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                        Returning 17 results for 'deflect instead are being'.
                    
                
                        
                            
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                                        defeat instead are being
                                    
                                
                                    
                                        detect instead are being
                                    
                                
                                    
                                        deflect intend are being
                                    
                                
                                    
                                        defeat intend are being
                                    
                                
                                    
                                        detect intend are being
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    ","rollDamageType":"slashing"} slashing damage or, if the target is a creature, Steel Crane can grapple the target instead (escape DC 15). Steel Crane can’t make attacks with the whip while using
                                                
                                            
                                                
                                                     missile. The damage he takes from the attack is reduced by 1d10 + 10;{"diceNotation":"1d10+10","rollType":"roll","rollAction":"Deflect Missile"}. If the damage is reduced to 0, Steel Crane catches
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can't use this trait if he's incapacitated.
Magic
                                                
                                            
                                                
                                                    ","rollAction":"Deflect Missile"}. If the damage is reduced to 0, Hlam catches the missile if it's small enough to hold in one hand and he has a hand free.
Slow Fall. Hlam reduces the bludgeoning damage he takes
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She
                                                
                                            
                                                
                                                     damage she takes from the attack is reduced by 1d10 + 9;{"diceNotation":"1d10+9","rollType":"roll","rollAction":"Deflect Missiles"}. If the damage is reduced to 0, she catches the missile if it's small
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Legendary Resistance (2/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak
                                                
                                            
                                                
                                                     the missile. The damage he takes from the attack is reduced by 1d10 + 12;{"diceNotation":"1d10+12","rollType":"roll","rollAction":"Deflect Missile"}. If the damage is reduced to 0, Bak Mei catches the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Bonus Class Features Martial Arts Focus Points Unarmored Movement   1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
                                                
                                            
                                                
                                                    . 12 +4 Ability Score Improvement 1d10 12 +20 ft. 13 +5 Deflect Energy 1d10 13 +20 ft. 14 +5 Disciplined Survivor 1d10 14 +25 ft. 15 +5 Perfect Focus 1d10 15 +25 ft. 16 +5 Ability Score Improvement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Bonus Class Features Martial Arts Focus Points Unarmored Movement   1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
                                                
                                            
                                                
                                                    . 12 +4 Ability Score Improvement 1d10 12 +20 ft. 13 +5 Deflect Energy 1d10 13 +20 ft. 14 +5 Disciplined Survivor 1d10 14 +25 ft. 15 +5 Perfect Focus 1d10 15 +25 ft. 16 +5 Ability Score Improvement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     weapons. When you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls. Steel Defender By 3rd level, your tinkering
                                                
                                            
                                                
                                                     5 feet of it.
 Reaction
 Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls. Steel Defender 3rd-level Battle Smith feature Your tinkering has
                                                
                                            
                                                
                                                     feet of it.
 Reaction
 Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    : +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage or, if the target is a creature, Steel Crane can grapple the target instead (escape DC 15). Steel Crane can’t make attacks with the
                                                
                                            
                                                
                                                     + 4 hit points, and all levels of exhaustion end on him.
 Reactions
 Deflect Missile. In response to being hit by a ranged weapon attack, Steel Crane deflects the missile. The damage he takes from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     creature that is of a size larger than hers.
 Evasion. If Rosie is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she
                                                
                                            
                                                
                                                     hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Rosie’s unarmed strikes are magical.
 Reactions
 Deflect Missiles. In response to being hit by a ranged weapon attack, Rosie deflects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , sending
 Evasion. If Hlam is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and
                                                
                                            
                                                
                                                    ) necrotic damage.
 Wholeness of Body (Recharges after a Long Rest). Hlam regains 60 hit points.
 Reactions
 Deflect Missile. In response to being hit by a ranged weapon attack, Hlam deflects the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    /Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
 Special Equipment. Bak Mei carries a staff of striking with 10 charges.
 Unarmored Defense. While Bak Mei is wearing no armor
                                                
                                            
                                                
                                                     hit points, and all levels of exhaustion end on him.
 Bonus Actions
 Nimble Escape. Bak Mei takes the Disengage or Hide action.
 Reactions
 Deflect Missile. In response to being hit by a ranged
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you choose the Grapple or Shove option of your Unarmed
                                                
                                            
                                                
                                                     Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC. Level 1: Unarmored Defense While you aren’t wearing armor or wielding a Shield, your base Armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    .
 Legendary Resistance (3/Day, or 4/Day in Lair). If the sphinx fails a saving throw, it can choose to succeed instead.
 Actions
 Multiattack. The sphinx makes three Claw attacks.
 Claw. Melee Attack
                                                
                                            
                                                
                                                     succeed instead.
 Actions
 Multiattack. The sphinx makes two Claw attacks and uses Roar.
 Claw. Melee Attack Roll: +12, reach 5 ft. Hit: 20 (4d6 + 6) Slashing damage.
 Roar (3/Day). The sphinx
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
                                                
                                            
                                                
                                                     security. Only the most vetted of humanoid guards are allowed in the Counting House’s depths. Instead, stone golems patrol the twisting lower corridors, while water elementals circle the outside in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
                                                
                                            
                                                
                                                     to lesser security. Only the most vetted of humanoid guards are allowed in the Counting House’s depths. Instead, stone golems patrol the twisting lower corridors, while water elementals circle the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    ).
 Actions
 Multiattack. The hurricane makes two melee attacks.
 Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
 Reactions
 Deflect
                                                
                                            
                                                
                                                    .
 Legendary Resistance (2/Day). If Aerisi fails a saving throw, she can choose to succeed instead.
 Spellcasting. Aerisi is an 12th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC
                                                
                                            
                                        






