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Returning 35 results for 'defense more adept'.
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defense more adopt
defense more accept
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Monsters
Waterdeep: Dragon Heist
Halfling Nimbleness. Havia can move through the space of a Medium or larger creature.
Brave. Havia has advantage on saving throws against being frightened.
Unarmored Defense. While she is wearing
);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, the adept can choose one of the following additional
Monsters
Waterdeep: Dragon Heist
Halfling Nimbleness. Mookie can move through the space of a Medium or larger creature.
Brave. Mookie has advantage on saving throws against being frightened.
Unarmored Defense. While she is wearing
);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, the adept can choose one of the following
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The adept makes three Unarmed Strike attacks or five Dart attacks
":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. Once per turn, the adept can cause one of the following additional effects (choose one or roll a d4
Monsters
Guildmasters’ Guide to Ravnica
dealt by the attack.Boros reckoners combine physical power and magical prowess, serving as the shock troops of the legion. They are adept at breaking up mobs and organized lines of defense. Sometimes
Monsters
Strixhaven: A Curriculum of Chaos
Misdirecting Defense. The AC of the recruiter includes its Charisma modifier while it isn’t wearing armor or wielding a shield.
Oriq Mask. The recruiter wears an Oriq mask. While wearing the
will: disguise self, silent image
2/day: charm person
1/day: suggestionOriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching
Classes
Xanathar's Guide to Everything
their defensive skills foil their opponents’ attempts to counterattack. War mages are also adept at turning other spellcasters’ magical energy against them.
In great battles, a war mage
often works with evokers, abjurers, and other types of wizards. Evokers, in particular, sometimes tease war mages for splitting their attention between offense and defense. A war mage’s typical
Classes
Xanathar's Guide to Everything
their defensive skills foil their opponents’ attempts to counterattack. War mages are also adept at turning other spellcasters’ magical energy against them.
In great battles, a war mage
often works with evokers, abjurers, and other types of wizards. Evokers, in particular, sometimes tease war mages for splitting their attention between offense and defense. A war mage’s typical
Monsters
Lost Laboratory of Kwalish
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
West Wind is armed with a longsword that is a blade of the medusa.Multiattack. The
adept makes three unarmed strikes or three dart attacks.
Unarmed Strike. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one
Martial Arts Adept
Legacy
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Monsters
Volo's Guide to Monsters
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The adept makes three unarmed strikes or three dart attacks.
Unarmed
","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:
The target must succeed on
Monsters
Lost Laboratory of Kwalish
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
East Wind is armed with a longsword that is a polymorph blade.Multiattack. The
adept makes three unarmed strikes or three dart attacks.
Unarmed Strike. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bonus +2
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The adept makes three Unarmed Strike attacks or
Martial Arts Adept Martial arts adepts are disciplined monks with extensive training in hand-to-hand combat. Some protect monasteries; others travel the world seeking enlightenment or new forms of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bonus +2
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The adept makes three Unarmed Strike attacks or
Martial Arts Adept Martial arts adepts are disciplined monks with extensive training in hand-to-hand combat. Some protect monasteries; others travel the world seeking enlightenment or new forms of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
passive Perception 13
Languages any one language (usually Common)
Challenge 3 (700 XP)
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom
Martial Arts Adept Martial arts adepts are disciplined monks who have extensive training in hand-to-hand combat. Some protect monasteries; others travel the world seeking enlightenment or new forms
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
(usually Common)
Challenge 3 (700 XP)
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The adept makes
Martial Arts Adept Within a lavish chamber inside The Hidden Shrine of Tamoachan, two dust-covered bodies are found reclining. If their rest is disturbed, the bodies awaken from a state of suspended
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
passive Perception 13
Languages any one language (usually Common)
Challenge 3 (700 XP)
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom
Martial Arts Adept Martial arts adepts are disciplined monks who have extensive training in hand-to-hand combat. Some protect monasteries; others travel the world seeking enlightenment or new forms
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
(usually Common)
Challenge 3 (700 XP)
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The adept makes
Martial Arts Adept Within a lavish chamber inside The Hidden Shrine of Tamoachan, two dust-covered bodies are found reclining. If their rest is disturbed, the bodies awaken from a state of suspended
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Gladiator Fighting Style: Defense, Two-Weapon Fighting Maneuvers: Goading Attack, Menacing Attack, Sweeping Attack, Trip Attack Feats: Athlete, Charger, Dual Wielder, Durable, Grappler, Martial Adept
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Gladiator Fighting Style: Defense, Two-Weapon Fighting Maneuvers: Goading Attack, Menacing Attack, Sweeping Attack, Trip Attack Feats: Athlete, Charger, Dual Wielder, Durable, Grappler, Martial Adept
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spirit Epic Boon Boon of Truesight Epic Boon Charger General Chef General Crafter Origin Crossbow Expert General Crusher General Defense Fighting Style Defensive Duelist General Dual Wielder General
Dueling Fighting Style Durable General Elemental Adept* General Fey Touched General Grappler General Great Weapon Fighting Fighting Style Great Weapon Master General Healer Origin Heavily Armored General
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spirit Epic Boon Boon of Truesight Epic Boon Charger General Chef General Crafter Origin Crossbow Expert General Crusher General Defense Fighting Style Defensive Duelist General Dual Wielder General
Dueling Fighting Style Durable General Elemental Adept* General Fey Touched General Grappler General Great Weapon Fighting Fighting Style Great Weapon Master General Healer Origin Heavily Armored General
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
XP)
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The adept makes three unarmed strikes or three dart
) piercing damage.
