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                        Returning 35 results for 'defense insight are bards'.
                    
                
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The githzerai makes three Unarmed Strike or Psychic Bolt attacks
                                                
                                            
                                                
                                                    : plane shift (self only), scrying (as an action), slow, telekinesisFuture Insight (3/Day). When the githzerai or a creature it can see makes an attack roll, a saving throw, or an ability check, the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     in your faction (though you can choose to do so), and it might enhance your status in the faction.
 
Skill Proficiencies: Insight and one Intelligence, Wisdom, or Charisma skill of your
                                                
                                            
                                                
                                                     knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     portents to tilt the balance in their favor. Githzerai Futurist Medium Aberration (Gith), Any Alignment
 Armor Class 16 (Psychic Defense)
 Hit Points 149 (23d8 + 46)
 Speed 40 ft.
  STR
 14 (+2
                                                
                                            
                                                
                                                    )
 DEX
 17 (+3)
 CON
 15 (+2)
 INT
 17 (+3)
 WIS
 17 (+3)
 CHA
 13 (+1)
 
 Saving Throws Str +6, Dex +7, Int +7, Wis +7
 Skills Arcana +7, Insight +7, Perception +7
 Senses truesight 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    
 12 (+1)
 WIS
 14 (+2)
 CHA
 9 (â1)
 
 Skills Insight +4
 Senses passive Perception 12
 Languages Common
 Challenge 1/2 (100 XP) Proficiency Bonus +2
 Unarmored Defense. While the tower
                                                
                                            
                                                
                                                     possessions.   Julie Dillon   
   Tower Hand Medium Humanoid, Any Alignment
 Armor Class 14 (Unarmored Defense)
 Hit Points 22 (4d8 + 4)
 Speed 40 ft.
  STR
 10 (+0)
 DEX
 14 (+2)
 CON
 12 (+1)
 INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Bard Subclasses A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
                                                
                                            
                                                
                                                     Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation canât be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    City Watch  You have served the community where you grew up, standing as its first line of defense against crime. You arenât a soldier, directing your gaze outward at possible enemies. Instead, your
                                                
                                            
                                                
                                                     constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their community. Skill Proficiencies: Athletics, Insight Languages: Two of your choice Equipment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     elementals Wondrous item No Bracers of defense Wondrous item Yes Brazier of commanding fire elementals Wondrous item No Cape of the mountebank Wondrous item No Censer of controlling air elementals Wondrous
                                                
                                            
                                                
                                                     teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Mod Save 
    Str  12  +1  +5 
  Dex  18  +4  +8 
  Con  15  +2  +2 
      Ability Score Mod Save 
    Int  19  +4  +8 
  Wis  18  +4  +8 
  Cha  14  +2  +2 
   
 Skills Arcana +8, Insight +8
                                                
                                            
                                                
                                                     the spellcasting ability (spell save DC 16):
 At Will: Mage Hand (the hand is Invisible)
 1/Day Each: Plane Shift, See Invisibility
 Reactions
 Psionic Defense. The githzerai casts Feather Fall or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Mod Save 
    Str  13  +1  +4 
  Dex  18  +4  +7 
  Con  15  +2  +2 
      Ability Score Mod Save 
    Int  16  +3  +6 
  Wis  17  +3  +6 
  Cha  12  +1  +1 
   
 Skills Arcana +6, Insight +6
                                                
                                            
                                                
                                                     Leap (2/Day). The githzerai casts Jump, requiring no spell components and using the same spellcasting ability as Spellcasting.
 Reactions
 Psionic Defense (2/Day). The githzerai casts Feather Fall or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    College of Whispers  Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
                                                
                                            
                                                
                                                     songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      15  +2  +4 
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  13  +1  +3 
  Wis  14  +2  +4 
  Cha  10  +0  +0 
   
 Skills Insight +4, Perception +4
 Senses Passive Perception 14
                                                
                                            
                                                
                                                    .
 Reactions
 Psionic Defense (2/Day). The githzerai casts Feather Fall or Shield in response to the spellâs trigger, requiring no spell components and using the same spellcasting ability as Spellcasting.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     comes in. A high Intelligence benefits this character, as does proficiency in skills such as Insight and Investigation. Masterminds often come from backgrounds such as acolyte, noble, or sage, that
                                                
                                            
                                                
                                                     give them a broad range of knowledge to support their schemes. Bards, rogues, and wizards are often drawn to this role. Safecracker. The âbreakingâ part of âbreaking and enteringâ is the Safecrackerâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     impede on Oreskos and the safety of the leonin prides. Leonin Iconoclast
 Medium humanoid (leonin), any alignment
 Armor Class 17 (Unarmored Defense)
 Hit Points 67 (9d8 + 27)
 Speed 40 ft.
   STR
                                                
