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                        Returning 35 results for 'deflect invention are bonus'.
                    
                
                        
                            
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                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     gains a +2 bonus to its AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical.Some adult cloud giants have the magical ability to create barriers
                                                
                                            
                                                
                                                     of gale-force wind around themselves that can deflect incoming missiles. Others like to fling enemies through the air.
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     barrier of magical force around itself that lasts until the start of its next turn. This barrier gives the braxat a +5 bonus to AC, including against the triggering attack, and prevents magic missile
                                                
                                            
                                                
                                                     natural armor, and it can amplify this magical energy to create shields of rippling force that deflect incoming attacks and absorb magic missile spells.Acid, Psychic
                                                
                                            
                                        
                                                     Spells
                                                    Forgotten Realms: Heroes of Faerûn
                                                    
                                                
                                            
                                                     Bonus Action on later turns, you can unleash a shining bolt from the mote, targeting one creature within 120 feet of yourself. Make a ranged spell attack. On a hit, the target takes Force or Radiant
                                                
                                            
                                                
                                                     of level 7 or lower that targeted only you and didn't create an area of effect, you can take a Reaction to deflect that spell back at the spell's caster; the caster makes a saving throw against that spell using that caster's own spell save DC.
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     can't use this trait if she's incapacitated.
Shadow Step. When Rosie is in dim light or darkness, she can use a bonus action to teleport 60 feet to an unoccupied space she can see that is also in dim
                                                
                                            
                                                
                                                     damage she takes from the attack is reduced by 1d10 + 9;{"diceNotation":"1d10+9","rollType":"roll","rollAction":"Deflect Missiles"}. If the damage is reduced to 0, she catches the missile if it's small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Bonus Class Features Martial Arts Focus Points Unarmored Movement   1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
                                                
                                            
                                                
                                                    . 12 +4 Ability Score Improvement 1d10 12 +20 ft. 13 +5 Deflect Energy 1d10 13 +20 ft. 14 +5 Disciplined Survivor 1d10 14 +25 ft. 15 +5 Perfect Focus 1d10 15 +25 ft. 16 +5 Ability Score Improvement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Bonus Class Features Martial Arts Focus Points Unarmored Movement   1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
                                                
                                            
                                                
                                                    . 12 +4 Ability Score Improvement 1d10 12 +20 ft. 13 +5 Deflect Energy 1d10 13 +20 ft. 14 +5 Disciplined Survivor 1d10 14 +25 ft. 15 +5 Perfect Focus 1d10 15 +25 ft. 16 +5 Ability Score Improvement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Cloud Giants Some adult cloud giants have the magical ability to create barriers of gale-force wind around themselves that can deflect incoming missiles. Others like to fling enemies through the air
                                                
                                            
                                                
                                                     bonus to its AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 Proficiency
Bonus
 Martial
Arts
 Ki
Points
 Unarmored
Movement
 Features
   1st
 +2
 1d4
 —
 —
 Unarmored Defense, Martial Arts
 2nd
 +2
 1d4
 2
 +10 ft.
 Ki, Unarmored Movement
                                                
                                            
                                                
                                                    
 3rd
 +2
 1d4
 3
 +10 ft.
 Monastic Tradition, Deflect Missiles
 4th
 +2
 1d4
 4
 +10 ft.
 Ability Score Improvement, Slow Fall
 5th
 +3
 1d6
 5
 +10 ft.
 Extra Attack, Stunning Strike
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    
 12 (+1)
 WIS
 14 (+2)
 CHA
 9 (–1)
 
 Skills Insight +4
 Senses passive Perception 12
 Languages Common
 Challenge 1/2 (100 XP) Proficiency Bonus +2
 Unarmored Defense. While the tower
                                                
                                            
                                                
                                                     damage.
 Reactions
 Deflect Missile. In response to being hit by a ranged weapon attack, the tower hand deflects the missile. The damage it takes from the attack is reduced by 7 (1d10 + 2).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Steel Defender (p. 61) In the first paragraph, the third sentence has been changed to “See this creature’s game statistics in the Steel Defender stat block, which uses your proficiency bonus (PB) in
                                                
                                            
                                                
                                                     reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     the spell save DC for disguise self ? Does the wearer have to be a caster? Use your spellcasting ability modifier to set the DC. If you don’t have a spellcasting ability, use your proficiency bonus to
                                                
                                            
                                                