Martial Arts Adept
Medium humanoid (any race), any alignment
Armor Class 16
Hit Points 60 (11d8 + 11)
Speed 40 ft.
STR
11(+0)
DEX
17(+3)
CON
13(+1
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
XP)
Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack. The adept makes three unarmed strikes or three dart
) piercing damage.
Martial Arts Adept
Medium humanoid (any race), any alignment
Armor Class 16
Hit Points 60 (11d8 + 11)
Speed 40 ft.
STR
11(+0)
DEX
17(+3)
CON
13(+1
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
necrotic damage.
Oriq Recruiter Oriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching for powerful but underperforming mages and
acquire spells, rare spell components, or knowledge from Strixhaven. Oriq Recruiter
Medium Humanoid (Warlock), Typically Lawful Evil
Armor Class 16 (Misdirecting Defense)
Hit Points 55 (10d8 + 10
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
necrotic damage.
Oriq Recruiter Oriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching for powerful but underperforming mages and
acquire spells, rare spell components, or knowledge from Strixhaven. Oriq Recruiter
Medium Humanoid (Warlock), Typically Lawful Evil
Armor Class 16 (Misdirecting Defense)
Hit Points 55 (10d8 + 10
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sight You gain Darkvision with a range of 60 feet. If you already have Darkvision when you gain this feature, its range increases by 60 feet.
You are also adept at evading creatures that rely on
. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one. Escape the Horde. Opportunity Attacks have Disadvantage against you. Multiattack Defense. When a creature hits
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Features”) from a slot in its body, hands the card to them, and indicates that it has no other information or treasure to offer. The duodrone fights only in self-defense. S5: Library A roughly
attack. They are otherwise Indifferent toward intruders and fight only in self-defense. They know Modron and Common Sign Language. Treasure. The four real crates contain goods the githyanki left
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sight You gain Darkvision with a range of 60 feet. If you already have Darkvision when you gain this feature, its range increases by 60 feet.
You are also adept at evading creatures that rely on
. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one. Escape the Horde. Opportunity Attacks have Disadvantage against you. Multiattack Defense. When a creature hits
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Features”) from a slot in its body, hands the card to them, and indicates that it has no other information or treasure to offer. The duodrone fights only in self-defense. S5: Library A roughly
attack. They are otherwise Indifferent toward intruders and fight only in self-defense. They know Modron and Common Sign Language. Treasure. The four real crates contain goods the githyanki left
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most adept at the skills halflings needed to survive. Those legendary halflings comprise the rest of the pantheon. Yondalla created the first halfling villages and showed the people how to build
he uses not only for defense, but also to bestow unlooked-for treats upon those he favors. Although he never seems to rest in his travels, Brandobaris always has time to reward halflings who dare to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
addition, the creatures found aboard the ship are adept at hiding among the webs. As an action, any such creature can attempt Dexterity (Stealth) checks to hide from any character that it is more than
time to cast shillelagh on the quarterstaff he wields, barkskin for defense, and produce flame in preparation for a confrontation. The phase spider spends its time in the Border Ethereal. It attempts
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most adept at the skills halflings needed to survive. Those legendary halflings comprise the rest of the pantheon. Yondalla created the first halfling villages and showed the people how to build
he uses not only for defense, but also to bestow unlooked-for treats upon those he favors. Although he never seems to rest in his travels, Brandobaris always has time to reward halflings who dare to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
addition, the creatures found aboard the ship are adept at hiding among the webs. As an action, any such creature can attempt Dexterity (Stealth) checks to hide from any character that it is more than
time to cast shillelagh on the quarterstaff he wields, barkskin for defense, and produce flame in preparation for a confrontation. The phase spider spends its time in the Border Ethereal. It attempts
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
successful check. The blights remain perfectly still. They don’t attack on their own (except in self-defense) but quickly come to the aid of the twig blights in area U2 if combat erupts there. U2: Blighted
reasonably hospitable. Reidoth is adept at staying away from the ash zombies that overrun the village, as well as avoiding the area’s mutated plants. She knows that dangerous spiders lurk in the ruins at
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
determine if the blights are spotted. The blights do not attack on their own (except in self-defense) but quickly come to the aid of the twig blights in area 2 if combat erupts there. Awarding Experience
. Though he receives very few visitors, he is reasonably hospitable. Reidoth is adept at staying away from the ash zombies that overrun the village, as well as avoiding the area’s mutated plants. He
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
successful check. The blights remain perfectly still. They don’t attack on their own (except in self-defense) but quickly come to the aid of the twig blights in area U2 if combat erupts there. U2: Blighted
reasonably hospitable. Reidoth is adept at staying away from the ash zombies that overrun the village, as well as avoiding the area’s mutated plants. She knows that dangerous spiders lurk in the ruins at