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Returning 24 results for 'degree immune are bard'.
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Monsters
Candlekeep Mysteries
charismatic bard who carries himself with a quiet confidence that doesn't hint at the full extent of his skills or powers. A scar cuts across his handsome face, curving from the top of his left
and eliminate agents of tyranny.
As long as Quill remains in Wisteria Vale, he is immune to all damage and automatically succeeds on all saving throws. This feature is suppressed if Quill wills it (no action required) or while he is within 15 feet of Renekor the beholder.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
facets.
Zuggtmoy’s cultists often follow her unwittingly. Most are fungus-infected to some degree, whether through inhaling her mind-controlling spores or being transformed to the point where
a victim’s brain, turning it into a fanatic servitor. Each victim gains the Spore Kissed trait.
Spore Kissed. This creature is immune to the charmed and frightened conditions. In addition
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dimension Door Level 4 Conjuration (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 500 feet
Components: V
Duration: Instantaneous
You teleport to a location within range. You
upward to the northwest at a 45-degree angle.” You can also teleport one willing creature. The creature must be within 5 feet of you when you teleport, and it teleports to a space within 5 feet of your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dimension Door Level 4 Conjuration (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 500 feet
Components: V
Duration: Instantaneous
You teleport to a location within range. You
upward to the northwest at a 45-degree angle.” You can also teleport one willing creature. The creature must be within 5 feet of you when you teleport, and it teleports to a space within 5 feet of your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic. The college’s members gather in libraries and
its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed. Additional Magical Secrets At 6th level, you learn two spells of your choice from any class. A spell you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic. The college’s members gather in libraries and
its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed. Additional Magical Secrets At 6th level, you learn two spells of your choice from any class. A spell you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Heroism Level 1 Enchantment (Bard, Paladin) Casting Time: Action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 minute
A willing creature you touch is imbued with bravery
. Until the spell ends, the creature is immune to the Frightened condition and gains Temporary Hit Points equal to your spellcasting ability modifier at the start of each of its turns. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Heroism Level 1 Enchantment (Bard, Paladin) Casting Time: Action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 minute
A willing creature you touch is imbued with bravery
. Until the spell ends, the creature is immune to the Frightened condition and gains Temporary Hit Points equal to your spellcasting ability modifier at the start of each of its turns. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Lyre of Building Wondrous item, rare (requires attunement by a bard) While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure
you can see within 300 feet of you takes damage, causing it to be immune to that damage and any further damage of the same type until the start of your next turn. In addition, you can play the lyre
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Antipathy/Sympathy Level 8 Enchantment (Bard, Druid, Wizard) Casting Time: 1 hour
Range: 60 feet
Components: V, S, M (a mix of vinegar and honey)
Duration: 10 days
As you cast the spell
creature that successfully saves against this effect is immune to it for 1 minute, after which it can be affected again.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Antipathy/Sympathy Level 8 Enchantment (Bard, Druid, Wizard) Casting Time: 1 hour
Range: 60 feet
Components: V, S, M (a mix of vinegar and honey)
Duration: 10 days
As you cast the spell
creature that successfully saves against this effect is immune to it for 1 minute, after which it can be affected again.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Guards and Wards Level 6 Abjuration (Bard, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a silver rod worth 10+ GP)
Duration: 24 hours
You create a ward that protects up to
area, makes the speaker immune to its effects. The spell creates the effects below within the warded area. Dispel Magic has no effect on Guards and Wards itself, but each of the following effects can be
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Guards and Wards Level 6 Abjuration (Bard, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a silver rod worth 10+ GP)
Duration: 24 hours
You create a ward that protects up to
area, makes the speaker immune to its effects. The spell creates the effects below within the warded area. Dispel Magic has no effect on Guards and Wards itself, but each of the following effects can be
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
angels are paragons of goodness, wisdom, and mercy. The reality is that angels aren’t immune to the temptations of corruption, and the necessities of political machination can compromise the best of them
? For now, Aurelia has decided to let Nevena have an unprecedented degree of freedom, but if she betrays any hint of corruption, she will quickly be brought back under close scrutiny.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. The item must appear on a surface or in a liquid that can support it. The gp value of the item can’t be more than 20 times your bard level, and the item must be Medium or smaller. The item glimmers
dancing item from this feature, the first one immediately becomes inanimate. Dancing Item
Large or smaller construct
Armor Class 16 (natural armor)
Hit Points 10 + five times your bard level
Speed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Each capsule is tilted at a 45-degree angle, connected to metal floor panels with thick copper wires, and coated in a thin, slimy residue.
Illithids. Four mind flayers carrying dark sheets of metal
immune to psychic damage can’t be killed by this kind of system shock and stabilize automatically inside the simulation.
Leaving Alterdeep. If characters in the simulation try to escape Alterdeep’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
he’s hungry and parched, he also kindly begs them for some food and drink. If the Harpers are mentioned, Quill can barely hide his contempt. As long as Quill remains in Wisteria Vale, he is immune to
is cold and fresh. A hostile roc takes up much of the room and attacks intruders on sight. It’s sustained by magic and is too big to leave the room. If killed, the roc is not replaced. The Bard and the Beholder
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The giant has the following bard spells prepared:
Cantrips (at will): minor illusion
Madness. The giant is immune to confusion spells and similar magic.
On each of its turns, the giant uses all its movement to move toward the nearest creature or whatever else it might perceive as food
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons:
Fire Breath
. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Skulls This chamber sits at the high point of this part of the fire node. Both passages leading into it (from area W2 and area W7) rise toward it at a thirty-degree angle. A bizarre play of multicolored
jets of flame that emerge from the walls at regular intervals light the place.
The furnishings here are made of materials immune to fire. The food on the table is edible and delicious. Treasure The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the crown. If the saving throw succeeds, the creature is immune to this effect of the crown for the next 24 hours. From the moment it is donned, the crown begins to siphon memories from its wearer
Stars!” A character who succeeds on a DC 15 Intelligence (History) check knows this legendary piece of music, as does any bard in the party. If the characters enter the music hall, read: This grand
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following bard spells prepared:
Cantrips (at will): blade ward, vicious mockery
1st level (4 slots
Challenge 11 (7,200 XP)
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
), in the guise of Zardoz Zord (absent if he’s marshalling the Day of Wonders parade; see “Special Events”) Margo Verida, a female Amnian human bard (see appendix B) Khafeyta Murzan, a female Mulhorandi
throw or gain one level of exhaustion. Creatures immune to fire damage automatically succeed on this save.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
attack but explode if they take any damage. The beholder zombie is immune to their Death Burst trait. X4. Tunnel to Skullport This magically lit tunnel extends 300 feet eastward off the map. It ends at
area’s prisoners. Cell Occupants Cell Prisoners A A male half-ogre named Groz, a minotaur named Umpok, and a female orog named Charworl B Kidnapped Waterdavians: Xia Shung (NG female Shou human bard






