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Returning 35 results for 'defense more allies'.
Monsters
The Wild Beyond the Witchlight
Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more of his allies
Special Equipment. Kelek wears bracers of defense and carries a staff of striking with 10 charges. The staff regains 1d6 + 4;{"diceNotation":"1d6+4","rollType":"roll","rollAction":"Regain expended
Monsters
Thieves’ Gallery
Equipment. Holga carries a darksteel greataxe, a magic weapon that grants her resistance to lightning damage while she carries it (included above).
Unarmored Defense. While Holga isn’t wearing
when her ire is up, Holga wields anything that comes to hand—from weapons to snacks. Her unwavering loyalty makes her a fierce defender of allies, particularly her best friend, Edgin Darvis;Edgin
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Army Arcana. When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused
spellcasters who call down fireballs and other destructive magic in the defense of the court they serve, whether that court is in the Feywild or the Material Plane. A hobgoblin devastator on the
Monsters
Mordenkainen's Fiendish Folio Volume 1
Needle Defense. Each time a creature makes a melee attack against a needle lord, it takes 2 piercing damage. A creature can choose to make an attack with disadvantage to avoid this damage.Multiattack
hobgoblins, kobolds, and other creatures willing to obey it, but it sees any alliance that casts it as a lesser partner as only a temporary measure. The needle lord betrays any allies at the first opportunity, as it believes that only one creature can claim dominion over a forest.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
from worrying about what’s going on in other defense zones, but you should describe furious fights at other areas if the players are curious. Tell the players that when the characters are hard
-pressed by their foes, their allies are also struggling. When the characters get the upper hand, their allies are likewise keeping the monsters at bay.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
from worrying about what’s going on in other defense zones, but you should describe furious fights at other areas if the players are curious. Tell the players that when the characters are hard
-pressed by their foes, their allies are also struggling. When the characters get the upper hand, their allies are likewise keeping the monsters at bay.
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
in protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Army converge on Kalaman. The characters must aid in the city’s defense, then infiltrate the flying citadel and bring it down. This chapter pits the characters and their allies against the
full might of the Dragon Army. The lead-up to the Dragon Army’s attack is a great time for allies to return and support the characters. Ultimately, the characters have the opportunity to infiltrate the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Army converge on Kalaman. The characters must aid in the city’s defense, then infiltrate the flying citadel and bring it down. This chapter pits the characters and their allies against the
full might of the Dragon Army. The lead-up to the Dragon Army’s attack is a great time for allies to return and support the characters. Ultimately, the characters have the opportunity to infiltrate the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman Victorious With the defeat of the Red Dragon Army, the characters return to a heroes’ welcome in Kalaman. Their allies, including Darrett and Marshal Vendri, are among the first to express
their awe and thanks on behalf of the entire city. Truly, Kalaman wouldn’t have survived were it not for the characters’ daring. The city spends the rest of the day repairing the city’s fortifications and honoring those who died in the city’s defense, but the night is filled with celebration and song.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman Victorious With the defeat of the Red Dragon Army, the characters return to a heroes’ welcome in Kalaman. Their allies, including Darrett and Marshal Vendri, are among the first to express
their awe and thanks on behalf of the entire city. Truly, Kalaman wouldn’t have survived were it not for the characters’ daring. The city spends the rest of the day repairing the city’s fortifications and honoring those who died in the city’s defense, but the night is filled with celebration and song.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
party to be hasty, keep the exact time before their allies’ attack nebulous. This allows you to have troops from Saltmarsh show up in the party’s defense should they get into trouble. For you, though
allied forces have devised a simple but effective plan. They begin with an attack by Saltmarsh’s militia against the entrance (area 1). Once the sahuagin commit troops to the defense of the gate, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
party to be hasty, keep the exact time before their allies’ attack nebulous. This allows you to have troops from Saltmarsh show up in the party’s defense should they get into trouble. For you, though
allied forces have devised a simple but effective plan. They begin with an attack by Saltmarsh’s militia against the entrance (area 1). Once the sahuagin commit troops to the defense of the gate, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of his allies get caught in a blast, so be it. Kelek
Medium Humanoid (Human, Sorcerer), Chaotic Evil
Armor Class 12 (bracers of defense)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
15 (+2
Kelek uses Arcane Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of his allies get caught in a blast, so be it. Kelek
Medium Humanoid (Human, Sorcerer), Chaotic Evil
Armor Class 12 (bracers of defense)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
15 (+2
Kelek uses Arcane Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
fearsome combatant when her ire is up, Holga wields anything that comes to hand—from weapons to snacks. Her unwavering loyalty makes her a fierce defender of allies, particularly her best friend
fight. Holga Kilgore Medium Humanoid, Chaotic Good
Armor Class 15 (Unarmored Defense)
Hit Points 120 (16d8 + 48)
Speed 40 ft.
STR
19 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
fearsome combatant when her ire is up, Holga wields anything that comes to hand—from weapons to snacks. Her unwavering loyalty makes her a fierce defender of allies, particularly her best friend
fight. Holga Kilgore Medium Humanoid, Chaotic Good
Armor Class 15 (Unarmored Defense)
Hit Points 120 (16d8 + 48)
Speed 40 ft.
