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                        Returning 35 results for 'defense insight are bless'.
                    
                
                        
                            
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                                        defense insight are blessed
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The githzerai makes three Unarmed Strike or Psychic Bolt attacks
                                                
                                            
                                                
                                                    : plane shift (self only), scrying (as an action), slow, telekinesisFuture Insight (3/Day). When the githzerai or a creature it can see makes an attack roll, a saving throw, or an ability check, the
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , requiring no material components:
At will: guidance, light, thaumaturgy
3/day each: bless, guiding bolt, healing word, hold person
1/day each: augury, scryingEldritch Touch. Melee Spell Attack: +5
                                                
                                            
                                                
                                                    ","rollDamageType":"force"} force damage.Divine Insight (3/Day). When the oracle or a creature it can see makes an attack roll, a saving throw, or an ability check, the oracle can cause the roll to be made with
                                                
                                            
                                        
                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     casting.
Atonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (Insight) check. On a successful check, you restore the target to its original alignment
                                                
                                            
                                                
                                                    .
Bless Water. You touch one vial of water and cause it to become holy water.
Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     portents to tilt the balance in their favor. Githzerai Futurist Medium Aberration (Gith), Any Alignment
 Armor Class 16 (Psychic Defense)
 Hit Points 149 (23d8 + 46)
 Speed 40 ft.
  STR
 14 (+2
                                                
                                            
                                                
                                                    )
 DEX
 17 (+3)
 CON
 15 (+2)
 INT
 17 (+3)
 WIS
 17 (+3)
 CHA
 13 (+1)
 
 Saving Throws Str +6, Dex +7, Int +7, Wis +7
 Skills Arcana +7, Insight +7, Perception +7
 Senses truesight 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    
 12 (+1)
 WIS
 14 (+2)
 CHA
 9 (–1)
 
 Skills Insight +4
 Senses passive Perception 12
 Languages Common
 Challenge 1/2 (100 XP) Proficiency Bonus +2
 Unarmored Defense. While the tower
                                                
                                            
                                                
                                                     possessions.   Julie Dillon   
   Tower Hand Medium Humanoid, Any Alignment
 Armor Class 14 (Unarmored Defense)
 Hit Points 22 (4d8 + 4)
 Speed 40 ft.
  STR
 10 (+0)
 DEX
 14 (+2)
 CON
 12 (+1)
 INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                      +4 
      Ability Score Mod Save 
    Int  13  +1  +1 
  Wis  16  +3  +3 
  Cha  20  +5  +5 
   
 Skills Deception +10, Insight +8, Perception +8
 Vulnerabilities Piercing damage from weapons
                                                
                                            
                                                
                                                     wielded by creatures under the effect of a Bless spell
 Immunities Charmed, Frightened
 Senses Truesight 60 ft.; Passive Perception 18
 Languages Common, Infernal
 CR 13 (XP 10,000; PB +5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     (+2)
 
  CON
 12 (+1)
 
  INT
 13 (+1)
 
  WIS
 16 (+3)
 
  CHA
 15 (+2)
Saving Throws Wis +5, Cha +4
 Skills Insight +5, Persuasion +4, Religion +5
 Senses passive Perception 13
                                                
                                            
                                                
                                                     attacks). It can innately cast the following spells, requiring no material components:
 At will: guidance, light, thaumaturgy
 3/day each: bless, guiding bolt, healing word, hold person
 1/day each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     one willing creature whose alignment has changed, and you make a DC 20 Wisdom (Insight) check. On a successful check, you restore the target to its original alignment. Bless Water. You touch one vial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    )
 
  DEX
  12 (+1)
 
  CON
  14 (+2)
 
  INT
  12 (+1)
 
  WIS
  16 (+3)
 
  CHA
  10 (+0)
Saving Throws Wis +6
 Skills Insight +6, Perception +6
 Senses darkvision 120 ft., passive
                                                
                                            
                                                
