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                        Returning 35 results for 'defense insight are bard'.
                    
                
                        
                            
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                                        defense insight are bards
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The githzerai makes three Unarmed Strike or Psychic Bolt attacks
                                                
                                            
                                                
                                                    : plane shift (self only), scrying (as an action), slow, telekinesisFuture Insight (3/Day). When the githzerai or a creature it can see makes an attack roll, a saving throw, or an ability check, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     portents to tilt the balance in their favor. Githzerai Futurist Medium Aberration (Gith), Any Alignment
 Armor Class 16 (Psychic Defense)
 Hit Points 149 (23d8 + 46)
 Speed 40 ft.
  STR
 14 (+2
                                                
                                            
                                                
                                                    )
 DEX
 17 (+3)
 CON
 15 (+2)
 INT
 17 (+3)
 WIS
 17 (+3)
 CHA
 13 (+1)
 
 Saving Throws Str +6, Dex +7, Int +7, Wis +7
 Skills Arcana +7, Insight +7, Perception +7
 Senses truesight 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    
 12 (+1)
 WIS
 14 (+2)
 CHA
 9 (–1)
 
 Skills Insight +4
 Senses passive Perception 12
 Languages Common
 Challenge 1/2 (100 XP) Proficiency Bonus +2
 Unarmored Defense. While the tower
                                                
                                            
                                                
                                                     possessions.   Julie Dillon   
   Tower Hand Medium Humanoid, Any Alignment
 Armor Class 14 (Unarmored Defense)
 Hit Points 22 (4d8 + 4)
 Speed 40 ft.
  STR
 10 (+0)
 DEX
 14 (+2)
 CON
 12 (+1)
 INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    ... Primary Ability Complexity   Barbarian Battle Strength Average Bard Performing Charisma High Cleric Gods Wisdom Average Druid Nature Wisdom High Fighter Weapons Strength or Dexterity Low Monk Unarmed
                                                
                                            
                                                
                                                     combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock Occult lore
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Likes... Primary Ability Complexity   Barbarian Battle Strength Average Bard Performing Charisma High Cleric Gods Wisdom Average Druid Nature Wisdom High Fighter Weapons Strength or Dexterity Low
                                                
                                            
                                                
                                                     Monk Unarmed combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    True Strike Divination Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: Self
 Components: S, M (a weapon with which you have proficiency and that is worth 1+ CP)
 Duration
                                                
                                            
                                                
                                                    : Instantaneous
 Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    True Strike Divination Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: Self
 Components: S, M (a weapon with which you have proficiency and that is worth 1+ CP)
 Duration
                                                
                                            
                                                
                                                    : Instantaneous
 Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     elementals Wondrous item No Bracers of defense Wondrous item Yes Brazier of commanding fire elementals Wondrous item No Cape of the mountebank Wondrous item No Censer of controlling air elementals Wondrous
                                                
                                            
                                                
                                                     teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    City Watch  You have served the community where you grew up, standing as its first line of defense against crime. You aren’t a soldier, directing your gaze outward at possible enemies. Instead, your
                                                
                                            
                                                
                                                     constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their community. Skill Proficiencies: Athletics, Insight Languages: Two of your choice Equipment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Mod Save 
    Str  12  +1  +5 
  Dex  18  +4  +8 
  Con  15  +2  +2 
      Ability Score Mod Save 
    Int  19  +4  +8 
  Wis  18  +4  +8 
  Cha  14  +2  +2 
   
 Skills Arcana +8, Insight +8
                                                
                                            
                                                
                                                     the spellcasting ability (spell save DC 16):
 At Will: Mage Hand (the hand is Invisible)
 1/Day Each: Plane Shift, See Invisibility
 Reactions
 Psionic Defense. The githzerai casts Feather Fall or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Mod Save 
    Str  13  +1  +4 
  Dex  18  +4  +7 
  Con  15  +2  +2 
      Ability Score Mod Save 
    Int  16  +3  +6 
  Wis  17  +3  +6 
  Cha  12  +1  +1 
   
 Skills Arcana +6, Insight +6
                                                
                                            
                                                
                                                     Leap (2/Day). The githzerai casts Jump, requiring no spell components and using the same spellcasting ability as Spellcasting.
 Reactions
 Psionic Defense (2/Day). The githzerai casts Feather Fall or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      15  +2  +4 
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  13  +1  +3 
  Wis  14  +2  +4 
  Cha  10  +0  +0 
   
 Skills Insight +4, Perception +4
 Senses Passive Perception 14
                                                
                                            
                                                
                                                    .
 Reactions
 Psionic Defense (2/Day). The githzerai casts Feather Fall or Shield in response to the spell’s trigger, requiring no spell components and using the same spellcasting ability as Spellcasting.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     impede on Oreskos and the safety of the leonin prides. Leonin Iconoclast
 Medium humanoid (leonin), any alignment
 Armor Class 17 (Unarmored Defense)
 Hit Points 67 (9d8 + 27)
 Speed 40 ft.
   STR
                                                
