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Returning 35 results for 'defense inner are bard'.
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defense inner are bards
Monsters
Candlekeep Mysteries
Legendary Resistance (2/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak
shirt and trousers.
Personality Trait. âI judge others by their actions. Words mean nothing.â
Ideal. âKnowledge. The Book of Inner Alchemy will help me leave behind the sins of my
Monsters
Fizban's Treasury of Dragons
defenseâuntil someone bests the dragonâs security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind flayer;mind flayers that usurped the dragon
they win.
8
A sapphire dragonâs lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put
Monsters
Fizban's Treasury of Dragons
claims the spoils of the cultâs victories.
2
A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of defenseâuntil someone bests the dragonâs security
protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire
Monsters
Fizban's Treasury of Dragons
victories.
2
A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of defenseâuntil someone bests the dragonâs security measures.
3
A sapphire dragon
dragon. The front-runner is an infamous bandit leader who will undoubtedly terrorize the area if they win.
8
A sapphire dragonâs lair is so well protected that its inner defenses have
Monsters
Fizban's Treasury of Dragons
ancient pact to advise a monarchy on matters of defenseâuntil someone bests the dragonâs security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind
who will undoubtedly terrorize the area if they win.
8
A sapphire dragonâs lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the
Backgrounds
Guildmastersâ Guide to Ravnica
finally know peace. (Any)
Bonds
d6
Bond
1
I would give my life in the defense of the small enclave where I first encountered MatâSelesnya.
2
I love beasts and
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesnât reflect the inner calm I seek.
5
Iâm convinced that everyone else in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Inner Blingdenstone Population: 300 deep gnomes (svirfneblin)
Government: Work collective led by Dorbo and Senni Diggermattock
Defense: Militia, summoned earth elementals
Commerce: Salt
, the true character of the settlement is revealed. Warm, cozy, and welcoming, Blingdenstone is a rarity in the Underdark. Read the following boxed text when the characters first arrive in Inner
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
... Primary Ability Complexity Barbarian Battle Strength Average Bard Performing Charisma High Cleric Gods Wisdom Average Druid Nature Wisdom High Fighter Weapons Strength or Dexterity Low Monk Unarmed
combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock Occult lore
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Likes... Primary Ability Complexity Barbarian Battle Strength Average Bard Performing Charisma High Cleric Gods Wisdom Average Druid Nature Wisdom High Fighter Weapons Strength or Dexterity Low
Monk Unarmed combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Gauntlet Blingdenstoneâs last line of defense is a wide, winding tunnel behind a gate similar to the one in area 1. Gate Towers Flanking the gate are two stone towers embedded in the cavern walls
end of the tunnel is a smaller door made of stone reinforced with adamantine (see the âDoors of Blingdenstoneâ sidebar). Fifteen-foot-high ledges in alcoves flank the door. The ledges are currently unguarded, and the stone door opens easily to reveal the caves of Inner Blingdenstone beyond.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
this guildhall. 11: Temple Priests offer guidance and healing in this house of worship. 12: Inner Gatehouse This fortification is the keepâs last line of defense. 13: Inner Bailey The keepâs guards
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elementals Wondrous item No Bracers of defense Wondrous item Yes Brazier of commanding fire elementals Wondrous item No Cape of the mountebank Wondrous item No Censer of controlling air elementals Wondrous
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1. Fungal Wilds The myconids cultivate this stretch of wilderness as their first line of defense, creating a living palisade. Fungal creatures and wild Underdark beasts form a rich ecosystem here
capable of resisting Phyloâs corrupted meldings when it joins with the Inner Circle. Loobamub keeps its opinions to itself, but its wariness spreads to the other hunters when they meld, cementing
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
War Room Level 17 Bastion Facility Prerequisite: Fighting Style feature or Unarmored Defense feature
Space: Vast
Hirelings: 2+ (see below)
Order: Recruit
The War Room is where you plan
military actions in consultation with an inner circle of loyal lieutenants, each one a battle-hardened Warrior Veteran (see the Monster Manual) whose alignment matches yours. You start with two lieutenants
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse â especially benevolent dragons, fey
?
Horizon Walker Features Ranger Level Feature 3rd Horizon Walker Magic, Detect Portal, Planar Warrior (1d8) 7th Ethereal Step 11th Distant Strike, Planar Warrior (2d8) 15th Spectral Defense
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Bard Subclasses A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
arenât wearing armor or wielding a Shield, you gain the following benefits. Dance Virtuoso. You have Advantage on any Charisma (Performance) check you make that involves you dancing. Unarmored Defense
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
last line of defense against foes that threaten the inner sanctum. Pets A beholder often has one or more pets in its lair, mainly because (for whatever reason) it enjoys the company of such creatures
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Krynn in the guise of Fizban, a befuddled old human mage in faded robes. Branchala Called the Bard King, Branchala is the god of music, poetry, and the inner beauty of all living things. Many elves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
illumination. These creatures are not under the myconidsâ control and fight only in self-defense. The myconid sprouts form an inner ring 6 feet in diameter, and the adults are in a protective ring 10 feet in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
block later in the adventure). At the center of the chamber is an artificial pool filled with water and covered with floating lilies. The stolen pages from The Book of Inner Alchemy rest on an
Medium humanoid (human)
Armor Class 17 (Unarmored Defense)
Hit Points 102 (12d8 + 48)
Speed 40 ft.
