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                        Returning 14 results for 'deflect interact are bard'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
 Range: Sight
 Components: V, S
 Duration: 10 days
 You make terrain in an area up to 1 mile square look, sound
                                                
                                            
                                                
                                                     illusion to the terrainâs true form; however, all other elements of the illusion remain, so while the creature is aware of the illusionâs presence, the creature can still physically interact with the illusion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Etherealness Level 7 Conjuration (Bard, Cleric, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: Self
 Components: V, S
 Duration: Up to 8 hours
 You step into the border regions of the
                                                
                                            
                                                
                                                     only by creatures, objects, and effects on that plane. Creatures that arenât on the Ethereal Plane canât perceive or interact with you unless a feature gives them the ability to do so. When the spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
 Range: Sight
 Components: V, S
 Duration: 10 days
 You make terrain in an area up to 1 mile square look, sound
                                                
                                            
                                                
                                                     illusion to the terrainâs true form; however, all other elements of the illusion remain, so while the creature is aware of the illusionâs presence, the creature can still physically interact with the illusion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Unseen Servant Level 1 Conjuration (Bard, Warlock, Wizard) Casting Time: Action or Ritual
 Range: 60 feet
 Components: V, S, M (a bit of string and of wood)
 Duration: 1 hour
 This spell creates
                                                
                                            
                                                
                                                     move up to 15 feet and interact with an object. The servant can perform simple tasks that a human could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Unseen Servant Level 1 Conjuration (Bard, Warlock, Wizard) Casting Time: Action or Ritual
 Range: 60 feet
 Components: V, S, M (a bit of string and of wood)
 Duration: 1 hour
 This spell creates
                                                
                                            
                                                
                                                     move up to 15 feet and interact with an object. The servant can perform simple tasks that a human could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Etherealness Level 7 Conjuration (Bard, Cleric, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: Self
 Components: V, S
 Duration: Up to 8 hours
 You step into the border regions of the
                                                
                                            
                                                
                                                     only by creatures, objects, and effects on that plane. Creatures that arenât on the Ethereal Plane canât perceive or interact with you unless a feature gives them the ability to do so. When the spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Intervention. If the characters havenât found a way to Prismeer by the end of the evening, Ellywick Tumblestrum (see âFeasting Orchardâ earlier in the chapter) comes to their aid. The gnome bard appears
                                                
                                            
                                                
                                                     reverence, addressing the character as âYour Majestyâ or âYour Highness.â The characters donât become aware of these benefits until they arrive in Prismeer and interact with its inhabitants.  The Feywild awaits!
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     of the room in which the painting hangs. Characters inside the extradimensional space are visible as part of the painting itself as they interact with the extradimensional spaceâs contents. In
                                                
                                            
                                                
                                                     is cold and fresh. A hostile roc takes up much of the room and attacks intruders on sight. Itâs sustained by magic and is too big to leave the room. If killed, the roc is not replaced.  The Bard and the Beholder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     ignored as he attacks them. Garret Levistusson CN male tiefling bard/rogue The Cartophileâs first choice to join the charactersâ expedition, Garret is an untrustworthy bon vivant and magpie. His mapmaking
                                                
                                            
                                                
                                                     provides advantage to any charactersâ ability checks made to interact with the monasteryâs Grand Master. Secret Agendas. Steal the highest-valued object from the party without getting caught; convince
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
                                                
                                            
                                                
                                                     provide what aid they can and might even put themselves in harmâs way for the characters if a friendship is established.  Welcoming Island Leader   d6 Leader   1 Bard (see appendix C) 2 Druid 3 Guardian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     have an action readied, you can make an opportunity attack, which causes you to stop readying. Can a bonus action be used as an action or vice versa? For example, can a bard use a bonus action to grant
                                                
                                            
                                                
                                                     a Bardic Inspiration die and an action to cast healing word? No. Actions and bonus actions arenât interchangeable. In the example, the bard could use Bardic Inspiration or healing word on a turn, not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    ).
 Actions
 Multiattack. The hurricane makes two melee attacks.
 Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
 Reactions
 Deflect
                                                
                                            
                                                
                                                    .
 Spellcasting. Windharrow is an 8th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Windharrow knows the following bard spells:
 Cantrips
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following bard spells prepared:
 Cantrips (at will): blade ward, vicious mockery
 1st level (4 slots
                                                
                                            
                                                
                                                    ) piercing damage.
 Reactions
 Deflect Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     areaâs prisoners. Cell Occupants  Cell Prisoners   A A male half-ogre named Groz, a minotaur named Umpok, and a female orog named Charworl B Kidnapped Waterdavians: Xia Shung (NG female Shou human bard
                                                
                                            
                                                
                                                     with Nihiloor, the mind flayer interrupts as they interact with Zaibon, entering from area X26 with an intellect devourer in its hands. If Zaibon is free of the chair, he tries to get as far away from
                                                
                                            
                                        