                                                     protection, for instance, since you can’t attune to more than one copy of an item at a time. Do magic weapons give you a bonus to attack and damage rolls? A magic weapon gives you a bonus to attack rolls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     defender gains a +2 bonus to Armor Class. Whenever your steel defender uses its Deflect Attack, the attacker takes force damage equal to 1d4 + your Intelligence modifier.
                                                
                                            
                                                
                                                     proficiency bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics. In combat, the defender shares your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    , Perception +7
 Senses passive Perception 17
 Languages Common plus one more language
 Challenge 8 (3,900 XP) Proficiency Bonus +3
 Instinctive Reflexes. The conduit has advantage on initiative rolls
                                                
                                            
                                                
                                                    .
 Deflect Attack. In response to being hit by an attack roll, the conduit partially deflects the blow. The damage the conduit takes from the attack is reduced by 1d10.
 Don’t Be There. When the conduit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    : The extra damage and the healing of your Arcane Jolt both increase to 4d6. Your steel defender gains a +2 bonus to Armor Class. Whenever your steel defender uses its Deflect Attack, the attacker takes force damage equal to 1d4 + your Intelligence modifier.
                                                
                                            
                                                
                                                     bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics. In combat, the defender shares your initiative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                    , and it can amplify this magical energy to create shields of rippling force that deflect incoming attacks and absorb magic missile spells. Braxat
 Huge Giant, Typically Neutral
 Armor Class 18
                                                
                                            
                                                
                                                    )
Damage Immunities acid, psychic
 Condition Immunities charmed, frightened
 Senses darkvision 60 ft., passive Perception 11
 Languages Common, Giant
 Challenge 9 (5,000 XP) Proficiency Bonus +4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Gnome Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomes’ secretive nature and their
                                                
                                            
                                                
                                                     always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Gnome ERIC BELISLE  Gnomes are magical folk created by gods of invention, illusions, and life underground. The earliest gnomes were seldom seen by other folk due to the gnomes’ secretive nature and
                                                
                                            
                                                
                                                    . You also always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background.   Level
   Proficiency
Bonus
   Martial
Arts
   Ki
Points
   Unarmored
                                                
                                            
                                                
                                                    
Movement
   Features
    1st
 +2
 1d4
 —
 —
 Unarmored Defense, Martial Arts
 2nd
 +2
 1d4
 2
 +10 ft.
 Ki, Unarmored Movement
 3rd
 +2
 1d4
 3
 +10 ft.
 Monastic Tradition, Deflect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Bonus +2
 Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
 Multiattack. The adept makes three Unarmed Strike attacks or
                                                
                                            
                                                
                                                     be pushed up to 10 feet directly away from the adept.
 Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
 Reactions
 Deflect Missile. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     +3, Perception +6
 Damage Resistances poison
 Condition Immunities charmed, frightened
 Senses passive Perception 16
 Languages Common
 Challenge 8 (3,900 XP) Proficiency Bonus +3
 Unarmored
                                                
                                            
                                                
                                                     saving throw or gain 1 level of exhaustion.
 Heal Self (Recharges after a Long Rest). Jade Tigress regains 2d8 + 2 hit points, and all levels of exhaustion end on her.
 Bonus Actions
 Nimble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition
                                                
                                            
                                                
                                                     Martial Melee weapons that have the Light property You gain the following benefits while you are unarmed or wielding only Monk weapons and you aren’t wearing armor or wielding a Shield. Bonus Unarmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     or a gnomish invention). You need to load each bolt into the weapon, and doing so requires a hand. To dig deeper into this point, take a look at the following sentence in the definition of the
                                                
                                            
                                                
                                                    , provided that you have enough ammunition and you have a hand free to load it for each shot. Does Crossbow Expert let you fire a hand crossbow and then fire it again as a bonus action? It does! Take a look at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Maschin-i-Bozorg The kagu-svirfneblin’s most prized invention is the maschin-i-bozorg: a dome-shaped, steam-powered battle construct propelled by a multitude of wheels along its flat underside
                                                
                                            
                                                
                                                    
 Senses darkvision 120 ft., passive Perception 10
 Languages understands Gnomish but can’t speak
 Challenge 8 (3,900 XP) Proficiency Bonus +3
 Overheat. When the maschin-i-bozorg is reduced to 0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will
                                                
                                            
                                                
                                                     gods of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu.  Knowledge Domain Spells   Cleric Level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , Stealth +7
 Damage Resistances poison, psychic
 Senses passive Perception 16
 Languages Common
 Challenge 8 (3,900 XP) Proficiency Bonus +3
 Unarmored Defense. While Steel Crane is wearing no
                                                
