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Returning 35 results for 'defense impart are bones'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Z5. Deep Caves A maze of torchlit tunnels and caves expands in front of you. Bones lie strewn upon the floor. The ceiling here is 10 feet high. The bones on the floor are a warning system. They
tells him to take human form, which he does. She then joins her fellow werewolves in the den’s defense. Kellen was kidnapped from his home in Liam’s Hold, a hamlet near the Misty Forest in the Forgotten
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
whip stands watch by the river while the others rest on pallets. All the kuo-toa are poisoned from eating bad fish.
Caltrops. Caltrops made of sharpened bones lie scattered along the river’s edge
poisoned its fish. Lacking an alternative food source, the kuo-toa have been eating the fish out of necessity, which has poisoned them. In their condition, the kuo-toa fight only in self-defense. If the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-defense and follows characters around if they feed it. Characters who search the cave find nothing but a few gnawed bones. Treasure Hydia carries a hide pouch containing seven 50 gp gemstones. She gives
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-defense (see “Tale of Gnoll Betrayal”). Treasure. Characters who search the cave for treasure find a leather pouch beneath a pile of broken bones. The pouch belonged to a human furrier whom the gnolls
, ten-foot-high cave filled with a putrid stench. The mostly broken bones of humanoids and animals lay scattered on the icy floor amid bits of metal and torn strips of leather.
The gnolls gather here
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
opportunity to siphon off the energy of the shadar-kai for themselves by performing their own self-serving ritual, which would impart to them magical powers beyond those of the greatest elven wizards of
there. Their former queen arose from the center of a maze of ash and let loose a scream of ebon smoke that penetrated the flesh and minds of the wizards, turning their bones black and lacerating their
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, silver, copper, and jewels, all sealed under a sheet of ice. Dozens of old human skulls and bones are also frozen in the ice. The treasure hoard is frozen in ice, and it requires either several fire
potion of gaseous form, a +1 longsword, a +1 longbow, +1 leather armor, and bracers of defense. Developments If the dragon is slain, the cultists are enraged and seek immediate vengeance. The major cult
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, silver, copper, and jewels, all sealed under a sheet of ice. Dozens of old human skulls and bones are also frozen in the ice.
The treasure hoard is frozen in ice, and it requires either several fire
potion of gaseous form, a +1 longsword, a +1 longbow, +1 leather armor, and bracers of defense. Developments If the dragon is slain, the cultists are enraged and seek immediate vengeance. The major
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Otherwise, the aarakocra fight only in self-defense. If at least five aarakocra are present, they try to perform an aerial dance to summon an air elemental for assistance. Characters can negotiate a
to the crew. Though friendly, Dalanyrr has no useful information to impart and has no interest in joining the party. If the characters ask her to perform a task for them, she agrees to do so for
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
ingrained that they are often at a loss when they try to impart that knowledge to others. Among the Selesnya, it primarily falls to loxodons to build the guild’s magnificent, cathedral-like arboretum
, if you have the loxodon’s Natural Armor trait and the monk’s Unarmored Defense feature, you don’t mix them together. Instead, you choose which one determines your AC.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Having eluded the drow so far, ten grimlocks huddle in the back of this 10-foot-high cavern. They feed on fish from the River Sargauth and fight only in self-defense. 10c. Sea Hag Coven This 30-foot
within 60 feet of it. Any creature that drinks a pint or more of water from the cauldron must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour per pint consumed. 10f. Gnawed Bones The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flesh golems in area 23c form Wormriddle’s first line of defense. If they’re defeated, the hag seeks out the headmaster, who directs the hag to round up the students and form a posse to hunt down and
: Bones. Cat bones cover the floor.
Iron Lids. Leaning against the north wall are a pair of 25-pound, circular iron lids (covers for the braziers in area 23a).
Bed. Mummified cats hang from a decrepit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Gruesome mosaics made from humanoid bones decorate stone-framed panels set into the walls.
Furnishings. Arrayed about the room are six divans made of stitched flesh stretched over bone frames and a table
gown and a gold tiara.
