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Returning 35 results for 'defined insect are block'.
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Spells
Player’s Handbook
You summon a giant centipede, spider, or wasp (chosen when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose
its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
Giant Insect
Large Beast, Unaligned
AC 11 + the spell
Spells
Player’s Handbook
You summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed
the steed’s creature type—Celestial, Fey, or Fiend—which determines certain traits in the stat block.
Combat. The steed is an ally to you and your allies. In combat, it shares your
Magic Items
Mythic Odysseys of Theros
stat block), which appear in unoccupied spaces within 30 feet of it and are hostile.
7
Swarming Insects. The vessel casts the insect plague spell, centered on itself and with a radius of
Equipment
Insect repellent can be purchased in Port Nyanzaru in two forms: blocks of incense or a greasy salve. The merchant prince Kwayothé controls the sale of both. Neither kind of repellent protects
against giant insects or the vile swarm of insects;swarms of insects described in appendix A of the Monster Manual.
A block of incense sells for 1 sp. When lit, it burns for 8 hours and repels normal insects within a 20-foot-radius centered on it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose determines certain details in its stat block. The
. Use the spell slot’s level for the spell’s level in the stat block. Giant Insect Large Beast, Unaligned
AC 11 + the spell’s level
HP 30 + 10 for each spell level above 4
Speed 40 ft., Climb 40 ft
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose determines certain details in its stat block. The
. Use the spell slot’s level for the spell’s level in the stat block. Giant Insect Large Beast, Unaligned
AC 11 + the spell’s level
HP 30 + 10 for each spell level above 4
Speed 40 ft., Climb 40 ft
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Area of Effect The descriptions of many spells and other features specify that they have an area of effect, which typically has one of six shapes. These shapes are defined elsewhere in this glossary
point of origin. If all straight lines extending from the point of origin to a location in the area of effect are blocked, that location isn’t included in the area of effect. To block a line, an
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Area of Effect The descriptions of many spells and other features specify that they have an area of effect, which typically has one of six shapes. These shapes are defined elsewhere in this glossary
point of origin. If all straight lines extending from the point of origin to a location in the area of effect are blocked, that location isn’t included in the area of effect. To block a line, an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Challenge Rating Challenge Rating is defined in the “Rules Glossary”, while guidance on using CR to plan potential combat encounters is in the DM’s Toolbox. Experience Points The number of Experience
. Unless a rule says otherwise, a monster summoned by a spell or another magical ability is worth the XP noted in its stat block. Experience Points by Challenge Rating CR XP
0 0 or 10
1/8
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Challenge Rating Challenge Rating is defined in the Player’s Handbook, while guidance on using CR to plan potential combat encounters is in the Dungeon Master’s Guide. Lists of monsters organized by
block. Experience Points by Challenge Rating CR XP
0 0 or 10
1/8 25
1/4 50
1/2 100
1 200
2 450
3 700
4 1,100
5 1,800
6 2,300
7
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Crew Members A ship requires a number of able-bodied sailors to crew it, as specified in its stat block. A crew’s skill, experience, morale, and health are defined by its quality score. This score
leadership. A typical crew member uses the commoner stat block in the Monster Manual. Optional Rule: Loyalty and Quality When dealing with an individual member of the crew, you might find it useful to use
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). The sale of canoes in Port Nyanzaru is controlled by the merchant prince Ekene-Afa. Insect Repellent Insect repellent can be purchased in Port Nyanzaru in two forms: blocks of incense or a greasy
salve. The merchant prince Kwayothé controls the sale of both. Neither kind of repellent protects against giant insects or the vile swarms of insects described in appendix A of the Monster Manual. A block
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
traits in the stat block. Combat. The steed is an ally to you and your allies. In combat, it shares your Initiative count, and it functions as a controlled mount while you ride it (as defined in the
unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed from this spell, the steed is replaced by the new one. The steed resembles a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
traits in the stat block. Combat. The steed is an ally to you and your allies. In combat, it shares your Initiative count, and it functions as a controlled mount while you ride it (as defined in the
unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed from this spell, the steed is replaced by the new one. The steed resembles a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by
Burning Hands, Command, Scorching Ray, Suggestion 5 Fireball, Stinking Cloud 7 Fire Shield, Wall of Fire 9 Geas, Insect Plague Level 6: Dark One’s Own Luck You can call on your fiendish patron to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
casts the maze spell on each creature within 30 feet of it.
6 Nightmare. Tendrils of shadow seep from the vessel and form into 1d4 shadow demons (see the Monster Manual for their stat block
), which appear in unoccupied spaces within 30 feet of it and are hostile.
7 Swarming Insects. The vessel casts the insect plague spell, centered on itself and with a radius of 30 feet.
8
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
victims into the saltwater salamanders (use the lizard stat block) common among Djaynai’s mangroves. Ancestors’ Danse House Home to the spiritual faction known as the Night Revelers, the Ancestors’ Danse
of the countless Djaynaians who vanished into its depths during the earliest days of the Passage of Vultures, before the first Nightsea chil-liren came to be. The trench is defined by the pale-pink
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from the point of origin. If no unblocked straight line extends from the point of origin to a location within the area of effect, that location isn't included in the spell's area. To block one of these
extends from its point of origin in a straight path up to its length and covers an area defined by its width. A line's point of origin is not included in the line's area of effect, unless you decide
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
in the pale vines of a strangler fig. This tree is an ancient entity named Magtubo. (Use the treant stat block for Magtubo, but its type is Undead instead of Plant.) Magtubo has lived in the Gardens
stat block appears later in this chapter), can usually be found lounging among Magtubo’s roots, planning the Grim Harrow’s next moves. Scarlet Mire Scarlet Mire is a putrid swamp soaked in unspeakable
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
he wants to learn as much about his rival’s machinations as he can. See appendix B for his stat block.