                                            
                                                
                                                     + 4 hit points, and all levels of exhaustion end on him.
 Reactions
 Deflect Missile. In response to being hit by a ranged weapon attack, Steel Crane deflects the missile. The damage he takes from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     succeeds on the saving throw, and only half damage if she fails. She can’t use this trait if she’s incapacitated.
 Shadow Step. When Rosie is in dim light or darkness, she can use a bonus action to
                                                
                                            
                                                
                                                     hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Rosie’s unarmed strikes are magical.
 Reactions
 Deflect Missiles. In response to being hit by a ranged weapon attack, Rosie deflects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     machine located in the city of Sigil. It wasn’t always headquartered in the City of Doors, however. On its original home, the plane of Mechanus, the ingenious modron was lauded for its invention—until
                                                
                                            
                                                
                                                    ., darkvision 60 ft., passive Perception 17
 Languages understands Modron and the language of its owner but can’t speak
 Challenge 16 (15,000 XP) Proficiency Bonus +5
 Magic Resistance. The steel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     a calamity and hold a world hostage. 4 Provoke hostilities between immortal armies and sell magic weapons to both sides. 5 Steal an invention and slay all who know of it. 6 Unleash fiendish hordes on
                                                
                                            
                                                
                                                     save DC 17):
 At Will: Alter Self, Clairvoyance, Detect Magic
 1/Day Each: Dimension Door, Fireball (level 5 version), Wall of Fire
 Bonus Actions
 Fiendish Guile (Recharge 4–6). The ultroloth casts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     hit points, and all levels of exhaustion end on him.
 Bonus Actions
 Nimble Escape. Bak Mei takes the Disengage or Hide action.
 Reactions
 Deflect Missile. In response to being hit by a ranged
                                                
                                            
                                                
                                                     poison, thunder
 Condition Immunities charmed, frightened, paralyzed
 Senses passive Perception 13
 Languages Auran, Common
 Challenge 13 (10,000 XP) Proficiency Bonus +5
 Legendary Resistance (2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Armorer Classic artificer logic right here: “What if, when our invention goes explosively wrong, we’re inside it?”
 Tasha
 An artificer who specializes as an Armorer modifies armor to function
                                                
                                            
                                                
                                                     you can retract or deploy the helmet as a bonus action. The armor replaces any missing limbs, functioning identically to a limb it replaces. You can doff or don the armor as an action. The armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                    
 Skills Arcana +6, Investigation +6, Perception +2
 Senses darkvision 60 ft., passive Perception 12
 Languages Common, Gnomish
 Challenge 2 (450 XP) Proficiency Bonus +2
 Always Thinking Ahead
                                                
                                            
                                                
                                                     whim, these masterminds also wield at least one more stable clockwork invention—typically something that affords the mastermind more movement, extends their reach with extra appendages, or both
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     everything any other one is aware of.
 Aasterinian encourages all dragons to think for themselves rather than relying on the ideas or opinions of others. She cherishes learning and invention and
                                                
                                            
                                                
                                                     animates and attacks one creature within 5 feet of it, with a +7 bonus to hit and dealing 10 (3d6) bludgeoning damage on a hit. Blast of Wind. A mighty wind sweeps through the lair in a direction of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     (+2) 
  WIS
  10 (+0) 
  CHA
  8 (−1)
Senses darkvision 60 ft., passive Perception 10
 Languages Common, Draconic
 Challenge 1/4 (50 XP) Proficiency Bonus +2
 Pack Tactics. The kobold
                                                
                                            
                                                
                                                    ., one target. Hit: 4 (1d4 + 2) piercing damage.
 Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
 Weapon Invention. The kobold uses one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    ) Piercing damage plus 7 (2d6) Poison damage.
 Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
 Bonus Actions
 Cunning Action. The
                                                
                                            
                                                
                                                     creature, it has the Prone condition.
 Reactions
 Deflect Missile (Recharge 5–6). Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     bonus action, not both.
 Actions
 Multiattack. The froghemoth makes two attacks with its tentacles. It can also use its tongue or bite.
 Tentacle. Melee Weapon Attack: +10 to hit, reach 20 ft., one
                                                
                                            
                                                
                                                     attack against it as a bonus action.
 
  Galeb Duhr
 Medium elemental, neutral
 Armor Class 16 (natural armor)
 Hit Points 85 (9d8 + 45)
 Speed 15 ft. (30 ft. when rolling, 60 ft. rolling
                                                
                                            
                                        





