Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 13 results for 'deities immersed are bleak'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        deities immense are black
                                    
                                
                                    
                                        deities immersed are bless
                                    
                                
                                    
                                        deities immersed are break
                                    
                                
                                    
                                        deities immersed are black
                                    
                                
                                    
                                        deities immersed are bleed
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Amphibious. The naiad can breathe air and water.
Invisible in Water. The naiad is invisible while fully immersed in water.
Magic Resistance. The naiad has advantage on saving throws against spells
                                                
                                            
                                                
                                                     interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     ray
Invisible in Fire. The oread is invisible while fully immersed in fire.
Magic Resistance. The oread has advantage on saving throws against spells and other magical effects.Multiattack. The oread
                                                
                                            
                                                
                                                     times of special need, deities tied to facets of nature might employ nymphs as messengers, guardians, or scouts.
Immortal Nature. A nymph doesn't require food, drink, or sleep.
 Fire, Poison
                                                
                                            
                                        
                                                     Backgrounds
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    . Deities are frauds and merely channel the might of a true, higher power.
Bleak Cabal. There is no greater truth to the multiverse. Each being must discover their own meaning.
Doomguard. Nothing lasts
                                                
                                            
                                                
                                                     coins from different worlds and planes
Sigil Faction Affinities
Faction
Skill
Athar
Religion
Bleak Cabal
Insight
Doomguard
Nature
Fated
Intimidation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     supernatural forces. From dismal ruins and bleak hinterlands, they raid vulnerable communities and ambush travelers. Ogres covet food and treasure, and they spitefully destroy art, books, clockwork
                                                
                                            
                                                
                                                     devices, and other delicate or lovingly made things. Occasionally they kidnap victims to eat later or, more rarely, performers who catch their interest.
 Ogres trace their origins to wrathful deities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Planes are best known as the homes of deities. When discussing anything to do with deities, the language used must be highly metaphorical. Their actual homes arenât literally places at all, but
                                                
                                            
                                                
                                                     Windswept Depths of CN, CE The Abyss, the Infinite Layers of CE Carceri, the Tarterian Depths of NE, CE Hades, the Gray Waste of NE Gehenna, the Bleak Eternity of NE, LE The Nine Hells of Baator LE
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     refer to the Outer Planes as divine planes, spiritual planes, or godly planes, for the Outer Planes are best known as the homes of deities. When discussing anything to do with deities, the language used
                                                
                                            
                                                
                                                     Hades, the Gray Waste of NE Gehenna, the Bleak Eternity of NE, LE The Nine Hells (of Baator) LE Acheron, the Infinite Battlefield of LN, LE Mechanus, the Clockwork Nirvana of LN Arcadia, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    : Shattered Temple Aligned Plane: Astral Plane Members: Disillusioned worshipers, skeptics Epithet: Defiers The Athar believe that the gods are impostors. For all their might, the so-called deities are
                                                
                                            
                                                
                                                     might be true deities that oversee everything, but such beings are beyond comprehension. They assert that worshipers of the gods draw their power from unknowable sourcesâfalse gods simply take the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     following philosophies: Athar. Deities are frauds and merely channel the might of a true, higher power. Bleak Cabal. There is no greater truth to the multiverse. Each being must discover their own meaning
                                                
                                            
                                                
                                                     worth of coins from different worlds and planes  Sigil Faction Affinities   Faction Skill   Athar Religion Bleak Cabal Insight Doomguard Nature Fated Intimidation Fraternity of Order History Hands of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     destiny that left behind the trials of life, they could formulate the notions of principles, order, and natural law. Out of those ideas, the third generation of deities was born: sun-crowned Heliod, deep
                                                
                                            
                                                
                                                    -dwelling Thassa, bleak-hearted Erebos, bronze-blooded Purphoros, and keen-eyed Nylea. These gods are known to refer to each other as âbrotherâ and âsister,â though they never speak of parents and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to facets of nature
                                                
                                            
                                                
                                                    ) Proficiency Bonus +2
 Amphibious. The naiad can breathe air and water.
 Invisible in Water. The naiad is invisible while fully immersed in water.
 Magic Resistance. The naiad has advantage on saving throws
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    -aligned deities as ill omens that must be wrangled and pitched into the Pit. Regional Effects The region containing Plague-Mortâs planar gate is influenced by the magic of the Abyss, creating one or more of
                                                
                                            
                                                
                                                     commonly cough up flies or wipe ichor from their dribbling noses. Undead Townsfolk. Dead townsfolk periodically return as skeletons, zombies, and revenants. Noteworthy Sites Plague-Mort is a bleak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    The Seldarine The pantheon of elven deities, called the Seldarine, includes Corellon and the group of primal elves whom he graced with divinity. These gods were the ones who brought word to Corellon
                                                
                                            
                                                
                                                     Seldarine. The Elf Deities table enumerates the members of the Seldarine. For each god, the table notes alignment, province (the godâs main areas of interest and responsibility), suggested domains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     in the upper echelons of Sigil in favor of persecuting petty crimes elsewhere in the ward. As if to balance its corruption, the Ladyâs Ward contains over half of Sigilâs temples. Deities from every
                                                
                                            
                                                
                                                     might and reduce them to diminutive statures. Grudges fester in bleak cells, and fights regularly break out between inmates in mess halls and common areas. Particularly dangerous criminals never leave
                                                
                                            
                                        