                                                     attacks). She has the following cleric spells prepared:
 Cantrips (at will): guidance, mending, resistance, thaumaturgy
 1st level (4 slots): bless, detect magic, guiding bolt
 2nd level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    )
 
  DEX
 12 (+1)
 
  CON
 14 (+2)
 
  INT
 12 (+1)
 
  WIS
 16 (+3)
 
  CHA
 10 (+0)
Saving Throws Wis +6
 Skills Insight +6, Perception +6
 Senses darkvision 120 ft., passive
                                                
                                            
                                                
                                                     attacks). She has the following cleric spells prepared:
 Cantrips (at will): guidance, mending, resistance, thaumaturgy
 1st level (4 slots): bless, detect magic, guiding bolt
 2nd level (3 slots): hold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      −5  −5 
  Dex  14  +2  +2 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int  15  +2  +2 
  Wis  16  +3  +3 
  Cha  16  +3  +3 
   
 Skills History +4, Insight +5, Perception +5
                                                
                                            
                                                
                                                     choice).
 Spellcasting. The empyrean casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability:
 1/Day Each: Bless, Lesser Restoration (as an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      +1  +1 
  Con  17  +3  +7 
      Ability Score Mod Save 
    Int  14  +2  +6 
  Wis  21  +5  +9 
  Cha  14  +2  +2 
   
 Skills Insight +9, Medicine +9, Perception +9, Religion +10
 Gear Chain
                                                
                                            
                                                
                                                     (level 6 version), Greater Restoration, Raise Dead, Zone of Truth
 Bonus Actions
 Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    City Watch  You have served the community where you grew up, standing as its first line of defense against crime. You aren’t a soldier, directing your gaze outward at possible enemies. Instead, your
                                                
                                            
                                                
                                                     constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their community. Skill Proficiencies: Athletics, Insight Languages: Two of your choice Equipment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Mod Save 
    Str  12  +1  +5 
  Dex  18  +4  +8 
  Con  15  +2  +2 
      Ability Score Mod Save 
    Int  19  +4  +8 
  Wis  18  +4  +8 
  Cha  14  +2  +2 
   
 Skills Arcana +8, Insight +8
                                                
                                            
                                                
                                                     the spellcasting ability (spell save DC 16):
 At Will: Mage Hand (the hand is Invisible)
 1/Day Each: Plane Shift, See Invisibility
 Reactions
 Psionic Defense. The githzerai casts Feather Fall or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Mod Save 
    Str  13  +1  +4 
  Dex  18  +4  +7 
  Con  15  +2  +2 
      Ability Score Mod Save 
    Int  16  +3  +6 
  Wis  17  +3  +6 
  Cha  12  +1  +1 
   
 Skills Arcana +6, Insight +6
                                                
                                            
                                                
                                                     Leap (2/Day). The githzerai casts Jump, requiring no spell components and using the same spellcasting ability as Spellcasting.
 Reactions
 Psionic Defense (2/Day). The githzerai casts Feather Fall or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      15  +2  +4 
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  13  +1  +3 
  Wis  14  +2  +4 
  Cha  10  +0  +0 
   
 Skills Insight +4, Perception +4
 Senses Passive Perception 14
                                                
                                            
                                                
                                                    .
 Reactions
 Psionic Defense (2/Day). The githzerai casts Feather Fall or Shield in response to the spell’s trigger, requiring no spell components and using the same spellcasting ability as Spellcasting.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     impede on Oreskos and the safety of the leonin prides. Leonin Iconoclast
 Medium humanoid (leonin), any alignment
 Armor Class 17 (Unarmored Defense)
 Hit Points 67 (9d8 + 27)
 Speed 40 ft.
   STR
                                                
                                            
                                                
                                                    
 14 (+2)
 
  DEX
 18 (+4)
 
  CON
 16 (+3)
 
  INT
 13 (+1)
 
  WIS
 17 (+3)
 