Thessalar
Grand Experiments If the characters poke around the room while speaking with
which tiny insect victims are being sacrificed. Thessalar’s Bargain Thessalar knows about the Infernal Machine components in the temple, and appears to entertain the notion of bargaining with the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, that location isn’t included in the spell’s area. To block one of these imaginary lines, an obstruction must provide total cover, as explained in chapter 9. Cone A cone extends in a direction you choose
cylinder. A cylinder’s point of origin is included in the cylinder’s area of effect. Line A line extends from its point of origin in a straight path up to its length and covers an area defined by its width
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to be alive. Eggs. A heap of oblong insect eggs filled with swirling, psychedelic colors fills the center of the room. These eggs are a manifestation of the dream energy the Drought Elder is stealing
of the Drought Elder’s alien consciousness. It uses the demilich stat block but is an Aberration rather than Undead. It ignores the characters unless they try to harm it or try to enter area D5—either
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
be the only way to ensure that its power can’t be used for evil. Artifact Properties In addition to its defined properties, an Artifact might have other properties that are either beneficial or
percent chance that you attract the attention of a god who sends an avatar to wrest the Artifact from you. The avatar has the same alignment as its creator and uses the Empyrean stat block. Once it
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
additional direction for roleplaying these individuals.
Several other named guild members are highlighted in sidebars.
Soldier Soldiers are found in many of Ravnica’s guilds. The soldier stat block
.
Azorius NPCs
Role Appropriate Stat Block
Arrester Knight or veteran
Azorius soldier Soldier*
Hussar (cavalry) Soldier* mounted on a warhorse or a griffon
Magical
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, gleaming sword (use the flying sword stat block in the Monster Manual) appears within 60 feet of an aberration, a fiend, or an undead, which becomes the sword’s target. The sword deals radiant damage
intricate, abstruse patterns nearby. 19–27 Local plants and animals share a malevolent intelligence. Roll a d6. On a 1–2, an insect plague spell is centered on one random creature in the region. On a 3–4
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
are set like oversized stepping stones.
Demonic Faces. The mouths of these relief carvings are the source of the magical breeze. Insect Floor. The floor is 2 feet below the level of the doors and
filled completely with dead insects along with occasional bones, making it difficult terrain. Pit Traps. Scattered through the room, hidden beneath the blanket of insect bodies, are several pit traps
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by the extent to
Spells Warlock Level Spells
3 Burning Hands, Command, Scorching Ray, Suggestion
5 Fireball, Stinking Cloud
7 Fire Shield, Wall of Fire
9 Geas, Insect Plague
Level 6
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
inset with glowing crystal bands run along the north side of this room. Between the columns stand two still, insect-like constructs. Sporadically, lightning arcs between a column and one of the
. Belephaion, who’s secretly a blue dragon, is currently in his priest form. He uses the young blue dragon stat block with the following action: Alter Shape. Belephaion magically transforms into an eagle or a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and light equivalent to that of a campfire and can’t be extinguished. E4. Sarcophagus and Crystal Pillars Atop the eastern berm, a granite sarcophagus rests in a half-circle defined by five crystal
lair among these creatures as well when it’s not out terrorizing Ten-Towners. If the characters didn’t wait outside to encounter the awakened white moose (see the stat block), it fights them here
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
everything inside and outside it, causing the area to appear empty from the outside. From the inside, the mirrors block the eyes of Savras, preventing Valin from looking within. The magic mirrors that
gladiator and turned her into a canopic golem (see the accompanying stat block). Valin controls Okuzor and uses her to interact with the characters. The oracle speaks through the golem, greeting the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
glow with a faint blue light. Pale, dog-sized insects chitter among the fungus.
Three ghost-white cave crickets (use the giant frog stat block) nibble at the glowing mushrooms in this cave, which
snake stat block. They use their reach to bite at prey from the safety of their burrows. Cave morays inside their burrows have three-quarters cover. A creature within 5 feet of a burrow can pull a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
crickets (use the giant frog stat block) nibble at the glowing mushrooms in this cave, which radiate dim light. The crickets are indifferent toward the characters. If the characters disturb the crickets
tunnels in the rock. The cave morays use the giant poisonous snake stat block. They use their reach to bite at prey from the safety of their burrows. Cave morays inside their burrows have three
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
defined by the prominent leaders, innovators, and tyrants of the day. These people change the world and etch their signatures indelibly on the pages of history. When they rise to power, they shape the
ideas. Extinction or Depletion d8 Lost Resource 1 A kind of animal (insect, bird, fish, livestock) 2 Habitable land 3 Magic or magic-users (all magic, or specific kinds or schools of magic) 4 A
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
between its first and second attacks when it uses Multiattack? A readied action occurs immediately after its trigger. If you defined the trigger as an attack, your action happens after that attack. How do I
action—rather than Multiattack or another action in the creature’s stat block—when it uses that rule. A monster, such as a roper, that has a special grappling attack doesn’t follow that rule when
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
specks of lilac and orange and purple. It holds a huge stone altar block of dull, porous-looking, somewhat rust-colored black mineral. To either side of the altar are large bronze braziers whose corroded
between the divans has a glyph of warding on the inside of the lid, so if anyone other than Eclavdra opens it, the glyph casts insect plague (spell save DC 14). The container holds three spell scrolls






