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                        Returning 35 results for 'defying insight are beast'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     encounter.
Variant: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm.
A living portent can be a fragment of these beings
                                                
                                            
                                                
                                                     minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Mimicry. The leucrotta can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Stench. Any
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    
Beast
Wraith
3
Broken One
Banshee
4
Darklord
Vampire
5
Donjon
Mummy
6
Executioner
Death knight
7
Ghost
Ghost
8
Horseman
Mummy lord
9
Innocent
Ghost
                                                
                                            
                                                
                                                     find in the Plane of Shadow. She led her people in welcoming strangers, feeding the hungry, and defying the cruel. She and Madam Eva were once friends, until Madam Eva began bargaining with the
                                                
                                            
                                        
                                                     Species
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , and topaz—gleam in these dragonborn’s scaled skin and course through their veins. Theirs are the wonders of the mind, the force of will, the brilliant light of insight, and the resounding
                                                
                                            
                                                
                                                     option presented here tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct
                                                
                                            
                                        
                                                     Backgrounds
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     (such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp worth of
                                                
                                            
                                                
                                                     coins from different worlds and planes
Sigil Faction Affinities
Faction
Skill
Athar
Religion
Bleak Cabal
Insight
Doomguard
Nature
Fated
Intimidation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Constitution Skill Proficiencies Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival Weapon Proficiencies Simple and Martial weapons
                                                
                                            
                                                
                                                    —as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it. Fighters master various weapon techniques, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and
                                                
                                            
                                                
                                                     with weapons and armor. And they are well acquainted with death, both meting it out and defying it. Fighters master various weapon techniques, and a well-equipped Fighter always has the right tool at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Raven Raven
 Tiny beast, unaligned
 Armor Class 12
 Hit Points 1 (1d4 − 1)
 Speed 10 ft., fly 50 ft.
   STR
  2 (−4)
 
  DEX
  14 (+2)
 
  CON
  8 (−1)
 
  INT
  2 (−4)
 
  WIS
  12
                                                
                                            
                                                
                                                     whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
 Actions
 Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Raven Raven
 Tiny beast, unaligned
 Armor Class 12
 Hit Points 1 (1d4 – 1)
 Speed 10 ft., fly 50 ft.
   STR
  2 (–4) 
 
  DEX
  14 (+2) 
 
  CON
  8 (–1) 
 
  INT
  2 (–4) 
 
  WIS
                                                
                                            
                                                
                                                     whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
 Actions
 Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Shifter Shifters are tied to primal spirits, which most of them refer to as the beast within. They are lithe of form and have bestial features: large eyes, flat noses, pointed ears, and light fur
                                                
                                            
                                                
                                                     over much of their bodies. When a shifter fully embraces the beast within by “shifting,” these features become even more pronounced. Shifter
 Medium humanoid (shifter), any alignment
 Armor Class 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    : Servants of Living Stars
 Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm. A living portent can be a fragment of these beings’ will. These
                                                
                                            
                                                
                                                     demise.
 Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
 Zhudun, the Corpse Star. A dead star that whispers of the power to defy death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     ft. in spider form)
   STR
  6 (–2) 
 
  DEX
  17 (+3) 
 
  CON
  13 (+1) 
 
  INT
  11 (+0) 
 
  WIS
  12 (+1) 
 
  CHA
  14 (+2)
Skills Deception +4, Insight +3, Persuasion +4
                                                
                                            
                                                
                                                    
 Senses Darkvision 120 ft., passive Perception 11
 Languages Infernal, Common
 Challenge 1 (200 XP)
 Shapechanger. The imp can use its action to polymorph into the beast form of a rat, a raven, or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     transformation is permanent and can’t be undone except with a wish spell. Because he’s no longer a beast, speak with animals can’t be used to communicate with him. A character who examines the creature and
                                                
                                            
                                                
                                                     here to escape Arcturia’s presence and latches onto the adventurers, hoping they’ll protect him from her wrath. Characters who succeed on a DC 12 Wisdom (Insight) check can glean that the source of his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thieves’ Gallery
                                                    
                                                
                                            
                                                     (+0)
 
 Saving Throws Int +6, Wis +7
 Skills Insight +7, Nature +6, Perception +7, Survival +7
 Damage Resistances fire
 Senses darkvision 60 ft., passive Perception 17
 Languages Common, Druidic
                                                
                                            
                                                
                                                    ) bludgeoning damage.
 Spellcasting. Doric casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
 At will: animal messenger, beast sense, speak with animals
 2/day
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    
 16 (+3)
 
