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Returning 35 results for 'defined mental armor'.
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Classes
Player’s Handbook
’s Tools or Musical Instrument
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 5 Dagger;Daggers, Artisan’s Tools or Musical Instrument chosen for the tool
proficiency above, Explorer's Pack, and 11 GP; or (B) 50 GP
Monks use rigorous combat training and mental discipline to align themselves with the multiverse and focus their internal reservoirs of
Classes
Player’s Handbook
, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) 2 Dagger;Daggers, Staff
;Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar's Pack, and 5 GP; or (B) 55 GP
Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (1/Day). If the dragonborn fails a saving throw, it can choose to succeed instead.
Mental Defense. While the dragonborn is wearing no armor, its AC includes its Intelligence
Monsters
Fizban's Treasury of Dragons
to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that
protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of
Juiblex
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
damage. Unless the target avoids taking any of this damage, any metal armor worn by the target takes a permanent −1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes
must possess as many material goods as I can.”
81–00
“My personality is irrelevant. I am defined by what I consume.”
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
Monsters
Fizban's Treasury of Dragons
; favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s
call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try
Monsters
Fizban's Treasury of Dragons
or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military
history and tactics, and magic items that protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear
Monsters
Fizban's Treasury of Dragons
surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental
significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Trait Descriptions The following traits define your character, establishing who they were at birth and who they’ve become since then. Though your character’s capabilities are largely defined by your
choice of class, these traits provide the tools to tailor your character’s other physical, mental, and magical potential.
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power. Sworn and Beholden A warlock is defined by a pact with an otherworldly being. Sometimes the
are comfortable in light armor and know how to use simple weapons. Delvers into Secrets Warlocks are driven by an insatiable need for knowledge and power, which compels them into their pacts and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
telekinetic thrust strong enough to knock enemies to the ground. Goblin Psi Brawler Small Aberration (Goblinoid), Any Alignment
Armor Class 15 (studded leather armor)
Hit Points 31 (7d6 + 7)
Speed
darkvision 60 ft., passive Perception 12
Languages Common, Goblin, telepathy 30 ft.
Challenge 2 (450 XP) Proficiency Bonus +2
Mental Burst. When the goblin dies, its pent-up mental energy explodes in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
telekinetic thrust strong enough to knock enemies to the ground. Goblin Psi Brawler Small Aberration (Goblinoid), Any Alignment
Armor Class 15 (studded leather armor)
Hit Points 31 (7d6 + 7)
Speed
darkvision 60 ft., passive Perception 12
Languages Common, Goblin, telepathy 30 ft.
Challenge 2 (450 XP) Proficiency Bonus +2
Mental Burst. When the goblin dies, its pent-up mental energy explodes in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Martial Hoards Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental intrusion. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
psi commanders wield blades of pure psychic energy. They can throw barriers of mental force while toppling foes with a single, mind-splitting burst. Goblin Psi Commander Small Aberration (Goblinoid
), Any Alignment
Armor Class 16 (studded leather armor)
Hit Points 58 (13d6 + 13)
Speed 30 ft.
STR
12 (+1)
DEX
19 (+4)
CON
13 (+1)
INT
17 (+3)
WIS
15 (+2)
CHA
10 (+0
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Martial Hoards Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental intrusion. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
psi commanders wield blades of pure psychic energy. They can throw barriers of mental force while toppling foes with a single, mind-splitting burst. Goblin Psi Commander Small Aberration (Goblinoid
), Any Alignment
Armor Class 16 (studded leather armor)
Hit Points 58 (13d6 + 13)
Speed 30 ft.
