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                        Returning 7 results for 'degree integrated are bonus'.
                    
                
                        
                            
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                                        degrees integrated are bonus
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Cover Cover provides a degree of protection to a target behind it. There are three degrees of cover, each of which provides a different benefit to a target: Half Cover (+2 bonus to AC and Dexterity
                                                
                                            
                                                
                                                     saving throws), Three-Quarters Cover (+5 bonus to AC and Dexterity saving throws), and Total Cover (canât be targeted directly). If behind more than one degree of cover, a target benefits only from the most protective degree. See also âPlaying the Gameâ (âCombatâ).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Cover Cover provides a degree of protection to a target behind it. There are three degrees of cover, each of which provides a different benefit to a target: Half Cover (+2 bonus to AC and Dexterity
                                                
                                            
                                                
                                                     saving throws), Three-Quarters Cover (+5 bonus to AC and Dexterity saving throws), and Total Cover (canât be targeted directly). If behind more than one degree of cover, a target benefits only from the most protective degree. See also chapter 1 (âCombatâ).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     target has Three-Quarters Cover.  Cover   Degree Benefit to Target Offered By...   Half +2 bonus to AC and Dexterity saving throws Another creature or an object that covers at least half of the target
                                                
                                            
                                                
                                                     the most protective degree of cover applies; the degrees arenât added together. For example, if a target is behind a creature that gives Half Cover and a tree trunk that gives Three-Quarters Cover, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     target has Three-Quarters Cover.  Cover   Degree Benefit to Target Offered By...   Half +2 bonus to AC and Dexterity saving throws Another creature or an object that covers at least half of the target
                                                
                                            
                                                
                                                     the most protective degree of cover applies; the degrees arenât added together. For example, if a target is behind a creature that gives Half Cover and a tree trunk that gives Three-Quarters Cover, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesnât render you unconscious, and you can see and hear as normal. Integrated
                                                
                                            
                                                
                                                     Protection. Your body has built-in defensive layers, which can be enhanced with armor: You gain a +1 bonus to Armor Class. You can don only armor with which you have proficiency. To don armor, you must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     2d6. Reliable Talent 14th-level Expert feature The sidekick has refined its skills to an exceptional degree. Whenever the sidekick makes an ability check that includes its whole proficiency bonus, it
                                                
                                            
                                                
                                                     Expert   Level Proficiency Bonus Features   1st +2 Bonus Proficiencies, Helpful 2nd +2 Cunning Action 3rd +2 Expertise 4th +2 Ability Score Improvement 5th +3 â 6th +3 Coordinated Strike 7th +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     tradition holds that by emulating dragons, a monk becomes a more integrated part of the world and its magic. By altering their spirit to resonate with draconic might, monks who follow this tradition augment
                                                
                                            
                                                
                                                     this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 2 ki points to use this
                                                
                                            
                                        