                                            
                                                
                                                    
 14 (+2)
 
  DEX
 18 (+4)
 
  CON
 16 (+3)
 
  INT
 13 (+1)
 
  WIS
 17 (+3)
 
  CHA
 10 (+0)
Saving Throws Dex +7, Wis +6
 Skills Arcana +4, Insight +6, Intimidation +3, Stealth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
 Medium Humanoid, Any Alignment
 Armor Class 16 (Unarmored Defense)
 Hit Points 60 (11d8 + 11)
 Speed 40 ft.
   STR
  11 (+0) 
  DEX
  17 (+3) 
  CON
  13 (+1) 
  INT
  11 (+0
                                                
                                            
                                                
                                                    ) 
  WIS
  16 (+3) 
  CHA
  10 (+0)
Skills Acrobatics +5, Insight +5, Stealth +5
 Senses passive Perception 13
 Languages any one language (usually Common)
 Challenge 3 (700 XP) Proficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    
 Skills Insight +6, Perception +6
 Senses passive Perception 16
 Languages Common, Gith
 Challenge 7 (2,900 XP) Proficiency Bonus +3
 Psychic Defense. While the githzerai is wearing no armor and
                                                
                                            
                                                
                                                     Defense)
 Hit Points 123 (19d8 + 38)
 Speed 40 ft.
  STR
 13 (+1)
 DEX
 17 (+3)
 CON
 15 (+2)
 INT
 15 (+2)
 WIS
 17 (+3)
 CHA
 16 (+3)
 
 Saving Throws Str +4, Dex +6, Int +5, Wis +6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    
 11 (+0)
 DEX
 17 (+3)
 CON
 13 (+1)
 INT
 11 (+0)
 WIS
 16 (+3)
 CHA
 10 (+0)
 
 Skills Acrobatics +5, Insight +5, Stealth +5
 Senses passive Perception 13
 Languages any one language
                                                
                                            
                                                
                                                     (usually Common)
 Challenge 3 (700 XP)
 Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
 Multiattack. The adept makes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Points 60 (11d8 + 11)
 Speed 40 ft.
   STR
 11(+0)
 
  DEX
 17(+3)
 
  CON
 13(+1)
 
  INT
 11(+0)
 
  WIS
 16(+3)
 
  CHA
 10(+0)
Skills Acrobatics +5, Insight +5, Stealth +5
 Senses
                                                
                                            
                                                
                                                     passive Perception 13
 Languages any one language (usually Common)
 Challenge 3 (700 XP)
 Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    .
   STR
 14(+2)
 
  DEX
 19(+4)
 
  CON
 16(+3)
 
  INT
 17(+3)
 
  WIS
 19(+4)
 
  CHA
 13(+1 )
Saving Throws Str +6, Dex +8, Int +7, Wis +8
 Skills Arcana +7, Insight +8
                                                
                                            
                                                
                                                     invisibility, shield
 1/day each: haste, plane shift, teleport
 Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     with a thought. Githzerai Anarch
 Medium Humanoid (Gith), Any Alignment
 Armor Class 20 (Psychic Defense)
 Hit Points 144 (17d8 + 68)
 Speed 30 ft., fly 40 ft. (hover)
   STR
  16 (+3) 
  DEX
                                                
                                            
                                                
                                                    
  21 (+5) 
  CON
  18 (+4) 
  INT
  18 (+4) 
  WIS
  20 (+5) 
  CHA
  14 (+2)
Saving Throws Str +8, Dex +10, Int +9, Wis +10
 Skills Arcana +9, Insight +10, Perception +10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Bard Subclasses A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
                                                
                                            
                                                
                                                     aren’t wearing armor or wielding a Shield, you gain the following benefits. Dance Virtuoso. You have Advantage on any Charisma (Performance) check you make that involves you dancing. Unarmored Defense
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Tigress carries a red wooden key that unlocks the door to area L3. Jade Tigress Medium humanoid (human)
 Armor Class 15 (Unarmored Defense)
 Hit Points 71 (11d8 + 21)
 Speed 40 ft.
   STR 
  18
                                                
                                            
                                                
                                                     (+4) 
 
  DEX 
  14 (+2) 
 
  CON 
  15 (+2) 
 
  INT 
  16 (+3) 
 
  WIS 
  14 (+2) 
 
  CHA 
  11 (+0)
Saving Throws Str +7, Con +5
 Skills Athletics +7, Insight +6, Intimidation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , History, Insight, Religion, or Stealth Weapon Proficiencies Simple weapons and Martial weapons that have the Light property Tool Proficiencies Choose one type of Artisan’s Tools or Musical Instrument
                                                
                                            
                                                
                                                     various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler manifestation of defense and speed, this power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     (+2)
 CHA
 14 (+2)
 
 Saving Throws Int +5, Wis +4
 Skills Insight +4, Perception +6
 Condition Immunities exhaustion
 Senses darkvision 60 ft., passive Perception 16
 Languages understands
                                                
