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Returning 23 results for 'defense insults are bane'.
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defense insults are band
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defenses insults are been
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.Multiattack. The swashbuckler makes one Dagger attack and two Rapier
Dexterously manipulates a silver coin through their fingers
7
Hurls colorful insults
8
Adds showy embellishments to rapier strokes
Lightfooted. The swashbuckler takes the Dash or Disengage action.
Monsters
Strixhaven: A Curriculum of Chaos
save DC 15):
At will: dancing lights, friends
2/day each: bane, command, darkness, mage armor
1/day each: tonguesProfessors of shadow wield the linguistic magic of Silverquill College through slicing
wit and debilitating inky shadow. Whether weaving their magic through spoken incantations and scathing insults or through shadows, these teachers break down the resolve of their foes.
The professors
Monsters
Fizban's Treasury of Dragons
components and using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: bane, create or destroy waterDecay and despair are bound up in the nature of topaz dragons, thanks to
artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I hone them on other
Monsters
Fizban's Treasury of Dragons
of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
1/day each: antilife shell, bane, control water, create or destroy
predictable only in my unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for
Monsters
Fizban's Treasury of Dragons
following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: bane, control water, create or destroy waterThe dragon can take 3
unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
flips their dagger 4 Punctuates sentences with a boisterous âHa-HA!â 5 Sings catchy sea chanteys 6 Dexterously manipulates a silver coin through their fingers 7 Hurls colorful insults 8 Adds showy
embellishments to rapier strokes Swashbuckler
Medium Humanoid, Any Alignment
Armor Class 17 (leather armor, Suave Defense)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sturdier than the average deep gnome, taking point on any attack. The Stoneheart Enclave Stone is a resilient defense against oozes, making earth elementals the perfect force to combat them. Nomi
Pathshutter suggests that if EntĂ©mochâs Boon could be found and its summoning circle put to use, the likelihood of victory would increase greatly. Gurnik Tapfinger says that with OgrĂ©mochâs Bane still
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
illuminate harsh truths about those in power. Others, though, choose to wield words more ruthlessly and master the art of insults and discouragement (and in some cases, petty trash talk). Regardless
):
At will: dancing lights, friends
1/day each: command, confusion, mage armor, tongues
Bonus Actions
Demotivate (2/Day). The pledgemage hurls magical insults at one creature it can see within 30
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
settlement. (The scouts donât know that this gnome is the Pudding King.) The Stoneheart Enclave is closing in on a solution to the threat of OgrĂ©mochâs Bane (untrue). The gnomes call a large unclaimed
want them out, while others propose an alliance of mutual defense. A merchant from Gracklstugh says thereâs an influx of surface-world coins there, but nobody knows where they come from. (See chapter 4
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
oversees all of Blingdenstoneâs mines, as well as the mining, cutting, and enchanting of spell gems (see appendix B), both for the settlementâs defense and for trade export. Stoneheart Enclave This group
led to their deaths. Others are fully aware â and often hostile and dangerous. OgrĂ©mochâs Bane OgrĂ©mochâs Bane is a drifting cloud of transparent, magical dust that first appeared in Blingdenstone over
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, outside assistance is essential to the continued defense of the realm. FORT MORNINGLORD
Several years ago, the entire complement of paladins at Fort Morninglord simply disappeared in a calamitous
, without a second thought, to lay down their lives in defense of their people, and the folk of Elturgard know it. Disrespect the Creed, and it isnât the Creedâs wrath you face, but that of the local
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, using them for menial tasks and for basic defense of Longsaddle. Some apprentices are often the inadvertent test subjects for an experimental spell, but such is the danger of apprenticing to the
stressed enough that while the Harpells have little interest in the daily running of Longsaddle, it is undeniably their town. They rarely suffer insults, and never tolerate violence against themselves
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, sinkholes, or mighty earthquakes, thus demonstrating the true power of elemental earth and the futility of resistance. Earth cultists see mines, quarries, and tiled fields as insults imposed upon the
thumbs and forefingers of both hands together. Tactics and Philosophy The Black Earth cult is the most defense-minded and patient of the four elemental cults. Earth cultists admire stoicism, endurance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
weak and wants nothing to do with them. They fight only in self-defense, and each has a challenge rating of 1/8 (25 XP). Secret Door. A secret door stands in the northwest wall of this cavern. The old
troglodytes wonât divulge the secret doorâs location, and they spit insults at anyone who dares to open it. 7h. Blessed Laogzed This dank cave contains a 5-foot-tall, 8-foot-diameter mud sculpture of a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and later animated by OgrĂ©mochâs Bane (see âSettlers, Squatters, and Invadersâ later in this chapter). They have the statistics of animated armor, except they are elementals instead of constructs
immediately. Otherwise, they mock the party but donât fight except in self-defense. Roaming Ooze The presence of the Pudding King (see âThe Pudding Courtâ later in this chapter) is drawing oozes to
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
laced with bawdy insults and lewd gestures. Only on rare occasions do things get physical, and even then, the Fey do little more than bite, scratch, and hurl mud at each other. Every now and then, the
have nothing akin to a mutual defense pact, and the very thought of one is greeted by jeers on both sides. If a rising army of fomorians or some other threat endangers one court, itâs widely understood
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hit with spell attacks). The orc has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane, cure wounds, guiding bolt
2nd
verbal components to cast its spells. The orc has the following cleric spells prepared:
Cantrips (at-will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane, detect magic
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
or starts their turn there, the allyâs Speed increases by 10 feet until the end of their next turn. Level 15: Glorious Defense You can turn defense into a sudden strike. When you or another creature
Vengeance Spells table, you thereafter always have the listed spells prepared.
Oath of Vengeance Spells Paladin Level Spells 3 Bane, Hunterâs Mark 5 Hold Person, Misty Step 9 Haste, Protection
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, or the severed heads of enemy leaders â a particularly holy gift. Hobgoblins operating on their own will remain in their forts, content to deal with internal politics of rank and matters of defense
other legions when a host forms. The warlords of rival legions donât seek to depose the leader of the host unless the fortunes of war create the opportunity. Each legion records all the insults directed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, Calimshan, and Tethyr, also known as the Empires of the Sands
The Old Empires: Chessenta, Mulhorand, and Unther
Chessenta. A collection of city-states bound by common culture and mutual defense
mistrustful of anyone unwilling to sacrifice for the common good, but those who put in good work â whether in defense or labor â are accepted as equals, entitled to share in the rewards from their toil. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Tezrin (see appendix D), as well as a hidden vault containing their wealth. Alaestra and Narth run a successful business even in the face of local insults and mild harassment. They have an agreement with
, Kolstaagâs bracers of defense, and a +1 wand of the war mage. T16. The Triboar Arms The Triboar Arms has burned to the ground twice and been rebuilt twice. Its owner and proprietor is Nemyth (NG male
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
scrolls (arms of Hadar, bane, and dimension door) and a bag containing six pieces of jewelry worth 100 gp each. D8a: Tower Ground Floor A cold wind descends this tower staircase.
The stairs here
answer the ghost will never find. The ghost is harmless and attacks only in self-defense or if a character tries to steal a star map. The ghost stops attacking as soon as the stolen map is returned
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cityâs security and decides where the output of Mirabarâs mines are sold. The cityâs defense falls to the Axe of Mirabar, a well-armed garrison. All members of the Axe of Mirabar are shield dwarves. A
consists of a negotiator named Fylo Nelgorn (LE male Damaran priest of Bane with a flying snake curled around his left arm) and twenty Zhentarim thugs (LE male and female humans of various ethnicities