                                            
                                                
                                                    
 14 (+2)
 
  DEX
 18 (+4)
 
  CON
 16 (+3)
 
  INT
 13 (+1)
 
  WIS
 17 (+3)
 
  CHA
 10 (+0)
Saving Throws Dex +7, Wis +6
 Skills Arcana +4, Insight +6, Intimidation +3, Stealth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Bladesinging When faced with the endless onslaught of magical possibilities, many wizards suffer identity crises. Some overcome, some break, and some become sword-bards.
 Tasha
 Bladesingers master
                                                
                                            
                                                
                                                    , a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many who have observed a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
 Medium Humanoid, Any Alignment
 Armor Class 16 (Unarmored Defense)
 Hit Points 60 (11d8 + 11)
 Speed 40 ft.
   STR
  11 (+0) 
  DEX
  17 (+3) 
  CON
  13 (+1) 
  INT
  11 (+0
                                                
                                            
                                                
                                                    ) 
  WIS
  16 (+3) 
  CHA
  10 (+0)
Skills Acrobatics +5, Insight +5, Stealth +5
 Senses passive Perception 13
 Languages any one language (usually Common)
 Challenge 3 (700 XP) Proficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                    
 Skills Insight +6, Perception +6
 Senses passive Perception 16
 Languages Common, Gith
 Challenge 7 (2,900 XP) Proficiency Bonus +3
 Psychic Defense. While the githzerai is wearing no armor and
                                                
                                            
                                                
                                                     Defense)
 Hit Points 123 (19d8 + 38)
 Speed 40 ft.
  STR
 13 (+1)
 DEX
 17 (+3)
 CON
 15 (+2)
 INT
 15 (+2)
 WIS
 17 (+3)
 CHA
 16 (+3)
 
 Saving Throws Str +4, Dex +6, Int +5, Wis +6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    
 11 (+0)
 DEX
 17 (+3)
 CON
 13 (+1)
 INT
 11 (+0)
 WIS
 16 (+3)
 CHA
 10 (+0)
 
 Skills Acrobatics +5, Insight +5, Stealth +5
 Senses passive Perception 13
 Languages any one language
                                                
                                            
                                                
                                                     (usually Common)
 Challenge 3 (700 XP)
 Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
 Multiattack. The adept makes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Points 60 (11d8 + 11)
 Speed 40 ft.
   STR
 11(+0)
 
  DEX
 17(+3)
 
  CON
 13(+1)
 
  INT
 11(+0)
 
  WIS
 16(+3)
 
  CHA
 10(+0)
Skills Acrobatics +5, Insight +5, Stealth +5
 Senses
                                                
                                            
                                                
                                                     passive Perception 13
 Languages any one language (usually Common)
 Challenge 3 (700 XP)
 Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
                                                
                                            
                                                
                                                    ) Wondrous item Yes Ioun stone (agility) Wondrous item Yes Ioun stone (fortitude) Wondrous item Yes Ioun stone (insight) Wondrous item Yes Ioun stone (intellect) Wondrous item Yes Ioun stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    .
   STR
 14(+2)
 
  DEX
 19(+4)
 
  CON
 16(+3)
 
  INT
 17(+3)
 
  WIS
 19(+4)
 
  CHA
 13(+1 )
Saving Throws Str +6, Dex +8, Int +7, Wis +8
 Skills Arcana +7, Insight +8
                                                
                                            
                                                
                                                     invisibility, shield
 1/day each: haste, plane shift, teleport
 Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     with a thought. Githzerai Anarch
 Medium Humanoid (Gith), Any Alignment
 Armor Class 20 (Psychic Defense)
 Hit Points 144 (17d8 + 68)
 Speed 30 ft., fly 40 ft. (hover)
   STR
  16 (+3) 
  DEX
                                                
                                            
                                                
                                                    
  21 (+5) 
  CON
  18 (+4) 
  INT
  18 (+4) 
  WIS
  20 (+5) 
  CHA
  14 (+2)
Saving Throws Str +8, Dex +10, Int +9, Wis +10
 Skills Arcana +9, Insight +10, Perception +10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Tigress carries a red wooden key that unlocks the door to area L3. Jade Tigress Medium humanoid (human)
 Armor Class 15 (Unarmored Defense)
 Hit Points 71 (11d8 + 21)
 Speed 40 ft.
   STR 
  18
                                                
                                            
                                                
                                                     (+4) 
 
  DEX 
  14 (+2) 
 
  CON 
  15 (+2) 
 
  INT 
  16 (+3) 
 
  WIS 
  14 (+2) 
 