STR
10 (+0)
DEX
18 (+4)
CON
18 (+4)
INT
13 (+1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concern of any stronghold is defense, but older and prosperous strongholds can grow to become wondrous underground cities filled with generations of exquisite dwarven artisanship. Regardless of a
open to clan members but forbidden to all outsiders. Even dwarves from other clans are granted access to such a place only after earning the trust of their hosts. These inner precincts hold the stuff of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
included in each of your classesâ descriptions. Special rules apply to Extra Attack, Spellcasting, and features (such as Unarmored Defense) that give you alternative ways to calculate your Armor Class
. Armor Class If you have multiple ways to calculate your Armor Class, you can benefit from only one at a time. For example, a Monk/Sorcerer with a Monkâs Unarmored Defense feature and a Sorcererâs
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
included in each of your classesâ descriptions. Special rules apply to Extra Attack, Spellcasting, and features (such as Unarmored Defense) that give you alternative ways to calculate your Armor Class
. Armor Class If you have multiple ways to calculate your Armor Class, you can benefit from only one at a time. For example, a Monk/Sorcerer with a Monkâs Unarmored Defense feature and a Sorcererâs
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
an ancient pact to advise a monarchy on matters of defenseâuntil someone bests the dragonâs security measures.
3 A sapphire dragon seeks adventurers to lead into battle against the mind flayers
win.
8 A sapphire dragonâs lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters 13â17 Friendly 18â20 Hostile Mephit Gang A mephit gang consists of 1d4 dust mephits and 1d4 mud mephits. If encountered in Inner Blingdenstone or Rockblight, they are insane and attack
immediately. Otherwise, they mock the party but donât fight except in self-defense. Roaming Ooze The presence of the Pudding King (see âThe Pudding Courtâ later in this chapter) is drawing oozes to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
me push beyond my limitations. 6 My anger needed to be channeled into battle, or I risked becoming an indiscriminate killer. Bard d6 I became a bard because ⊠1 I awakened my latent bardic
abilities through trial and error. 2 I was a gifted performer and attracted the attention of a master bard who schooled me in the old techniques. 3 I joined a loose society of scholars and orators to learn
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). They sell items from the Adventuring Gear table in the Playerâs Handbook that have a price of 25 gp or less, but at five times the price. Rictavioâs Carnival Wagon The colorful half-elf bard
tiger doesnât attack anyone who isnât a Vistana except in self-defense. It attacks Vistani on sight. Rictavio can make the tiger break off its attack and lure it back into the wagon. Treasure The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
I could make them laugh or cry with my stories or songs. 3 I ran away from home to follow a minstrel troupe. 4 I saw a bard perform once, and I knew from that moment on what I was born to do. 5 I
comfortable with being isolated, as I seek inner peace. 3 I never liked the people I called my friends, so it was easy for me to strike out on my own. 4 I felt compelled to forsake my past, but did
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
peer down suspiciously on all visitors. The gatehouse has an inner set and an outer set of double doors. When locked, these doors are too thick to be forced open using brute strength. They can be
defense of Goldenfields. Stationed at each post are thirty scouts (NG males and females of various races and ethnicities) two-thirds of whom are on duty at any given time. The rest are asleep in their
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Keoland have observed the Wild Flame Pact â a treaty that calls for mutual defense against the Dreadwoodâs horrors. The outpost is commanded by its castellan, Kiara Shadowbreaker (LG female half-elf
towers spaced evenly around the perimeter. The inner area contains a small village with warehouses, workshops, and houses, all erected during the time when the excavation was beginning and enormous
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bayleaf (LE male elf bard; see appendix C) is a mercenary who works for the highest bidder. He was hired by the abbey as a training instructor for the guards. If the party does not attack him immediately
-average tactician in small skirmishes. Ozymandias placed him in charge of defending the cellars. If Bayleaf is captured, killed, or bribed, defense of the cellars becomes a hectic, haphazard affair
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(Perception) check is needed. Lookouts at the anchorage notice a ship within 2 miles automatically. The piratesâ first line of defense is a ring of submerged rocks a quarter-mile from shore. The captain of a
the warehouse (area 4) have crenelated parapets for defense. These provide half cover. Aside from the pirate crews, Jahaka Anchorage is home to a handful of pirates who answer to the tavernkeeper
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chamberâs inner wall. The stairs rise to an open trapdoor in the celling.
Formerly an armory, this room has stored ever-accumulating masses of junk since the hermitageâs founding. All kinds of
the hermitage to the large tower along its west side. A crenellated battlement blocks the walkway in and is set with arrow slits.
This battlement served as the main point of defense for the fortressâs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark. Zox relies on his darkvision to see. Walls. The walls of the palace are 10 feet thick and made out of loose scrap piled between inner and outer bulwarks of welded metal. The fortress has no
only in self-defense. Characters who use magic to speak with it can learn the following information if they ask it the right questions: Zox is afraid of the âscary red metal wearersâ (hobgoblins) and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
in the pool (see below). They also come to the aid of the guards in area 29. They otherwise attack only in self-defense or if Sansuri commands them to. Looking out over the battlements are three






