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                        Returning 35 results for 'defense instantly are bard'.
                    
                
                        
                            
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                                        defense instantly are bards
                                    
                                
                                    
                                        defense instant are bard
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     nauseated. The stench, which serves as a defense mechanism, fades 2d4;{"diceNotation":"2d4", "rollType":"roll", "rollAction":"Days"} days after the corpse flower dies.Digest. The corpse flower digests
                                                
                                            
                                                
                                                     one corpse in its body and instantly regains 11 (2d10);{"diceNotation":"2d10", "rollType":"heal", "rollAction":"Digest"} hit points. Nothing of the digested corpse remains. Any equipment on the corpse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     2nd-level wizard as an apprentice, a cleric might choose (or be assigned) a 3rd-level cleric as an acolyte, and a bard might take on a 4th-level bard as an understudy. One advantage of allowing lower
                                                
                                            
                                                
                                                     monsters that are an appropriate challenge for higher-level characters can deal enough damage to instantly kill or incapacitate a low-level follower. The adventurers should expect to spend effort and resources protecting lower-level NPC party members and to provide healing when this protection fails.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    ... Primary Ability Complexity   Barbarian Battle Strength Average Bard Performing Charisma High Cleric Gods Wisdom Average Druid Nature Wisdom High Fighter Weapons Strength or Dexterity Low Monk Unarmed
                                                
                                            
                                                
                                                     combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock Occult lore
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Likes... Primary Ability Complexity   Barbarian Battle Strength Average Bard Performing Charisma High Cleric Gods Wisdom Average Druid Nature Wisdom High Fighter Weapons Strength or Dexterity Low
                                                
                                            
                                                
                                                     Monk Unarmed combat Dexterity and Wisdom High Paladin Defense Strength and Charisma Average Ranger Survival Dexterity and Wisdom Average Rogue Stealth Dexterity Low Sorcerer Power Charisma High Warlock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Teleportation Circle Level 5 Conjuration (Bard, Sorcerer, Warlock, Wizard) Casting Time: 1 minute
 Range: 10 feet
 Components: V, M (rare inks worth 50+ GP, which the spell consumes)
 Duration: 1
                                                
                                            
                                                
                                                     instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. Many major temples, guildhalls, and other important places have permanent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Etherealness Level 7 Conjuration (Bard, Cleric, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: Self
 Components: V, S
 Duration: Up to 8 hours
 You step into the border regions of the
                                                
                                            
                                                
                                                     Force damage equal to twice the number of feet you are moved. This spell ends instantly if you cast it while you are on the Ethereal Plane or a plane that doesnât border it, such as one of the Outer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     elementals Wondrous item No Bracers of defense Wondrous item Yes Brazier of commanding fire elementals Wondrous item No Cape of the mountebank Wondrous item No Censer of controlling air elementals Wondrous
                                                
                                            
                                                
                                                     teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Teleportation Circle Level 5 Conjuration (Bard, Sorcerer, Warlock, Wizard) Casting Time: 1 minute
 Range: 10 feet
 Components: V, M (rare inks worth 50+ GP, which the spell consumes)
 Duration: 1
                                                
                                            
                                                
                                                     instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. Many major temples, guildhalls, and other important places have permanent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , shifting the campaignâs focus to its defense and maintenance; a character could become separated from the rest of the party, trapped in an undetectable and unreachable prison; or characters could instantly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Etherealness Level 7 Conjuration (Bard, Cleric, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: Self
 Components: V, S
 Duration: Up to 8 hours
 You step into the border regions of the
                                                
                                            
                                                
                                                     Force damage equal to twice the number of feet you are moved. This spell ends instantly if you cast it while you are on the Ethereal Plane or a plane that doesnât border it, such as one of the Outer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Assault Encounters Level 1 of the fortress teems with defenders. While most sahuagin are clustered as described in âThe Defense,â a few locations prove central to the fortressâs security. 1. North
                                                
                                            
                                                
                                                     he survived, are now stationed here. If the party engages the sahuagin in combat here, the defendersâ numbers and central location on the level instantly raise the alert. Treasure. Amid mundane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Bard Subclasses A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
                                                
                                            
                                                