  INT
 10 (+0)
 
  WIS
 18 (+4)
 
  CHA
 14 (+2)
Saving Throws Str +3, Dex +1, Con +4, Int +5, Wis +9, Cha +3
 Skills Animal Handling +8, Insight +8, Medicine +8, Perception +8
                                                
                                            
                                                
                                                     movement
 5th level (2 slots): greater restoration, mass cure wounds
 6th level (1 slot): conjure fey
 Actions
 Change Shape (2/Day). Amble magically polymorphs into a beast with a challenge rating of 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     reading ship captains’ minds, knock for unsealing containers for inspection, clairvoyance for peering into ship holds, dominate beast to pacify nervous animals, and so forth. ZINDAR’S TRAITS
 Ideal. “I
                                                
                                            
                                                
                                                    )
 
  CON
  14 (+2)
 
  INT
  16 (+3)
 
  WIS
  15 (+2)
 
  CHA
  18 (+4)
Saving Throws Con +5, Wis +5
 Skills Arcana +6, History +9, Insight +5, Investigation +9
 Damage Resistances
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                    
 Skills Insight +7, Nature +4, Perception +7
 Damage Immunities poison
 Condition Immunities charmed, paralyzed, poisoned
 Senses darkvision 60 ft., passive Perception 17
 Languages Celestial
                                                
                                            
                                                
                                                     Resistance. The Forest Master has advantage on saving throws against spells and other magical effects.
 Master of Beasts. The Forest Master can comprehend and communicate with any Beast, even if the Beast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     + 3)
 Speed 20 ft., fly 40 ft.
   STR
  6 (−2)
 
  DEX
  17 (+3)
 
  CON
  13 (+1)
 
  INT
  11 (+0)
 
  WIS
  12 (+1)
 
  CHA
  14 (+2)
Skills Deception +4, Insight +3
                                                
                                            
                                                
                                                     darkvision 120 ft., passive Perception 11
 Languages Infernal, Common
 Challenge 1 (200 XP)
 Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     rolls. Beast Whisperer. The creature can communicate with Beasts as if they shared a common language. Death Jinx. When the creature dies, one random creature within 10 feet of the dead creature is
                                                
                                            
                                                
                                                     suppress this light or cause it to return. The light winks out if the creature dies. Mimicry. The creature can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Throws Con +10, Int +6, Cha +7
 Skills Deception +11, Insight +7, Perception +11, Sleight of Hand +9
 Senses passive Perception 21
 Languages Common, Giant
 Challenge 11 (7,200 XP) Proficiency Bonus
                                                
                                            
                                                
                                                    .
 Telekinetic Strike. Ranged Spell Attack: +7 to hit, range 240 ft., one target. Hit: 25 (4d10 + 3) force damage.
 Change Shape. The giant magically transforms to look and feel like a Beast or a Humanoid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    )
 
  INT
 19 (+4)
 
  WIS
 16 (+3)
 
  CHA
 16 (+3)
Saving Throws Con +5, Int +8, Wis +7
 Skills Animal Handling +7, Arcana +8, Insight +7, Medicine +7
 Damage Immunities acid, poison
                                                
                                            
                                                
                                                    , transforming into a random beast or a creature it has seen within the last 24 hours (as chosen by the DM). This effect lasts until the target finishes a long rest.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     (+0)
 
  WIS
 18 (+4)
 
  CHA
 10 (+0)
Saving Throws Int +2, Wis +6
 Skills Athletics +1, Insight +6, Perception +6, Stealth +5, Survival +6
 Senses darkvision 60 ft., passive Perception 16
                                                
                                            
                                                
                                                    , Wisdom, and Charisma scores. Her attacks in beast form are magical. While in beast form, Walnut can use a bonus action to expend one spell slot and regain 1d8 hit points per level of the spell slot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     only surviving creature in the wreck is a cunning displacer beast. 
   4  The characters find a strange but adorable creature trapped within an abandoned alien installation. The being is a lovable
                                                
                                            
                                                
                                                     taken over by an intellect devourer. 
   6  An inventor requests the characters’ insight into a pill-sized device she extracted from her own body. As the characters examine it, the device projects a map
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    )
 
  CON
  18 (+4)
 
  INT
  17 (+3)
 
  WIS
  20 (+5)
 
  CHA
  20 (+5)
Saving Throws Wis +9, Cha +9
 Skills Insight +9, Perception +9
 Damage Resistances radiant; bludgeoning, piercing, and
                                                
                                            
                                                