  CHA
 10 (+0)
Saving Throws Dex +7, Wis +6
 Skills Arcana +4, Insight +6, Intimidation +3, Stealth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
 Medium Humanoid, Any Alignment
 Armor Class 16 (Unarmored Defense)
 Hit Points 60 (11d8 + 11)
 Speed 40 ft.
   STR
  11 (+0) 
  DEX
  17 (+3) 
  CON
  13 (+1) 
  INT
  11 (+0
                                                
                                            
                                                
                                                    ) 
  WIS
  16 (+3) 
  CHA
  10 (+0)
Skills Acrobatics +5, Insight +5, Stealth +5
 Senses passive Perception 13
 Languages any one language (usually Common)
 Challenge 3 (700 XP) Proficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    
 Skills Insight +6, Perception +6
 Senses passive Perception 16
 Languages Common, Gith
 Challenge 7 (2,900 XP) Proficiency Bonus +3
 Psychic Defense. While the githzerai is wearing no armor and
                                                
                                            
                                                
                                                     Defense)
 Hit Points 123 (19d8 + 38)
 Speed 40 ft.
  STR
 13 (+1)
 DEX
 17 (+3)
 CON
 15 (+2)
 INT
 15 (+2)
 WIS
 17 (+3)
 CHA
 16 (+3)
 
 Saving Throws Str +4, Dex +6, Int +5, Wis +6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     
  Cha  20  +5  +5 
   
 Skills Deception +10, Insight +8, Perception +8
 Vulnerabilities Piercing damage from weapons wielded by creatures under the effect of a Bless spell
 Immunities Charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    
 11 (+0)
 DEX
 17 (+3)
 CON
 13 (+1)
 INT
 11 (+0)
 WIS
 16 (+3)
 CHA
 10 (+0)
 
 Skills Acrobatics +5, Insight +5, Stealth +5
 Senses passive Perception 13
 Languages any one language
                                                
                                            
                                                
                                                     (usually Common)
 Challenge 3 (700 XP)
 Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
 Multiattack. The adept makes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Points 60 (11d8 + 11)
 Speed 40 ft.
   STR
 11(+0)
 
  DEX
 17(+3)
 
  CON
 13(+1)
 
  INT
 11(+0)
 
  WIS
 16(+3)
 
  CHA
 10(+0)
Skills Acrobatics +5, Insight +5, Stealth +5
 Senses
                                                
                                            
                                                
                                                     passive Perception 13
 Languages any one language (usually Common)
 Challenge 3 (700 XP)
 Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    .
   STR
 14(+2)
 
  DEX
 19(+4)
 
  CON
 16(+3)
 
  INT
 17(+3)
 
  WIS
 19(+4)
 
  CHA
 13(+1 )
Saving Throws Str +6, Dex +8, Int +7, Wis +8
 Skills Arcana +7, Insight +8
                                                
                                            
                                                
                                                     invisibility, shield
 1/day each: haste, plane shift, teleport
 Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     with a thought. Githzerai Anarch
 Medium Humanoid (Gith), Any Alignment
 Armor Class 20 (Psychic Defense)
 Hit Points 144 (17d8 + 68)
 Speed 30 ft., fly 40 ft. (hover)
   STR
  16 (+3) 
  DEX
                                                
                                            
                                                
                                                    
  21 (+5) 
  CON
  18 (+4) 
  INT
  18 (+4) 
  WIS
  20 (+5) 
  CHA
  14 (+2)
Saving Throws Str +8, Dex +10, Int +9, Wis +10
 Skills Arcana +9, Insight +10, Perception +10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Tigress carries a red wooden key that unlocks the door to area L3. Jade Tigress Medium humanoid (human)
 Armor Class 15 (Unarmored Defense)
 Hit Points 71 (11d8 + 21)
 Speed 40 ft.
   STR 
  18
                                                
                                            
                                                
                                                     (+4) 
 
  DEX 
  14 (+2) 
 
  CON 
  15 (+2) 
 
  INT 
  16 (+3) 
 
  WIS 
  14 (+2) 
 
  CHA 
  11 (+0)
Saving Throws Str +7, Con +5
 Skills Athletics +7, Insight +6, Intimidation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    )
 