                                                     arenât wearing armor or wielding a Shield, you gain the following benefits. Dance Virtuoso. You have Advantage on any Charisma (Performance) check you make that involves you dancing. Unarmored Defense
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     me push beyond my limitations. 6 My anger needed to be channeled into battle, or I risked becoming an indiscriminate killer.  Bard  d6 I became a bard because ⊠  1 I awakened my latent bardic
                                                
                                            
                                                
                                                     abilities through trial and error. 2 I was a gifted performer and attracted the attention of a master bard who schooled me in the old techniques. 3 I joined a loose society of scholars and orators to learn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     can overwhelm the senses of nearby creatures, causing them to become nauseated. The stench, which serves as a defense mechanism, fades 2d4 days after the corpse flower dies. Corpse Flower
 Large
                                                
                                            
                                                
                                                     corpse is wearing or carrying.
 Bonus Actions
 Digest. The corpse flower digests one corpse in its body and instantly regains 11 (2d10) hit points. Nothing of the digested corpse remains. Any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Solar Angelic Protector of the Multiverse Habitat: Planar (Upper Planes); Treasure: Any Solars stand as the final line of defense between unspeakable evils and the order of the multiverse. They are
                                                
                                            
                                                
                                                    , and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
 Legendary Resistance (4/Day). If the solar fails a saving throw, it can choose to succeed instead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     a stench of decay that can overwhelm the senses of nearby creatures, causing them to become nauseated. The stench, which serves as a defense mechanism, fades 2d4 days after the corpse flower dies
                                                
                                            
                                                
                                                     flower digests one humanoid corpse in its body and instantly regains 11 (2d10) hit points. Nothing of the digested body remains. Any equipment on the corpse is expelled from the corpse flower in its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Prismatic Wall Level 9 Abjuration (Bard, Wizard) Casting Time: Action
 Range: 60 feet
 Components: V, S
 Duration: 10 minutes
 A shimmering, multicolored plane of light forms a vertical opaque
                                                
                                            
                                                
                                                     wall lasts for the duration. If you position the wall in a space occupied by a creature, the spell ends instantly without effect. The wall sheds Bright Light within 100 feet and Dim Light for an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the drow dispatch a well-armed defense force to destroy the surface dwellers. Racing ahead of this drow force is a high elf from Silverymoon named Khalessa Draga. A deep cover agent of the Lords
                                                
                                            
                                                
                                                     instantly and are surprised; they assumed he had been killed.  Ryzliir vows to execute Aljanor unless the characters withdraw their expeditionary force immediately. Under no circumstances will she willingly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     originating from itself. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take Force damage equal to 16 times the
                                                
                                            
                                                
                                                     daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.
 Staff of Swarming Insects Staff, Rare (Requires Attunement by a Bard, Cleric, Druid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Prismatic Wall Level 9 Abjuration (Bard, Wizard) Casting Time: Action
 Range: 60 feet
 Components: V, S
 Duration: 10 minutes
 A shimmering, multicolored plane of light forms a vertical opaque
                                                
                                            
                                                
                                                     wall lasts for the duration. If you position the wall in a space occupied by a creature, the spell ends instantly without effect. The wall sheds Bright Light within 100 feet and Dim Light for an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Teleport Level 7 Conjuration (Bard, Sorcerer, Wizard) Casting Time: Action
 Range: 10 feet
 Components: V
 Duration: Instantaneous
 This spell instantly transports you and up to eight willing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Teleport Level 7 Conjuration (Bard, Sorcerer, Wizard) Casting Time: Action
 Range: 10 feet
 Components: V
 Duration: Instantaneous
 This spell instantly transports you and up to eight willing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     included in each of your classesâ descriptions. Special rules apply to Extra Attack, Spellcasting, and features (such as Unarmored Defense) that give you alternative ways to calculate your Armor Class
                                                
                                            
                                                
                                                    . Armor Class If you have multiple ways to calculate your Armor Class, you can benefit from only one at a time. For example, a Monk/Sorcerer with a Monkâs Unarmored Defense feature and a Sorcererâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     included in each of your classesâ descriptions. Special rules apply to Extra Attack, Spellcasting, and features (such as Unarmored Defense) that give you alternative ways to calculate your Armor Class
                                                
                                            
                                                