                                                     points and is freed from any curse, disease, poison, blindness, or deafness.
 Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     out of the maze without his help. Characters can determine that the goblin is sincere in wanting to help with a successful DC 10 Wisdom (Insight) check. Once the goblin has the characters’ attention, it
                                                
                                            
                                                
                                                     (and their answers) are as follows: What beast has the sharpest eye? (Eagle) Threads get pulled through the eye of what? (Needle) What is the eye to the soul? (Window) Whose eye matters to a witch’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     
  Cha  17  +3  +3 
   
 Skills Insight +4, Perception +7, Stealth +3
 Immunities Lightning
 Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 17
 Languages Common, Draconic
 CR 8
                                                
                                            
                                                
                                                    .
     Ability Score Mod Save 
    Str  25  +7  +7 
  Dex  10  +0  +5 
  Con  23  +6  +6 
      Ability Score Mod Save 
    Int  16  +3  +3 
  Wis  15  +2  +7 
  Cha  20  +5  +5 
   
 Skills Insight +7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    )
 
  CON
 16 (+3)
 
  INT
 13 (+1)
 
  WIS
 12 (+1)
 
  CHA
 14 (+2)
Skills Deception +6, Insight +3, Perception +3
 Condition Immunities charmed
 Senses darkvision 60 ft., passive
                                                
                                            
                                                
                                                     three melee attacks.
 Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
 Change Shape. Portentia magically polymorphs into a humanoid or beast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     Flameskull 2 Beast Wraith 3 Broken One Banshee 4 Darklord Vampire 5 Donjon Mummy 6 Executioner Death knight 7 Ghost Ghost 8 Horseman Mummy lord 9 Innocent Ghost 10 Marionette Mummy 11 Mists Wraith 12
                                                
                                            
                                                
                                                     created a community of kindness and resilience—ever rare to find in the Plane of Shadow. She led her people in welcoming strangers, feeding the hungry, and defying the cruel. She and Madam Eva were once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     
   
 Skills Insight +8, Perception +14, Persuasion +13, Stealth +8
 Immunities Fire
 Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 24
 Languages Common, Draconic
 CR 17 (XP 18,000
                                                
                                            
                                                
                                                     21, +13 to hit with spell attacks):
 At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Abyssal, Gnoll
 Challenge 3 (700 XP) Proficiency Bonus +2
 Mimicry. The leucrotta can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations only with a
                                                
                                            
                                                
                                                     successful DC 14 Wisdom (Insight) check.
 Stench. Any creature other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta must succeed on a DC 12 Constitution saving throw or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      15  +2  +7 
  Cha  20  +5  +5 
   
 Skills Insight +7, Perception +12, Stealth +5
 Immunities Lightning
 Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 22
 Languages Common
                                                
                                            
                                                
                                                     Charisma as the spellcasting ability (spell save DC 17, +10 to hit with spell attacks):
 At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
                                                    
                                                
                                            
                                                    
 19 (+4)
 
 Saving Throws Dex +5, Con +6, Wis +8, Cha +8
 Skills Arcana +6, Insight +8, Perception +8
 Damage Immunities poison
 Condition Immunities poisoned
 Senses blindsight 60 ft
                                                
                                            
                                                
                                                    .
 Gift of Speech (1/Day). Coral targets one Beast she can see within 10 feet of herself. The target gains the ability to understand and speak Common or Sylvan (Coral’s choice) for 10 minutes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Mod Save 
    Str  29  +9  +9 
  Dex  10  +0  +7 
  Con  27  +8  +8 
      Ability Score Mod Save 
    Int  18  +4  +4 
  Wis  17  +3  +10 
  Cha  25  +7  +7 
   
 Skills Insight +10
                                                
                                            
                                                
                                                     with spell attacks):
 At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Couatl Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins. Divine Caretakers. Couatls were
                                                
                                            
                                                
                                                     sustenance, even surviving without air, but these creatures can die of disease or the passage of time. A couatl can sense its end up to a century beforehand, but it has no insight into the manner of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     self-serving beast. The soul of Victoro’s eldest son, Osvaldo, is forever lost and can’t be saved. To allay his guilt, Victoro has forged a plan to win back the souls of his young twins, Terenzio and
                                                
                                            
                                                
                                                    )
 
  CON
 14(+2)
 
  INT
 16(+3)
 
  WIS
 17(+3)
 
  CHA
 18(+4)
Saving Throws Con +6, Wis +7
 Skills History +7, Insight +7, Persuasion +8, Religion +7
 Damage Immunities poison
 Condition
                                                
                                            
                                        