  CHA
 12 (+1)
Saving Throws Wis +7, Cha +4
 Skills Deception +4, Insight +7, Intimidation +4, Medicine +7, Perception +7, Persuasion +4
 Senses darkvision 60 ft., passive Perception 17
                                                
                                            
                                                
                                                     dying, thaumaturgy
 1st level (4 slots): bless, command, divine favor, shield of faith
 2nd level (3 slots): enhance ability, hold person, magic weapon, silence, spiritual weapon
 3rd level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , History, Insight, Religion, or Stealth Weapon Proficiencies Simple weapons and Martial weapons that have the Light property Tool Proficiencies Choose one type of Artisan’s Tools or Musical Instrument
                                                
                                            
                                                
                                                     various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler manifestation of defense and speed, this power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     (+2)
 CHA
 14 (+2)
 
 Saving Throws Int +5, Wis +4
 Skills Insight +4, Perception +6
 Condition Immunities exhaustion
 Senses darkvision 60 ft., passive Perception 16
 Languages understands
                                                
                                            
                                                
                                                    -defense.
 Symbol Speech. A dabus communicates by creating illusory symbols and pictures that float in the air in front of itself and disappear a few seconds later. A creature that can see such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
  14 (+2) 
 
  CHA
  10 (+0)
Saving Throws Str +3, Dex +4, Int +3, Wis +4
 Skills Insight +4, Perception +4
 Senses passive Perception 14
 Languages Gith
 Challenge 2 (450 XP)
 Innate
                                                
                                            
                                                
                                                     each: feather fall, jump, see invisibility, shield
 Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
 Multiattack. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Skill Proficiencies Choose 2: Acrobatics, Athletics, History, Insight, Religion, or Stealth Weapon Proficiencies Simple weapons and Martial weapons that have the Light property Tool Proficiencies
                                                
                                            
                                                
                                                     subtler manifestation of defense and speed, this power infuses all that a Monk does. Monks focus their internal power to create extraordinary, even supernatural, effects. They channel uncanny speed and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Couatl Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins. Divine Caretakers. Couatls were
                                                
                                            
                                                
                                                     sustenance, even surviving without air, but these creatures can die of disease or the passage of time. A couatl can sense its end up to a century beforehand, but it has no insight into the manner of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     
      Ability Score Mod Save 
    Int  14  +2  +2 
  Wis  15  +2  +2 
  Cha  16  +3  +3 
   
 Skills Deception +7, Insight +4, Stealth +5
 Senses Darkvision 60 ft.; Passive Perception 12
                                                
                                            
                                                
                                                    
 Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     acquire spells, rare spell components, or knowledge from Strixhaven.  Oriq Recruiter
 Medium Humanoid (Warlock), Typically Lawful Evil
 Armor Class 16 (Misdirecting Defense)
 Hit Points 55 (10d8 + 10
                                                
                                            
                                                
                                                    , Deception +8, Insight +4, Persuasion +6
 Damage Resistances psychic
 Condition Immunities charmed, frightened
 Senses passive Perception 12
 Languages Common plus any two languages
 Challenge 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     city for secure locations, or look for other survivors who might have skills or information that can assist them. Lulu might also regain memories that grant her insight into where to go next. If the
                                                
                                            
                                                
                                                     remove it until they receive a bless spell from a worshiper of Torm. (Pherria fits this description.) In the meantime, as the adventuring party travels back to the cathedral with the still-unconscious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    
 14(+2)
 
  CON
 20(+5)
 
  INT
 16(+3)
 
  WIS
 30(+10)
 
  CHA
 25(+7)
Saving Throws Con +11, Wis +16, Cha +13
 Skills Arcana +9, Insight +16, Nature +9, Perception +16, Persuasion +13
                                                
                                            
                                                
                                                     innate spellcasting ability is Wisdom (spell save DC 24). She can innately cast the following spells, requiring no material components:
 At will: dispel magic, druidcraft
 3/day each: bless, conjure
                                                
                                            
                                        






