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Returning 35 results for 'defense inherited are buildings'.
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defense inherited are building
defense inhabited are buildings
Monsters
Planescape: Adventures in the Multiverse
Physical Restraint. The dabus doesn’t make melee attacks or opportunity attack;opportunity attacks, even in self-defense.
Symbol Speech. A dabus communicates by creating illusory symbols and
Lady of Pain.
Dabus patrol the City of Doors to maintain public buildings, portals, and utilities. They use their innate ability to manipulate Sigil’s infrastructure not only to effect repairs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
provides. In most other towns and cities, you’ll start with an early-morning stumble on the stairs as you carry your night soil down to deposit it outside. But in Waterdeep, many buildings are connected
. With public fountains and wells all about the city, clean water is plentiful. Many buildings have pumps of their own to draw water from the local supply, and some even possess taps that pour out water
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
of the walkway; they provide Half Cover. There are no battlements or railings on the walkway interiors. The walkway is 20 feet above the ground. Buildings. The fortress’s interior buildings are 40
the Lord’s Alliance cities. Each is a marvel of magical or mechanical engineering that swivels but can’t be moved. Each siege weapon is described in the “Defense Zones” section below. Stairs and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
order alongside its more humanlike members. Elementals Elementals rise to the guild’s defense when the Selesnya Conclave is drawn into conflict. Most of these elementals are made from the roots and
buildings, temples, and paths are protected by treants or carnivorous plants, including blights and shambling mounds. Some have vine-like arms that ensnare prey and drop it into pitcher-like bodies
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
place, and ruined city blocks are restored. These are dabus, the silent caretakers of Sigil and loyal servants of the Lady of Pain. Dabus patrol the City of Doors to maintain public buildings, portals
-defense.
Symbol Speech. A dabus communicates by creating illusory symbols and pictures that float in the air in front of itself and disappear a few seconds later. A creature that can see such a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
surface. A dragon dropped great stones on many of the buildings above, and a good portion of the city’s outer wall was destroyed. Most of Sundabar’s military leadership was wiped out when the building they
were meeting in was crushed. Despite the best efforts of Aleina Brightlance of Silverymoon’s Knights in Silver to organize a defense, and the valiant efforts of the Sundabar garrison, orcs streamed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
-south and east-to-west that meet in the center of town in a crossroads marketplace. Many buildings structured for larger folk line these streets, for taller folk tend to prefer the comfortable
familiarity they provide, but the rest of the town is made up of a series of narrow paths between the smaller-proportioned buildings that are the homes of the city’s gnomes. The first time I walked along these
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
had their glass smashed and their candles stolen, and the smells of salt air and excrement linger as you pass by rows of run-down buildings. On the corner of Zastrow Street and Fillet Lane is a shop
gnome who spies for the Xanathar Guild. A few years ago, he survived the detonation of a gas spore in Undermountain and inherited some stray beholder memories. Driven by a compulsion to carve out his
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
with tangled swamp vegetation and covered in a haze tasting of ash. A few acres at the skybridge’s end have been cleared and surrounded by a wooden palisade. Within, simple wooden buildings and dingy
incorporeal Undead attacking the camp’s south gate and soldiers making an organized defense. A moment later, whether the characters are near the gate or elsewhere, three wraiths that look like the spirits of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
branches. Inside these natural walls, patches of thick forest alternate with open spaces where the Setessans build their homes and civic buildings amid the trees. Out of deference to Nylea, the residents of
Setessa never construct a building that isn’t absolutely necessary, and their homes and buildings are seamlessly integrated into the environment, with magic coaxing vegetation to weave together into
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, its buildings meticulously maintained and erected with mathematical precision. The gate-town’s right-angled, nearly identical establishments flummox visitors, but the friendly modron residents that
marching down the street—are synchronized to the gate’s beat. Ordered Environment. Buildings, rock formations, and vegetation in Automata are perfectly symmetrical, and the town’s climate is always
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Longsaddle The hamlet of Longsaddle is little more than a row of buildings on either side of the Long Road, halfway along the lengthy journey from Triboar to Mirabar. A path leaves the road here and
, using them for menial tasks and for basic defense of Longsaddle. Some apprentices are often the inadvertent test subjects for an experimental spell, but such is the danger of apprenticing to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
