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Returning 35 results for 'defense instinct are break'.
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Monsters
Planescape: Adventures in the Multiverse
Unarmored Defense. While the instinct is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The instinct makes three Unarmed Strike attacks.
Unarmed Strike
", "rollAction":"Unarmed Strike", "rollDamageType":"bludgeoning"} bludgeoning damage.The instinct can take up to three reactions per round but only one per turn.
Deflect Blow. In response to being hit by a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
twitchy. Mouths are kept perpetually imprisoned or shackled; if they break free, theyâre sure to kill anyone nearby before theyâre brought down or escape on a killing spree. The only time
mouths of Grolantor are set loose is during a war, during a raid against an enemy settlement, or in a last-ditch defense of Grolantorâs faithful. When a mouth of Grolantor has slaughtered and eaten
Backgrounds
Baldurâs Gate: Descent into Avernus
instinct proves a useful starting point when determining who might take a bribe, who might turn a blind eye to a crime, or who might have criminal connections. You can also use this sense to get a
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2
Responsibility. I do what I must and obey just authority. (Lawful)
3
Independence. When people follow orders
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
thieves, they also break up disagreements and come to the defense of merchants being harassed by customers.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Barbarian Level
Proficiency
Bonus
Features
Rages
Rage
Damage
1st
+2
Rage, Unarmored Defense
2
+2
2nd
+2
Reckless Attack, Danger Sense
2
+2
3rd
+2
Primal Path
3
+2
4th
+2
Ability Score Improvement
3
+2
5th
+3
Extra Attack, Fast Movement
3
+2
6th
+3
Path Feature
4
+2
7th
+3
Feral Instinct
4
+2
8th
+3
Ability
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, it can make a DC 14 Wisdom saving throw to break free of the abolethâs control. On a successful save, the troglodyte fights for its own survival, not the abolethâs. Its first instinct is to flee if it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
+2
Rage, Unarmored Defense
2
+2
2nd
+2
Reckless Attack, Danger Sense
2
+2
3rd
+2
Primal Path
3
+2
4th
+2
Ability Score Improvement
3
+2
5th
+3
Extra Attack
, Fast Movement
3
+2
6th
+3
Path Feature
4
+2
7th
+3
Feral Instinct
4
+2
8th
+3
Ability Score Improvement
4
+2
9th
+4
Brutal Critical (1 die)
4
+3
10th
+4
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
. Shell Defense. You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you
. Survival Instinct. You gain proficiency in the Survival skill. Tortles have finely honed survival instincts. Languages. You can speak, read, and write Aquan and Common.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
involving assault. Individuals caught brawling by the Watch will all be arrested and judged regardless of who started the fracas, or why. (The tavern brawls that typically break out under the influence
explain why Waterdavians prefer to carry knives and knuckledusters for self-defense. Businesses and individuals do employ armed guards, but except for nobles or foreign envoys, few people travel about
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Features Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery 1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
, Primal Knowledge 3 +2 2 4 +2 Ability Score Improvement 3 +2 3 5 +3 Extra Attack, Fast Movement 3 +2 3 6 +3 Subclass feature 4 +2 3 7 +3 Feral Instinct, Instinctive Pounce 4 +2 3 8 +3 Ability Score
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Bladesinging When faced with the endless onslaught of magical possibilities, many wizards suffer identity crises. Some overcome, some break, and some become sword-bards.
Tasha
Bladesingers master
, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many who have observed a
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Features Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery 1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
, Primal Knowledge 3 +2 2 4 +2 Ability Score Improvement 3 +2 3 5 +3 Extra Attack, Fast Movement 3 +2 3 6 +3 Subclass feature 4 +2 3 7 +3 Feral Instinct, Instinctive Pounce 4 +2 3 8 +3 Ability Score
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
respect all beings who risk their lives in defense of something greater than themselves.