                                            
                                                
                                                    -defense.
 Symbol Speech. A dabus communicates by creating illusory symbols and pictures that float in the air in front of itself and disappear a few seconds later. A creature that can see such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
  14 (+2) 
 
  CHA
  10 (+0)
Saving Throws Str +3, Dex +4, Int +3, Wis +4
 Skills Insight +4, Perception +4
 Senses passive Perception 14
 Languages Gith
 Challenge 2 (450 XP)
 Innate
                                                
                                            
                                                
                                                     each: feather fall, jump, see invisibility, shield
 Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
 Multiattack. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     elf (+1)
 Gnome (+2)
 Tiefling (+1)
 Human (+1)
 Wisdom Measures: Awareness, intuition, insight
 Important for: Cleric, druid
 Racial Increases:
 Hill dwarf (+1)
 Wood elf (+1)
 Human (+1
                                                
                                            
                                                
                                                    )
 Charisma Measures: Confidence, eloquence, leadership
 Important for: Bard, sorcerer, warlock
 Racial Increases:
 Half-elf (+2)
 Drow (+1)
 Lightfoot halfling (+1)
 Dragonborn (+1)
 Tiefling (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Skill Proficiencies Choose 2: Acrobatics, Athletics, History, Insight, Religion, or Stealth Weapon Proficiencies Simple weapons and Martial weapons that have the Light property Tool Proficiencies
                                                
                                            
                                                
                                                     subtler manifestation of defense and speed, this power infuses all that a Monk does. Monks focus their internal power to create extraordinary, even supernatural, effects. They channel uncanny speed and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
                                                
                                            
                                                
                                                    ) Wondrous item Yes Ioun stone (agility) Wondrous item Yes Ioun stone (fortitude) Wondrous item Yes Ioun stone (insight) Wondrous item Yes Ioun stone (intellect) Wondrous item Yes Ioun stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     included in each of your classes’ descriptions. Special rules apply to Extra Attack, Spellcasting, and features (such as Unarmored Defense) that give you alternative ways to calculate your Armor Class
                                                
                                            
                                                
                                                    . Armor Class If you have multiple ways to calculate your Armor Class, you can benefit from only one at a time. For example, a Monk/Sorcerer with a Monk’s Unarmored Defense feature and a Sorcerer’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     included in each of your classes’ descriptions. Special rules apply to Extra Attack, Spellcasting, and features (such as Unarmored Defense) that give you alternative ways to calculate your Armor Class
                                                
                                            
                                                
                                                    . Armor Class If you have multiple ways to calculate your Armor Class, you can benefit from only one at a time. For example, a Monk/Sorcerer with a Monk’s Unarmored Defense feature and a Sorcerer’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     acquire spells, rare spell components, or knowledge from Strixhaven.  Oriq Recruiter
 Medium Humanoid (Warlock), Typically Lawful Evil
 Armor Class 16 (Misdirecting Defense)
 Hit Points 55 (10d8 + 10
                                                
                                            
                                                
                                                    , Deception +8, Insight +4, Persuasion +6
 Damage Resistances psychic
 Condition Immunities charmed, frightened
 Senses passive Perception 12
 Languages Common plus any two languages
 Challenge 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.
 Legendary Resistance (3/Day, or 4/Day in Lair). If the sphinx fails a saving throw
                                                
                                            
                                                
                                                     result from the Spy Personas table to inspire a spy’s disguise.
   Spy Personas    1d4 The Spy Disguises Themself As... 
     1  A bard or traveling performer. 
   2  A captive or servant of a monster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     (Insight) check discerns only that Windfall is concealing information. Windfall Medium Humanoid (Tiefling, Bard), Chaotic Evil
 Armor Class 19 (studded leather armor)
 Hit Points 323 (34d8 + 170
                                                
                                            
                                                
                                                    , Deception +22, Insight +18, Perception +11, Performance +22, Persuasion +22, Sleight of Hand +14
 Damage Resistances acid, cold, fire, lightning, thunder
 Condition Immunities charmed, frightened
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     a combination of Persuasion, Intimidation, and Insight, the Face takes the lead in conducting interviews or talking the group’s way past obstacles. A character with access to enchantment magic (such
                                                
                                            
                                                
                                                     as a bard or sorcerer) can supplement natural Charisma with magical persuasion. A character with the charlatan background, proficiency in Deception, or proficiency with a Disguise kit might also fill
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    College of Whispers  Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
                                                
                                            
                                                
                                                     Whispers Features  Bard Level Feature   3rd Psychic Blades, Words of Terror 6th Mantle of Whispers 14th Shadow Lore  Psychic Blades When you join the College of Whispers at 3rd level, you gain the ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following bard spells prepared:
 Cantrips (at will): blade ward, vicious mockery
 1st level (4 slots
                                                
                                            
                                                
                                                    
 Challenge 11 (7,200 XP)
 Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to
                                                
                                            
                                        