structure after another. All buildings aside from the castle, including the Uphill Climb and Dinev’s Rest, are destroyed in 1 hour. The castle and its inhabitants are spared, for it was Xardorok’s intention
-Konig make it all the way to Bryn Shander. Dragon Damage. Trovus was the town’s best hope for defense. Because he was unconscious during the attack, no organized resistance was mounted. Consequently
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
cove. This time is halved if a character is proficient with water vehicles or is a ranger whose favored terrain is the coast. A few rotten wooden buildings abandoned by smugglers line this cove
his patience. Dalamar participated in the ill-fated defense of Silvanesti against the Dragon Armies. His desperate actions were part of the reason he and the other mages were sent to the Northern
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mobile tactics combining psionics and magic to devastate their foes. They hit hard, setting buildings aflame and killing all in their path, to foster a panic among their victims that cripples any hope
of an organized defense. Because the githyanki strike to plunder rather than conquer, raiders linger over their target for no more than a few hours. By daybreak the attackers are gone, purposely
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
person on the premises pitched in to help bolster the defenses. They built a series of low earth ridges and ditches as defensive works running between the various buildings (see the map) and put together
defense of the ranch. The rest of the defenders listen to them and do their best to carry out the characters’ plans. Give the players a few minutes to situate themselves, then begin the attacks.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
from where the city is governed. The castle was and is a redoubt of last defense should the city be attacked, but for well over a century, the ruler of Waterdeep has occupied the Palace of Waterdeep
long ago. Many other buildings in the ward are given over to city business, including several courts for magisters and the barracks of the City Guard. So many of the ward’s structures are offices and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
accommodate broad stone parapets with buildings atop them. Each parapet features a 30-foot-tall stone pagoda topped by a weather vane. A wooden statue of Chauntea stands in the middle of each pagoda
defense of Goldenfields. Stationed at each post are thirty scouts (NG males and females of various races and ethnicities) two-thirds of whom are on duty at any given time. The rest are asleep in their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Calimshan have found a home away from that southern nation, and largely depend on themselves for trade, culture, and defense. Buildings have also been constructed along Wyrm’s Crossing over the Chionthar
. Defense of the Upper City is handled by the Watch, the official constabulary of the city’s elite. Their duty is to defend the patriars and enforce their laws, and little else. For the rest of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. T4. Happy Horse Ranch The Karnveller family raises, trains, sells, and stables horses. Three large buildings stand on their property: a two-story log house with a detached outhouse (the family
are members of the town militia. T5. Wainwright’s Wagons A longtime fixture in Triboar, Wainwright’s Wagons has its own horse-driven sawmill and large buildings for lumber storage. The establishment
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and prevent sabotage of the mines, without which Mirabar would collapse. The guard also provides swift and capable defense and law enforcement within the city. The wealth of Mirabar is so great that it
securely when they are moved, that its buildings and walls are strong and secure. Given the recent destruction of Sundabar’s surface city at the hand of orc armies, such expenditures are well justified
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, peaceful realm, where many races live together for common knowledge, celebration, and defense. The city is peopled primarily by the “goodly” races (humans, dwarves, gnomes, elves, halflings, and half-elves
the many buildings and houses of learning in the Conclave of Silverymoon, the great center of knowledge and wisdom that forms much of the city’s southern part. If a map, a book, or a spell exists
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
such buildings elsewhere in the world. Yet, fashioned by dwarves out of cut stone, with a pitched slate roof and a colonnade in front, the palace is so out of place among the rough wood dwellings in
Waterdeep who settled in Bryn Shander after she fell in love with a local tavern server. Duvessa inherited her mother’s talent for negotiation and her father’s charm, and she can argue and debate for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
secret exists before its details can be sussed out. To that end, Candlekeep’s vast library is something of a defense in and of itself: for every bit of hidden lore of potentially great power that lies
courtyard is empty, containing neither tree nor well. Its southern wall is the southern wall of Candlekeep itself, with a number of fieldstone-wrought buildings intended for visitors’ use built along it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
brightly lights this plaza. A8. Ruined Villa The freestanding buildings in this part of the city are little more than crumbling shells and heaps of rubble. Deep holes split the cobblestone streets and
buildings gape wide open, walls turned to rubble. Motes of dust float in the air, and in the silent gloom something scratches at the stones.
