Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 9 results for 'deities inhabited are bigger'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        deities inherited are bitter
                                    
                                
                                    
                                        deities inhabited are bitter
                                    
                                
                                    
                                        deities inherited are bigger
                                    
                                
                                    
                                        deities inhabit are bigger
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the first corpse, appearing in an unoccupied space within 5 feet of the second corpse. Both corpses must be Medium or bigger.
Innate Spellcasting. The lampad's spellcasting ability is Charisma (+6
                                                
                                            
                                                
                                                     of special need, deities tied to facets of nature might employ nymphs as messengers, guardians, or scouts.
Immortal Nature. A nymph doesn't require food, drink, or sleep.
 PoisonNecrotic
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
                                                
                                            
                                                
                                                     times of special need, deities tied to facets of nature might employ nymphs as messengers, guardians, or scouts.
Immortal Nature. A nymph doesn't require food, drink, or sleep.
 Fire, Poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     extravagantly massive and beautiful, and every glade and stream is inhabited by nature spirits that brook no infringement. Travelers must tread lightly. Arborea is home to many elves and elven deities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the area tends toward reserved and polite. Most streets are lined with row houses inhabited by the families of prosperous people of business, investing, and civic service. They are each wealthy enough
                                                
                                            
                                                
                                                     Waterdeep  Deity or Deities Temple Name Location   All deities Holyhands House North Ward All elven deities Temple of the Seldarine Castle Ward Gond House of Inspired Hands Sea Ward Helm Helmâs Hall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     risen to power in the region. This power-hungry religion controls the city of Haven and surrounding settlements in the name of vague, fickle deities who condemn the use of magic. The broad plains of the
                                                
                                            
                                                
                                                     inhabited by kender, scattered human tribes wander the Dairly Plains and coasts bordering the Blood Sea of Istar. Many inhabit ancient Istarian ruins, occasionally forced to grapple with half
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to facets of nature
                                                
                                            
                                                
                                                     corpse. Both corpses must be Medium or bigger.
 Innate Spellcasting. The lampadâs spellcasting ability is Charisma (+6 to hit with spell attacks). It can innately cast the following spells, requiring no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     after the table to determine related details and story hooks.  Island Theme   d6 Theme   1 Alien 2 Cursed 3 Hostile 4 Sanctum 5 Welcoming 6 Wild  Alien Alien islands are inhabited by isolated creatures
                                                
                                            
                                                
                                                    , learning their ways.  Cursed Cursed islands are steeped in dark magic from a ritual cast by necromancers, hag covens, evil spellcasters, foul deities, or worse. The island might still hold some hint as to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     a comfortable room beyond with a fireplace. Wooden statuettes of elven deities stand in cubbyholes along one wall. A tapestry of a forest hangs on the opposite wall. Kasimir confesses that he is
                                                
                                            
                                                
                                                     scream again. Standing in the bigger manâs shadow is a third man also clad in studded leather. âEasy, brother,â he says to the whip-wielding brute. âI think Alexei has learned his lesson.â The two men in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     small collection that Marlos Urnrayle assembled during his life as a human aristocrat. The tomes include academic texts on the elemental planes, holy texts that refer to earth deities or elemental powers
                                                
                                            
                                                
                                                     interested in the philosophy of magic, not bigger and more powerful spells or artifacts. However, scattered among the curios are a potion of greater healing, a potion of hill giant strength, a scroll of
                                                
                                            
                                        