                                                    . Armor Class If you have multiple ways to calculate your Armor Class, you can benefit from only one at a time. For example, a Monk/Sorcerer with a Monkâs Unarmored Defense feature and a Sorcererâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     words, Gargenhale tells any belligerent or opportunistic characters that his crew has already died onceâand they wonât hesitate to do so again in defense of their ship. In conversation, Gargenhale is
                                                
                                            
                                                
                                                     its hit points. If it moves more than 100 feet from the Last Breath, the ghost disappears and instantly reappears in the shipâs cargo hold. While away from the Last Breath, the ghost can use a bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     consumed with self-pity. Sheâs in no mood to fight or have a conversation, so she mumbles and curses to herself, attacking only in self-defense. Both hagsâ stat blocks appear in appendix B. The
                                                
                                            
                                                
                                                     collection (volumes 3 and 8 of Tales from the Gloaming Court), Skabatha placed wards on every one of the remaining books. Any book that is removed from her study turns to ashes instantly. A detect magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    ). They sell items from the Adventuring Gear table in the Playerâs Handbook that have a price of 25 gp or less, but at five times the price. Rictavioâs Carnival Wagon The colorful half-elf bard
                                                
                                            
                                                
                                                     tiger doesnât attack anyone who isnât a Vistana except in self-defense. It attacks Vistani on sight. Rictavio can make the tiger break off its attack and lure it back into the wagon.  Treasure The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Bayleaf (LE male elf bard; see appendix C) is a mercenary who works for the highest bidder. He was hired by the abbey as a training instructor for the guards. If the party does not attack him immediately
                                                
                                            
                                                
                                                    -average tactician in small skirmishes. Ozymandias placed him in charge of defending the cellars. If Bayleaf is captured, killed, or bribed, defense of the cellars becomes a hectic, haphazard affair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     flesh golems in area 23c form Wormriddleâs first line of defense. If theyâre defeated, the hag seeks out the headmaster, who directs the hag to round up the students and form a posse to hunt down and
                                                
                                            
                                                
                                                     save, the student instantly drops to 0 hit points and is dying. 23c. Flesh Golem Workshop If Wormriddle the night hag is here, sheâs in her natural form, searching the room for a misplaced wooden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Intervention. If the characters havenât found a way to Prismeer by the end of the evening, Ellywick Tumblestrum (see âFeasting Orchardâ earlier in the chapter) comes to their aid. The gnome bard appears
                                                
                                            
                                                
                                                     Guide for more information) and instantly becomes aware of its benefits: Charm of the Monarch. You can sprout a pair of beautiful butterfly wings. As long as you have the wings, you gain a flying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     defense of Goldenfields. Stationed at each post are thirty scouts (NG males and females of various races and ethnicities) two-thirds of whom are on duty at any given time. The rest are asleep in their
                                                
                                            
                                                
                                                     town is home to three young treants. If the town or the abbey comes under attack, their job is to animate nearby trees and aid in the townâs defense. The grove is also home to an awakened tree named
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following bard spells prepared:
 Cantrips (at will): blade ward, vicious mockery
 1st level (4 slots
                                                
                                            
                                                
                                                     XP)
 Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
 Multiattack. The adept makes three unarmed strikes or three dart
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     creature with 75 hit points or fewer that eats a whole cheese-stuffed pepper must succeed on a DC 15 Constitution saving throw or instantly drop to 0 hit points and explode, leaving behind a mess plus
                                                
                                            
                                                
                                                     is cold and fresh. A hostile roc takes up much of the room and attacks intruders on sight. Itâs sustained by magic and is too big to leave the room. If killed, the roc is not replaced.  The Bard and the Beholder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
                                                
                                            
                                                
                                                     in the pool (see below). They also come to the aid of the guards in area 29. They otherwise attack only in self-defense or if Sansuri commands them to. Looking out over the battlements are three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     I could make them laugh or cry with my stories or songs. 3 I ran away from home to follow a minstrel troupe. 4 I saw a bard perform once, and I knew from that moment on what I was born to do. 5 I
                                                
                                            
                                                
                                                     mercenary company, selling my sword to the highest bidder. 6 Invaders attacked my homeland. It was my duty to take up arms in defense of my people.  Urchin  d6 I became an urchin because ⊠  1 Wanderlust
                                                
                                            
                                        