2 My payment is a matter of principle. Requiring even a small fee for my service allows those I help to
lie outright, though I choose my words carefully. I will fight to the death rather than break my word or abandon a comrade. (Lawful)
4 Discipline. Disorganization breeds defeat. I demand self
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Defense One hundred trained warriors serve in the town guard. Each of them wears studded leather armor marked with a town guardâs badge â the green reed of Saltmarsh â and is armed with a club while
patrolling in town. The guards work in pairs, operating from two guardhouses built near the road into Saltmarsh. A smaller station at the docks quells the fights that break out there nightly. The captain of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
inside, having barricaded the doors with furniture. Trying to break down the doors are four members of the Xanathar Guild (CE male human bandits) under the command of a dwarf enforcer named Noska
Urâgray (see appendix B). A merrow also under Noskaâs command swims beneath the docks. It surfaces to attack when the characters arrive. If the characters come to Grindaâs defense, Noska orders his thugs
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
walls, not targeting anyone or anything specifically but looking to cause widespread panic. As townsfolk take cover, Drufi and her two giant bodyguards try to break down the southwest gate and fight their
way inside. While this is happening, a young man named Sirac at the House of the Triad learns what the giants are after and realizes he might be able to save the town. Defense of Bryn Shander The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
25. Main Vault The icy âcoreâ of the castle is hollowed out with tunnels that break the surface at multiple points. The white dragon, Glazhael the Cloudchaser, enters and leaves via a wide funnel
potion of gaseous form, a +1 longsword, a +1 longbow, +1 leather armor, and bracers of defense. Developments If the dragon is slain, the cultists are enraged and seek immediate vengeance. The major cult
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
commanderâs eye for defense. They appreciate the solidity of cliff-side caves or stone fortresses, often reinforcing existing defenses with clever traps and bulwarks. At the same time, bronze dragons
understand that they are their own best defense in a siege, so they are careful to maximize their mobility with multiple ways in and out of their lairs. Bronze Dragon Lair Features The bronze dragon
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
printings of the Playerâs Handbook no longer include the wording that provoked this question.) Can a fighter have two fighting styles active at once? Dueling and Defense, for example. You can benefit from
ability to make the weapon attack as a bonus action. That said, a DM would break nothing in the system by allowing an Eldritch Knight to reverse the order of the cantrip and the weapon attack. If my
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
constantly twitchy. Mouths are kept perpetually imprisoned or shackled; if they break free, theyâre sure to kill anyone nearby before theyâre brought down or escape on a killing spree. The only time
mouths of Grolantor are set loose is during a war, during a raid against an enemy settlement, or in a last-ditch defense of Grolantorâs faithful. When a mouth of Grolantor has slaughtered and eaten
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
25. Main Vault The icy âcoreâ of the castle is hollowed out with tunnels that break the surface at multiple points. The white dragon, Glazhael the Cloudchaser, enters and leaves via a wide funnel
potion of gaseous form, a +1 longsword, a +1 longbow, +1 leather armor, and bracers of defense. Developments If the dragon is slain, the cultists are enraged and seek immediate vengeance. The major
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
asked to come out of the chamber in order to break the spell, and she can give no clues as to the nature of her durance. If the characters come close enough, they can see that two sacks, a large one and a
wizard spell of 5th level or lower (DMâs choice) 8 4d12 gems (worth 100 gp each) 9 Bracers of defense 10 Ring of feather falling It isnât possible to gain both the large and the small sacks by any means
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. While the door is barred, it canât be opened from the outside without the aid of a battering ram or a siege engine. A Huge or larger creature acting in such a capacity can break down the door with a
here, and a permanent unseen servant cleans on a regular basis. The ogres are docile and shun combat, fighting only in self-defense. Each one is trained to prepare a specific kind of meal: one handles
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tiger doesnât attack anyone who isnât a Vistana except in self-defense. It attacks Vistani on sight. Rictavio can make the tiger break off its attack and lure it back into the wagon. Treasure The
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
conspiracies, break out unfairly imprisoned citizens, and obtain evidence the Flaming Fist cannot. The Upper Cityâs political intrigues and the Outer Cityâs violence spills over into the Lower City, the
legend. Welcome to Baldurâs Gate.â Baldurâs Gate and its Coat of Arms
Population: 125,000 (predominantly humans)
Government: Plutocracy, helmed by the Council of Four and Parliament of Peers
Defense
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conspiracies, break out unfairly imprisoned citizens, and obtain evidence the Flaming Fist cannot. The Upper Cityâs political intrigues and the Outer Cityâs violence spills over into the Lower City, the
Baldurâs Gate.â BALDURâS GATE AND ITS COAT OF ARMS
Population: 125,000 (predominantly humans)
Government: Plutocracy, helmed by the Council of Four and Parliament of Peers
Defense: Flaming Fist
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
, while elephantine demons on the other side trumpet at them through barbed trunks to break their concentration.