STR
19 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
at the first opportunity. 3 One monster is revered or even worshiped by the others, who will die for it. 4 One monster is admired by the group; its allies try to impress or help it. 5 One monster
there is nowhere to hide, the creature flees to a location farther from the adventurers or flees to any nearby location occupied by its allies. If a fleeing creature reaches allies, those allies are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
corruption: Evil Acts. The Dark Powers consider an act to be evil if it is intentional, unnecessary, and successful, and most importantly, if it causes significant harm. Accidents, self-defense, deeds
evil might be part of a Darklord’s history or allies who join the players’ characters, or might hold the key to righting the Darklord’s wrongs. For each character, consider whether they were important
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
order alongside its more humanlike members. Elementals Elementals rise to the guild’s defense when the Selesnya Conclave is drawn into conflict. Most of these elementals are made from the roots and
filled with acid. Others are covered with sticky glue that immobilizes and slowly digests the hapless victim. Pegasi Most often found carrying equenauts in battle, pegasi are ready allies who share the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
corruption: Evil Acts. The Dark Powers consider an act to be evil if it is intentional, unnecessary, and successful, and most importantly, if it causes significant harm. Accidents, self-defense, deeds
evil might be part of a Darklord’s history or allies who join the players’ characters, or might hold the key to righting the Darklord’s wrongs. For each character, consider whether they were important
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
at the first opportunity. 3 One monster is revered or even worshiped by the others, who will die for it. 4 One monster is admired by the group; its allies try to impress or help it. 5 One monster
there is nowhere to hide, the creature flees to a location farther from the adventurers or flees to any nearby location occupied by its allies. If a fleeing creature reaches allies, those allies are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the characters’ allies: Clystran. Clystran has seen more than enough of the city and is eager to return to Heart’s Hollow with his dragonnels. He invites the characters to visit the next time they’re in
Palanthas to court the Knights of Solamnia and the country’s other great cities to aid in Kalaman’s defense. Raven and Vogler’s Villagers. With Kalaman’s support, Raven is leading an initial foray to Vogler
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even among their allies. Indeed, members of other races sometimes thoughtlessly treat gnomes as second-class citizens, perhaps thinking highly of their gnome friends but rarely giving credit to gnomes
as a people. Gnomes are regularly underestimated, and they use that lack of esteem as both a defense and an offense, when need be. Like dwarves, gnomes have long battled for territory with kobolds
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even among their allies. Indeed, members of other races sometimes thoughtlessly treat gnomes as second-class citizens, perhaps thinking highly of their gnome friends but rarely giving credit to gnomes
as a people. Gnomes are regularly underestimated, and they use that lack of esteem as both a defense and an offense, when need be. Like dwarves, gnomes have long battled for territory with kobolds
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
order alongside its more humanlike members. Elementals Elementals rise to the guild’s defense when the Selesnya Conclave is drawn into conflict. Most of these elementals are made from the roots and
filled with acid. Others are covered with sticky glue that immobilizes and slowly digests the hapless victim. Pegasi Most often found carrying equenauts in battle, pegasi are ready allies who share the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the characters’ allies: Clystran. Clystran has seen more than enough of the city and is eager to return to Heart’s Hollow with his dragonnels. He invites the characters to visit the next time they’re in
Palanthas to court the Knights of Solamnia and the country’s other great cities to aid in Kalaman’s defense. Raven and Vogler’s Villagers. With Kalaman’s support, Raven is leading an initial foray to Vogler
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Assault Encounters Level 1 of the fortress teems with defenders. While most sahuagin are clustered as described in “The Defense,” a few locations prove central to the fortress’s security. 1. North
the net trap has been disabled. The gate functions the same, though, which is of especial note as the party’s allies would be greatly aided if it were open when they attack. 5. Unfinished Barracks The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Assault Encounters Level 1 of the fortress teems with defenders. While most sahuagin are clustered as described in “The Defense,” a few locations prove central to the fortress’s security. 1. North
the net trap has been disabled. The gate functions the same, though, which is of especial note as the party’s allies would be greatly aided if it were open when they attack. 5. Unfinished Barracks The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
correctly planned and executed, a small group is needed to make a preliminary excursion into the fortress. The information gained by this reconnaissance team (see “The Mission”) will allow the allies to
quartered, and the leaders housed. Discover any significant defensive measures: traps, areas readied specifically for defense, and other dangers the attacking force must avoid or overcome. Discover how advanced the sahuagin preparations are and when they might mount their first attack.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
destructive magic in the defense of the court they serve, whether that court is in the Feywild or the Material Plane. A hobgoblin devastator on the battlefield is a boon to their allies and a threat
other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
destructive magic in the defense of the court they serve, whether that court is in the Feywild or the Material Plane. A hobgoblin devastator on the battlefield is a boon to their allies and a threat
other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
correctly planned and executed, a small group is needed to make a preliminary excursion into the fortress. The information gained by this reconnaissance team (see “The Mission”) will allow the allies to
quartered, and the leaders housed. Discover any significant defensive measures: traps, areas readied specifically for defense, and other dangers the attacking force must avoid or overcome. Discover how advanced the sahuagin preparations are and when they might mount their first attack.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Tests. Face hardships with courage, and encourage your allies to face them with you.
Hone the Body. Like raw stone, your body must be worked so its potential can be realized.
Discipline the Soul
their turn within 5 feet of you increases by 10 feet until the end of that turn. When you reach 18th level in this class, the range of the aura increases to 10 feet. Glorious Defense 15th-level Oath
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
’ allies or succeed on a DC 14 Charisma (Persuasion) check with mess hall or trading post staff, they can use the facilities, too. Should the characters follow the skybridge into the camp, four sentries
incorporeal Undead attacking the camp’s south gate and soldiers making an organized defense. A moment later, whether the characters are near the gate or elsewhere, three wraiths that look like the spirits of