The living unseen servant plays the harpsichord tirelessly and fights only in self-defense. A detect magic spell reveals auras of transmutation magic around the dancers who, in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
haven for enclave members and their friends. In her disembodied state, Jeryth can’t be harmed. If the need arises, Jeryth can cast any spell on the druid spell list. She uses her spells in defense of
Everdawn, a grizzled old champion of Kelemvor, has offered to help the City Guard catch a necromancer who’s stealing bones from the City of the Dead and animating them as skeletons. Sir Ambrose could use
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
spell Animate Dead harnesses magical energy to turn a corpse or a pile of bones into an Undead creature. That necromantic magic is present for an instant and is then gone. The resulting creature now
various game features distinguish between the armor you don and a Shield you wield. Take a look at the Monk’s Unarmored Defense feature and compare it to the Barbarian’s version. In the Monk’s version
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fights only in self-defense and disintegrates if destroyed. Nine Hells Wardrobe The scene on this door depicts twisted, screaming humanoid faces wrapped in chains. When the door is opened, read
dies, its body transforms into a pool of stinking ichor. Shadowfell Wardrobe The scene on this door depicts ghouls gnawing on bones. When the door is opened, read: You gaze out across an ancient
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
moving onto it. 6. Food Storage Thick webbing chokes this room, partially covering strung-up bones, shriveled limbs of humanoids and animals, and other gruesome remains. Four human-sized bundles hang
webbing. Treasure. A few bones and skulls of sacrificial victims are hidden in the webbing. A character who makes a successful DC 10 Intelligence (Investigation) check finds a pair of gold earrings (200
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, raking him with its claws and biting into his shoulder. Mokingo the goliath came to Garret’s defense but didn’t last long. Perilou hid in the cave as Astrix fled up the mountain. The yeti pursued Garret
leaps to land on one side of the chasm or the other (its choice) and doesn’t fall. F2. Trophies. The floor of this 10-foot-high tunnel is strewn with the bones of Mokingo Growling Bear, whose dead body
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
characters and asks them to retrieve its skull from the Bones of the Night (see the “Lower Ward Locations” section) so it can finally be laid to rest. 7 Two githzerai monks approach the characters
Temple stands as a reminder that the power of gods isn’t so permanent Lower Ward Locations Presented here are some noteworthy sites in the Lower Ward. Bones of the Night Along the banks of the Ditch
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
with their eager students.
The archetypal giant tutor is a stone giant who is convinced the surface world—the world of dreams—has important wisdom to impart, just as the gods sometimes speak through
might assign. Warleader Assignments d6 Assignment 1 Take out a champion or commander at the rear of a mass of enemy forces. 2 Oversee the defense of a supply depot when enemies attack. 3 Sabotage or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the mask and the pendant are both removed, Tloques starts to awaken. Dust is stirred up into clouds and begins to gather on the bones as they knit back together. His wasted form then sits up and gazes
about. This part of the regeneration process requires 2 rounds, during which time the corpse has AC 12 and 27 hit points. (If they have not been removed, the corpse benefits from the bracers of defense
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shell is carved with Draconic runes that spell out prayers to Tiamat, is joined by four ghouls that serve as his assistants. The ghouls gnaw on bones and eye the characters hungrily as Krull negotiates
hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 9 (2d8) necrotic damage.
Shell Defense. Krull withdraws into his shell. Until he emerges as a bonus action, he has a +4 bonus
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
afflicted with madness, Kurr can’t bring himself to kill any living creature except in self-defense. If the characters spare his life, Kurr can act as a guide, for he has explored a great deal of the
periodically stumble upon the corpses and bones of Underdark creatures slain by his gnolls. The encounter with Kurr’s pack occurs only once. Any subsequent occurrence of this encounter is with a pack of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
following: Altar. An altar made of humanoid skulls and bones rests near the south wall.
Decor and Secret Door. Embedded in the walls are drow skeletons posed as if dancing. One skeleton along the south
Plane. An oath of service binds the ghost to the temple for as long as it stands. The ghost is unaligned and fights only in self-defense. If reduced to 0 hit points, the ghost is destroyed for 24 hours
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
of the humanoid creature type. If the spell targets a pile of bones, there is no creature type restriction; the bones become a skeleton. Does casting animate objects during a time stop spell end the
instantaneous spell animate dead harnesses magical energy to turn a corpse or a pile of bones into an undead creature. That necromantic magic is present for an instant and is then gone. The resulting
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
corpse of a dwarf warrior in plate armor. Bones lie heaped around the altar’s base, and at its foot crouches the desiccated body of an orc in studded leather.