A boxy, winged modron in a padded helmet with a face cage hovers in front of your castle
. The game ends after each team has played offense and defense once. The outcome of the encounter hinges on the winning team and whether the characters assisted them. Noxious Stampede Wins If evil
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
â actions. Hostile If the characters enter the abbey with swords drawn and spells blazing, the survivors believe the pirates have returned and mount a solid defense. Once combat begins, the survivors
have given permission for them to do so. If a fight does break out after negotiation, most of the survivors are not eager to die. If Ozymandius and Ogmund are defeated, the veterans will surrender if
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
dispel a magical effect like a Druidâs Wild Shape? Dispel Magic has a particular purpose: to break other spells. It has no effect on a magical effect that isnât created by a spell unless the text
various game features distinguish between the armor you don and a Shield you wield. Take a look at the Monkâs Unarmored Defense feature and compare it to the Barbarianâs version. In the Monkâs version
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
faith, making them proficient with the quarterstaff and nothing else. You could give them a benefit to make up for the loss of proficienciesâsomething like the monkâs Unarmored Defense class feature, but
. You could break that down still further: bards of the College of Lore could be high elves, and bards of the College of War could be wood elves. Gnomes discovered the school of illusion, so all wizards
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
among themselves on matters of law and policy for the city. A single grand duke is chosen from among the four, and is empowered to break ties when the council is deadlocked. The current Grand Duke is
. Defense of the Upper City is handled by the Watch, the official constabulary of the cityâs elite. Their duty is to defend the patriars and enforce their laws, and little else. For the rest of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
down enemies, giving a dungeonâs inhabitants time to mount a defense or flee. The hidden pit is a classic example of this kind of trap. A 10-foot-deep pit usually deals little damage and is easy to
trap can break it and free the captive. Examples include a bear trap, a cage that drops from a ceiling, and a device that flings a net. Slay. Some traps are designed to eliminate intruders, plain and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Featuresâ) from a slot in its body, hands the card to them, and indicates that it has no other information or treasure to offer. The duodrone fights only in self-defense. S5: Library A roughly
attack. They are otherwise Indifferent toward intruders and fight only in self-defense. They know Modron and Common Sign Language. Treasure. The four real crates contain goods the githyanki left
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
defense of Goldenfields. Stationed at each post are thirty scouts (NG males and females of various races and ethnicities) two-thirds of whom are on duty at any given time. The rest are asleep in their
town is home to three young treants. If the town or the abbey comes under attack, their job is to animate nearby trees and aid in the townâs defense. The grove is also home to an awakened tree named
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
afflicted with madness, Kurr canât bring himself to kill any living creature except in self-defense. If the characters spare his life, Kurr can act as a guide, for he has explored a great deal of the
Manual). If the thonot dies, the other quaggoths immediately break off their attack and begin feasting on the thonotâs remains, hoping to gain its psionic power. Shriekers The shriekers sound off when