An umber hulk lairs here among the broken buildings. The air
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the north, and a smaller door leads to the stairs down.
This chamber functions as a defense for the tower and part of the tower’s broader magical systems. Lightning. When a creature enters this area
pedestal. Atop it, hundreds of tiny illusory buildings glow in a pale yellow light, and in their center floats a miniature illusion of the Threshold of the Heavens. Four crystal globes mounted on the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
successful check. The blights remain perfectly still. They don’t attack on their own (except in self-defense) but quickly come to the aid of the twig blights in area U2 if combat erupts there. U2: Blighted
worthless but contains a gold necklace with a fine emerald pendant worth 200 gp. U10: Town Square On the east side of town, the lane opens to form a small square. Several ruined buildings surround the square
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of Troubles. Though not outlawed fully, spellcasting is allowable only in self-defense or in cases of extreme need. At night, this holiday becomes solemn and serious, as many Waterdavians offer
, Mystra, Helm, and Ao who appeared here. In thanks for their defense during Myrkul’s invasion and the resulting fires that raged through the Southern, Dock, and Castle Wards, Gods’ Day is also a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
determine if the blights are spotted. The blights do not attack on their own (except in self-defense) but quickly come to the aid of the twig blights in area 2 if combat erupts there. Awarding Experience
east side of town, the lane opens up to form a small square. Several ruined buildings surround the south side of the square, but a larger, intact structure to the north looks like a barracks. One lane
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of beach with a few log buildings above the tide line. Ships anchor a half-mile offshore, and people and supplies are ferried back and forth on rowboats. Six Flaming Fist guards defend this station
unusual amounts of undead in the neighborhood. In the event that the outer wall is breached and the main enclosure overrun, the garrison would retreat to this redoubt for its final defense. 10A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dwell in the High Moor and demand tribute several times a year. Secomber has no defense against the Urshani. Its residents give the hobgoblins food, homemade ale, and ore to retain their freedom. The
line this gap. Silverymoon The Gem of the North is a fitting epithet for Silverymoon: a beautiful, tranquil city where trees and gardens live in harmony with buildings, bridges, and sculptures
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Red Larch Locations Here follow brief descriptions of important locations in town. Buildings shown on the map that don’t have a number and a description are houses, sheds, or outbuildings. They
inherited the business from her father, who was a respected town elder, but she hasn’t yet been approached for membership in the Believers. 11. Jalessa Ornra, Butcher Next door to Drouth’s Fine
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ramshackle, frequently rebuilt wooden towers and buildings. Its structures now entirely cloak a hill that overlooks the village of Womford across the Dessarin River. A long wooden bridge, wide enough for a
the Marches and died on the field. Harbromm’s twin sons, Bromm and Harnoth, inherited the throne and, like their father, left Citadel Adbar to join the war. Bromm later perished, leaving the crown to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Tattershade, King of the Rats. His territory is arranged entirely for defense, a tangle of tunnels adjacent to the Ditch that are big enough only for rats and shifting shadows. Tattershade is a
trustworthy tool with a wave of their palms. Gates. The Great Foundry’s two wrought-iron main gates are as tall as the neighboring buildings. The intimidating guards minding the gates embellish their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Soldiers of the city’s army make a show of patrolling the walls, to reassure citizens and visitors as well as to discourage attackers. The buildings of Everlund are stately and well maintained, with
residence, attended by a loyal staff and a private garrison of twenty veterans. Moonlord Daviana Yalrannis (CG female Tethyrian human knight) is the master of the tower, charged with its defense and upkeep