STR
12 (+1)
DEX
19 (+4)
CON
13 (+1)
INT
17 (+3)
WIS
15 (+2)
CHA
10 (+0
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, have more powerful effects when cast at a higher level, as detailed in a spell's description. CASTING IN ARMOR
Because of the mental focus and precise gestures required for spellcasting, you must
be proficient with the armor you are wearing to cast a spell. You are otherwise too distracted and physically hampered by your armor for spellcasting.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, have more powerful effects when cast at a higher level, as detailed in a spell's description. CASTING IN ARMOR
Because of the mental focus and precise gestures required for spellcasting, you must
be proficient with the armor you are wearing to cast a spell. You are otherwise too distracted and physically hampered by your armor for spellcasting.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sworn and Beholden A warlock is defined by a pact with an otherworldly being. Sometimes the relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve
, warlocks supplement their magic with some facility at hand-to-hand combat. They are comfortable in light armor and know how to use simple weapons.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(see “Equipment”) Armor Training None Starting Equipment Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the tool proficiency above, Explorer’s Pack, and 11 GP; or
(B) 50 GP Monks use rigorous combat training and mental discipline to align themselves with the multiverse and focus their internal reservoirs of power. Different Monks conceptualize this power in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sworn and Beholden A warlock is defined by a pact with an otherworldly being. Sometimes the relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve
, warlocks supplement their magic with some facility at hand-to-hand combat. They are comfortable in light armor and know how to use simple weapons.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(see “Equipment”) Armor Training None Starting Equipment Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the tool proficiency above, Explorer’s Pack, and 11 GP; or
(B) 50 GP Monks use rigorous combat training and mental discipline to align themselves with the multiverse and focus their internal reservoirs of power. Different Monks conceptualize this power in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Choose one type of Artisan’s Tools or Musical Instrument (see chapter 6) Armor Training None Starting Equipment Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the
tool proficiency above, Explorer’s Pack, and 11 GP; or (B) 50 GP Monks use rigorous combat training and mental discipline to align themselves with the multiverse and focus their internal reservoirs of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Choose one type of Artisan’s Tools or Musical Instrument (see chapter 6) Armor Training None Starting Equipment Choose A or B: (A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the
tool proficiency above, Explorer’s Pack, and 11 GP; or (B) 50 GP Monks use rigorous combat training and mental discipline to align themselves with the multiverse and focus their internal reservoirs of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sworn and Beholden A warlock is defined by a pact with an otherworldly being. Sometimes the relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve
, warlocks supplement their magic with some facility at hand-to-hand combat. They are comfortable in light armor and know how to use simple weapons.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sworn and Beholden A warlock is defined by a pact with an otherworldly being. Sometimes the relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve
, warlocks supplement their magic with some facility at hand-to-hand combat. They are comfortable in light armor and know how to use simple weapons.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your concentration is broken, the spell fails, but you don't expend a spell slot. If you want to try casting the spell again, you must start over. CASTING IN ARMOR
Because of the mental focus and
precise gestures required for spellcasting, you must be proficient with the armor you are wearing to cast a spell. You are otherwise too distracted and physically hampered by your armor for spellcasting.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Kraul Warrior Kraul society is organized into well-defined roles and castes. The vast majority of the kraul occupy various tiers of soldiery, from commanders and elite troops down to the lowliest
kraul warriors serve the guild as scouts and shock troops.
Kraul Warrior
Medium humanoid (kraul), neutral evil
Armor Class 18 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft., climb 30 ft
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Neogi Hatchling Neogi Hatchling
Tiny Aberration, Typically Lawful Evil
Armor Class 11
Hit Points 7 (3d4)
Speed 20 ft., climb 20 ft.
STR
3 (−4)
DEX
13 (+1)
CON
10
(+0)
INT
6 (−2)
WIS
10 (+0)
CHA
9 (−1)
Senses darkvision 60 ft., passive Perception 10
Languages —
Challenge 1/8 (25 XP) Proficiency Bonus +2
Mental Fortitude. The
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Neogi Hatchling Neogi Hatchling
Tiny Aberration, Typically Lawful Evil
Armor Class 11
Hit Points 7 (3d4)
Speed 20 ft., climb 20 ft.
STR
3 (−4)
DEX
13 (+1)
CON
10
(+0)
INT
6 (−2)
WIS
10 (+0)
CHA
9 (−1)
Senses darkvision 60 ft., passive Perception 10
Languages —
Challenge 1/8 (25 XP) Proficiency Bonus +2
Mental Fortitude. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your concentration is broken, the spell fails, but you don't expend a spell slot. If you want to try casting the spell again, you must start over. CASTING IN ARMOR
Because of the mental focus and
precise gestures required for spellcasting, you must be proficient with the armor you are wearing to cast a spell. You are otherwise too distracted and physically hampered by your armor for spellcasting.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Sardior’s breath. Dragonborn of Sardior
Medium Humanoid, Typically Neutral
Armor Class 17 (Mental Defense)
Hit Points 75 (10d8 + 30)
Speed 30 ft., fly 30 ft. (hover)
STR
14 (+2)
DEX
dragonborn fails a saving throw, it can choose to succeed instead.
Mental Defense. While the dragonborn is wearing no armor, its AC includes its Intelligence modifier.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Sardior’s breath. Dragonborn of Sardior
Medium Humanoid, Typically Neutral
Armor Class 17 (Mental Defense)
Hit Points 75 (10d8 + 30)
Speed 30 ft., fly 30 ft. (hover)
STR
14 (+2)
DEX
dragonborn fails a saving throw, it can choose to succeed instead.
Mental Defense. While the dragonborn is wearing no armor, its AC includes its Intelligence modifier.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Kraul Warrior Kraul society is organized into well-defined roles and castes. The vast majority of the kraul occupy various tiers of soldiery, from commanders and elite troops down to the lowliest
kraul warriors serve the guild as scouts and shock troops.
Kraul Warrior
Medium humanoid (kraul), neutral evil
Armor Class 18 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft., climb 30 ft
classes
Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
background. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for your spellbook: burning hands, charm person, feather fall, mage armor, magic