as adventuring or drinking. The android defends itself if necessary and responds only to health-related
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     know how many pieces of the obelisk exist. The mind flayers direct characters who express interest in worship to the adjacent feeding room (area X11). The mind flayers donât prolong the discussion, and
                                                
                                            
                                                
                                                     slaadi came through the rift from a Far Realm site they call Spawn Hollow. The denizens of Illithinoch donât have much interest in this room and thus leave the slaadi alone. The slaadi mistake this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     commands. If a fight breaks out here, Drosnin defends the chapel to the death. Once she falls, any surviving reavers retreat to area K14 or K16 to raise the alarm. K16. Great Hall The great hall becomes a
                                                
                                            
                                                
                                                     end of the room, near a small desk, a wooden chair, and a chest. The floor looks wet.
 This room was once the library and parlor of the keepâs lord, but Grimjaw has no particular interest in reading
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     return to her human form. Zala has no interest in Markosâs current activities and little knowledge about them. Zala speaks Common, Deep Speech, and Elvish. If the characters attack her, Zala responds in
                                                
                                            
                                                
                                                     headless body.  The Celestial Codex On each of his turns in combat, Markos defends himself while taking a bonus action to continue the ritual. If heâs able to take this bonus action three more times
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     of interest: Eight stained glass windows overlook a ruined auditorium. Benches glistening with frost are arrayed in broken rows, facing a raised lectern. A bejeweled goblet rests on the lectern. Steam
                                                
                                            
                                                
                                                    , this charm vanishes from you. Secret Effect: When this charm vanishes from you, a flying sword appears in your space and defends you for the next 24 hours before becoming an inert, nonmagical weapon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     (see appendix C) and a handful of apprentice mages. Apart from their ability to fly, the tressym behave like normal house cats. If one or more characters show an interest in the tressym, Krowen offers to
                                                
                                            
                                                
                                                     to form the west border of the Silver Marches. Mithral Hall, one of the strongest dwarfholds of the North, lies deep within the Frost Hills, as do various Uthgardt encampments. Gauntlgrym Once a great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     on the spider, giving it an Intelligence of 10 and the ability to speak Elvish. Of the two, the spider knows the library better and is more adept at locating rare tomes. The spider defends Shon if
                                                
                                            
                                                
                                                     interest them (see area P38). When Zybilna and her court were frozen in time, Shon was shielded by the libraryâs demiplanar nature. He ventured forth to discover the League of Malevolence in charge
                                                
                                            
                                        