  CHA 
  11 (+0)
Saving Throws Str +7, Con +5
 Skills Athletics +7, Insight +6, Intimidation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , History, Insight, Religion, or Stealth Weapon Proficiencies Simple weapons and Martial weapons that have the Light property Tool Proficiencies Choose one type of Artisanâs Tools or Musical Instrument
                                                
                                            
                                                
                                                     various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler manifestation of defense and speed, this power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     (+2)
 CHA
 14 (+2)
 
 Saving Throws Int +5, Wis +4
 Skills Insight +4, Perception +6
 Condition Immunities exhaustion
 Senses darkvision 60 ft., passive Perception 16
 Languages understands
                                                
                                            
                                                
                                                    -defense.
 Symbol Speech. A dabus communicates by creating illusory symbols and pictures that float in the air in front of itself and disappear a few seconds later. A creature that can see such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
  14 (+2) 
 
  CHA
  10 (+0)
Saving Throws Str +3, Dex +4, Int +3, Wis +4
 Skills Insight +4, Perception +4
 Senses passive Perception 14
 Languages Gith
 Challenge 2 (450 XP)
 Innate
                                                
                                            
                                                
                                                     each: feather fall, jump, see invisibility, shield
 Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
 Multiattack. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     bards find a home in Silverquill, putting the power of their voices to use with Silverquill magic. Wizards (especially those who study the Schools of Illusion and Enchantment) are common in
                                                
                                            
                                                
                                                     way to succeed. 4 Iâve mastered the art of using humor as a defense, and I always have a charming joke ready. 5 I always wait before speaking, analyzing the situation for whichever angle is most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Skill Proficiencies Choose 2: Acrobatics, Athletics, History, Insight, Religion, or Stealth Weapon Proficiencies Simple weapons and Martial weapons that have the Light property Tool Proficiencies
                                                
                                            
                                                
                                                     subtler manifestation of defense and speed, this power infuses all that a Monk does. Monks focus their internal power to create extraordinary, even supernatural, effects. They channel uncanny speed and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     faith, making them proficient with the quarterstaff and nothing else. You could give them a benefit to make up for the loss of proficienciesâsomething like the monkâs Unarmored Defense class feature, but
                                                
                                            
                                                
                                                     firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     acquire spells, rare spell components, or knowledge from Strixhaven.  Oriq Recruiter
 Medium Humanoid (Warlock), Typically Lawful Evil
 Armor Class 16 (Misdirecting Defense)
 Hit Points 55 (10d8 + 10
                                                
                                            
                                                
                                                    , Deception +8, Insight +4, Persuasion +6
 Damage Resistances psychic
 Condition Immunities charmed, frightened
 Senses passive Perception 12
 Languages Common plus any two languages
 Challenge 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     words, Gargenhale tells any belligerent or opportunistic characters that his crew has already died onceâand they wonât hesitate to do so again in defense of their ship. In conversation, Gargenhale is
                                                
                                            
                                                
                                                     sensitive to holy praise. While aboard the ship, bards and other musicians are allowed to play only secular tunes.
 Article 3: Cowardâs Consequence. Those who abandon their post or shirk their duty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     connection to the divine. This character might be the driving force behind the groupâs quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
                                                
                                            
                                                
                                                     Persuasion (or sometimes Intimidation) and Religion can be useful for this character. Many clerics fill this role, but devout bards can also be effective Teachers. Some Teachers bring skills from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    -defense (see âTale of Gnoll Betrayalâ). Treasure. Characters who search the cave for treasure find a leather pouch beneath a pile of broken bones. The pouch belonged to a human furrier whom the gnolls
                                                
                                            
                                                
                                                     demon lord Yeenoghu. These hungry gnolls donât attack intruders right away, except in self-defense (see âTale of Gnoll Betrayalâ). Z4. Frozen Rift Thirty feet below the surface, a shelf of rock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    
 Challenge 11 (7,200 XP)
 Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to
                                                
                                            
                                                
                                                     surprised.
 Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     +9, Insight +10, Perception +10
 Senses passive Perception 20
 Languages Gith
 Challenge 16 (15,000 XP)
 Innate Spellcasting (Psionics). The anarchâs innate spellcasting ability is Wisdom (spell
                                                
                                            
                                                
                                                     invisibility, shield, telekinesis
 1/day each: globe of invulnerability, plane shift, teleportation circle, wall of force
 Psychic Defense. While the anarch is wearing no armor and wielding no shield, its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Paolo and his group listen intently to anything the characters share and ask them about the bakunawa, what it looked like, and how it behaved. A character who succeeds on a DC 12 Wisdom (Insight) check
                                                
                                            
                                                
                                                     feud with the bakunawa. During the regionâs last revolution against foreign aggression two hundred years ago, Pangil ng Buwan abandoned the defense of the city of Laguna. This resulted in the death
                                                
                                            
                                        






