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                        Returning 18 results for 'deflect insight are bards'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     in your faction (though you can choose to do so), and it might enhance your status in the faction.
 
Skill Proficiencies: Insight and one Intelligence, Wisdom, or Charisma skill of your
                                                
                                            
                                                
                                                     knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    
 12 (+1)
 WIS
 14 (+2)
 CHA
 9 (â1)
 
 Skills Insight +4
 Senses passive Perception 12
 Languages Common
 Challenge 1/2 (100 XP) Proficiency Bonus +2
 Unarmored Defense. While the tower
                                                
                                            
                                                
                                                     damage.
 Reactions
 Deflect Missile. In response to being hit by a ranged weapon attack, the tower hand deflects the missile. The damage it takes from the attack is reduced by 7 (1d10 + 2).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    
 11 (+0)
 DEX
 17 (+3)
 CON
 13 (+1)
 INT
 11 (+0)
 WIS
 16 (+3)
 CHA
 10 (+0)
 
 Skills Acrobatics +5, Insight +5, Stealth +5
 Senses passive Perception 13
 Languages any one language
                                                
                                            
                                                
                                                    /60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
 Reactions
 Deflect Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Points 60 (11d8 + 11)
 Speed 40 ft.
   STR
 11(+0)
 
  DEX
 17(+3)
 
  CON
 13(+1)
 
  INT
 11(+0)
 
  WIS
 16(+3)
 
  CHA
 10(+0)
Skills Acrobatics +5, Insight +5, Stealth +5
 Senses
                                                
                                            
                                                
                                                    .  Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
 Reactions
 Deflect Missile. In response to being hit by a ranged weapon attack, the adept
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ) 
  WIS
  16 (+3) 
  CHA
  10 (+0)
Skills Acrobatics +5, Insight +5, Stealth +5
 Senses passive Perception 13
 Languages any one language (usually Common)
 Challenge 3 (700 XP) Proficiency
                                                
                                            
                                                
                                                     be pushed up to 10 feet directly away from the adept.
 Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
 Reactions
 Deflect Missile. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    College of Whispers  Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
                                                
                                            
                                                
                                                     songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     comes in. A high Intelligence benefits this character, as does proficiency in skills such as Insight and Investigation. Masterminds often come from backgrounds such as acolyte, noble, or sage, that
                                                
                                            
                                                
                                                     give them a broad range of knowledge to support their schemes. Bards, rogues, and wizards are often drawn to this role. Safecracker. The âbreakingâ part of âbreaking and enteringâ is the Safecrackerâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
                                                
                                            
                                                
                                                    ) Wondrous item Yes Ioun stone (agility) Wondrous item Yes Ioun stone (fortitude) Wondrous item Yes Ioun stone (insight) Wondrous item Yes Ioun stone (intellect) Wondrous item Yes Ioun stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     (+4) 
 
  DEX 
  14 (+2) 
 
  CON 
  15 (+2) 
 
  INT 
  16 (+3) 
 
  WIS 
  14 (+2) 
 
  CHA 
  11 (+0)
Saving Throws Str +7, Con +5
 Skills Athletics +7, Insight +6, Intimidation
                                                
                                            
                                                
                                                     Escape. Jade Tigress takes the Disengage or Hide action.
 Reactions
 Deflect Missile. In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     connection to the divine. This character might be the driving force behind the groupâs quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
                                                
                                            
                                                
                                                     Persuasion (or sometimes Intimidation) and Religion can be useful for this character. Many clerics fill this role, but devout bards can also be effective Teachers. Some Teachers bring skills from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    
 Inscrutable. No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage
                                                
                                            
                                                
                                                    . Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.
 Legendary Resistance (3/Day, or 4/Day in Lair). If the sphinx fails a saving throw, it can choose to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    
 Challenge 11 (7,200 XP)
 Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to
                                                
                                            
                                                
                                                     surprised.
 Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     be with. Stories of Hanaliâs romantic adventures among elves and other mortals are perennial favorites when sung by elf bards and poets. In Arvandor, Hanali maintains a hidden pool called Evergold
                                                
                                            
                                                
                                                     least a century. More than a few elves claim to have experienced this benefit, and the truth of it is attested by many bards â sometimes in all earnestness, sometimes with a knowing wink. Priests of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     are then highlighted in a new color of the characterâs choice. Playing the Game. After every 10 minutes of playing, a character can make a DC 18 Dexterity (Sleight of Hand) or Wisdom (Insight) check
                                                
                                            
                                                
                                                    ). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     sought-after courtesans meet their patrons in the Hissing Stonesâ steamy private rooms, trusting to Merilynâs silence and the houseâs reputation for business meetings to deflect the suspicion of jealous
                                                
                                            
                                                
                                                    , regularly renting out and conducting meetings in its vast central pool. Insight Park Forty years ago, an lawful neutral shield dwarf druid named Torimesh arrived home in the city after decades of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     houseâs reputation for business meetings to deflect the suspicion of jealous spouses or gossipy wags. Unlike Merilyn, the Revelerâs Union â the city-spanning crew of night-workers â isnât averse to selling
                                                
                                            
                                                
                                                     joining the Union, the crew uses the location as its de facto headquarters, regularly renting out and conducting meetings in its vast central pool. Insight Park Forty years ago, an lawful neutral shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    )
 
  WIS
  17 (+3)
 
  CHA
  21 (+5)
Saving Throws Dex +7, Con +15, Wis +10, Cha +12
 Skills Insight +10, Perception +17, Stealth +7
 Damage Immunities lightning
 Senses blindsight 60 ft
                                                
                                            
                                                
                                                    )
 
  DEX
  10 (+0)
 
  CON
  23 (+6)
 
  INT
  16 (+3)
 
  WIS
  15 (+2)
 
  CHA
  19 (+4)
Saving Throws Dex +5, Con +11, Wis +7, Cha +9
 Skills Insight +7, Perception +12, Stealth +5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     an avalanche as it attacks. Overlords and Minions. Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins
                                                
                                            
                                                
                                                    )
 
  CON
  25 (+7)
 
  INT
  20 (+5)
 
  WIS
  17 (+3)
 
  CHA
  19 (+4)
Saving Throws Dex +8, Con +14, Wis +10, Cha +11
 Skills Deception +11, Insight +10, Perception +17, Persuasion +11
                                                
                                            
                                        