Creatures. The orc champion is now a
wight, an undead monster that thirsts for life essence. Two of the piles of bones are ogre skeletons (use the ogre stat block; give it the undead creature type, vulnerability to bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
interrupted by a naturally formed, 50-foot-wide, 50-foot-deep chamber that a chimera has made into a lair. The ledge that leads across this area is covered with the bones of the chimera’s kills (beasts
mostly, with a few orc and dwarf bones). The staircase resumes on the opposite side of the ledge, climbing another 150 feet to area 2. In the back of its lair, the chimera has a nest of bones, bits of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bones and scraps of clothing, but see “Treasure” below. Development. Fighting in this room alerts the Redbrands in area R5 that trouble is on the way. Treasure. A jeweled gold bracelet worth 140 gp
lies amid the bones in the sarcophagus containing the female human remains. Zoltan Boros The long-abandoned crypts of Tresendar Manor now hold some deadly surprises R5: Holding Cells For months, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
3 (700 XP)
Suave Defense. While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.
Actions
Multiattack. Amrik makes three dagger attacks.
Dagger
to play Baldur’s Bones here. The tavern is lit by hanging oil lanterns and whatever natural light slips through the glass hatch and the ship’s grimy portholes. Those portholes are 1½ feet in diameter
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
items dipped into it The deep pool of gray liquid in the corner of this chamber glitters oddly. Around the pool, bones and battered armaments litter the cave floor.
Pulverized dragonshards—special
3 or 4 on the Dragonshard Pool Effects table. L14: Blazebear Den A pile of leather scraps, broken bones, and sludgy offal fills a corner of this cave. Nesting in this nauseating pile is a monstrous
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sensation of their bones becoming brittle and their skin feeling dry and cracked. The altar can be restored and its profane effect ended in the following ways: A character who kneels before the altar
effects, but the sarcophagus with the mummy also contains bracers of defense and a yellow diamond elemental gem. (The mummy does not use these items in combat.)
Map 2.4: High Hall Catacombs View Player
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
offense gets more successes than the team on defense, one player on offense can try either to hurl the ball between the metal tines of an electrified mast, hoping to impart an electrical charge to the ball
, or make a ranged weapon attack with the ball against a player on defense. Each option is described below:
Hurling the ball between the tines of an electrified mast requires a successful ranged
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
city’s security and decides where the output of Mirabar’s mines are sold. The city’s defense falls to the Axe of Mirabar, a well-armed garrison. All members of the Axe of Mirabar are shield dwarves. A
dragon bones juts from the head, neck, back, and tail of the mound. Enormous cairns encircle the mound out to a range of a quarter mile. Beneath them lie the bones of revered Thunderbeast tribal
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
minstrels’ flutes are the hollowed and carved bones of former Windwyrds who failed to please Aerisi Kalinoth with their music. A character can tell the instruments are humanoid bones with a successful DC
cages, their bellies are little more than concave spaces where the flesh stretches thin across their bones. Their arms, legs, and faces are similarly skeletal, and terrible welts cover their bodies
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
littered with broken bones. Near the back wall lies a busted skeleton with a horned bovine head splintered with cracks. Two leather sacks brimming with gold rest near the skeleton.
The skeleton is that of
succeed on a DC 12 Constitution saving throw or have the poisoned condition for 8 hours. Treasure. The elf corpse carries a silvered rapier and wears Bracers of Defense. L8: Stinking Cave Arash Radkia
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
water’s surface is 40 feet below the tunnel’s exit. L5: Littered Cave This small cave is littered with broken bones. Near the back wall lies a busted skeleton with a horned bovine head splintered with
carries a silvered rapier and wears Bracers of Defense. L9: Stinking Cave Arash Radkia Three hungry trolls pass the time in their foul-smelling cave This reeking cave is filled with rotting vegetation






