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Returning 25 results for 'deity blend fireball'.
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Monsters
Baldur’s Gate: Descent into Avernus
","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Bhaal’s cultists emulate their deity, carrying out gruesome murders to spread fear and horror. They are
upon their god’s power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night blade;night blades, whom Bhaal
Monsters
Baldur’s Gate: Descent into Avernus
magically turns invisible until the start of its next turn. This invisibility ends if the reaper makes an attack roll, makes a damage roll, or casts a spell.Bhaal's cultists emulate their deity
the cities they inhabit. They can call upon their god's power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night
Monsters
Baldur’s Gate: Descent into Avernus
of its next turn.Unstoppable (3/Day). The death's head reduces the damage it takes from an attack to 0.Bhaal's cultists emulate their deity, carrying out gruesome murders to spread fear and horror
power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night blade;night blades, whom Bhaal blesses with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
), message
3/day each: fireball, invisibility, nondetection (self only)
1/day each: dimension door, plane shift, telekinesisGish blend their magical abilities with swordplay to become dangerous foes in
Antimagic Field
Legacy
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Spells
Basic Rules (2014)
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you.
Spells and other magical effects, except those created by an artifact or a deity, are
.
Areas of Magic. The area of another spell or magical effect, such as fireball, can't extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Githyanki Gish Their keen minds and psionic gifts allow the githyanki to master magic. Gish blend their magical abilities with swordplay to become dangerous foes in battle. Their specialized
, invisibility, levitate
3rd level (3 slots): counterspell, fireball, haste
4th level (2 slots): dimension door
War Magic. When the githyanki uses its action to cast a spell, it can make one weapon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githyanki Gish Their keen minds and psionic gifts allow the githyanki to master magic. Gish blend their magical abilities with swordplay to become dangerous foes in battle. Their specialized
, invisibility, levitate
3rd level (3 slots): counterspell, fireball, haste
4th level (2 slots): dimension door
War Magic. When the githyanki uses its action to cast a spell, it can make one weapon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githyanki Gish Their keen minds and psionic gifts allow the githyanki to master magic. Gish blend their magical abilities with swordplay to become dangerous foes in battle. Their specialized
, invisibility, levitate
3rd level (3 slots): counterspell, fireball, haste
4th level (2 slots): dimension door
War Magic. When the githyanki uses its action to cast a spell, it can make one weapon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Githyanki Gish Their keen minds and psionic gifts allow the githyanki to master magic. Gish blend their magical abilities with swordplay to become dangerous foes in battle. Their specialized
, invisibility, levitate
3rd level (3 slots): counterspell, fireball, haste
4th level (2 slots): dimension door
War Magic. When the githyanki uses its action to cast a spell, it can make one weapon
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, there’s a great deal of overlap in their portfolios: Pelor is the Flan god of the sun and Pholtus is the Oeridian sun god, for example. Deities of Greyhawk Deity
Alignment
Suggested Domains
Symbol
, goddess of hills and mountains LG Life, War Mountain with a circle at its heart Vecna, god of evil secrets NE Knowledge Hand with eye in the palm Wee Jas, goddess of magic and death LN Death, Knowledge Red skull in front of fireball
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, there’s a great deal of overlap in their portfolios: Pelor is the Flan god of the sun and Pholtus is the Oeridian sun god, for example. Deities of Greyhawk Deity
Alignment
Suggested Domains
Symbol
, goddess of hills and mountains LG Life, War Mountain with a circle at its heart Vecna, god of evil secrets NE Knowledge Hand with eye in the palm Wee Jas, goddess of magic and death LN Death, Knowledge Red skull in front of fireball
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Berlain’s notes, strewn across her desk, are a blend of arcane esoterica and insane pronouncements. All of it paints a picture of horrific experiments performed on living humanoids. A recently scrawled
annotation laments a lack of fresh subjects that is stalling her work. Treasure. Berlain’s spellbook rests atop the lectern. It contains all the spells she has prepared, plus fireball and modify memory
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Berlain’s notes, strewn across her desk, are a blend of arcane esoterica and insane pronouncements. All of it paints a picture of horrific experiments performed on living humanoids. A recently scrawled
annotation laments a lack of fresh subjects that is stalling her work. Treasure. Berlain’s spellbook rests atop the lectern. It contains all the spells she has prepared, plus fireball and modify memory
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you. Spells and other magical effects, except those created by an artifact or a deity, are
of Magic. The area of another spell or magical effect, such as fireball, can’t extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you. Spells and other magical effects, except those created by an artifact or a deity, are
of Magic. The area of another spell or magical effect, such as fireball, can’t extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you. Spells and other magical effects, except those created by an artifact or a deity, are
of Magic. The area of another spell or magical effect, such as fireball, can’t extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you. Spells and other magical effects, except those created by an artifact or a deity, are
of Magic. The area of another spell or magical effect, such as fireball, can’t extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
magic and riches. Left to Right: Githyanki Gish, Githyanki Supreme Commander, and Githyanki Kith’rak Githyanki Gish Gish blend their magical abilities with swordplay to become dangerous foes in battle
invisible), message
3/day each: fireball, invisibility, nondetection (self only)
1/day each: dimension door, plane shift, telekinesis
Bonus Actions
Astral Step (Recharge 4–6). The githyanki
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
magic and riches. Left to Right: Githyanki Gish, Githyanki Supreme Commander, and Githyanki Kith’rak Githyanki Gish Gish blend their magical abilities with swordplay to become dangerous foes in battle
invisible), message
3/day each: fireball, invisibility, nondetection (self only)
1/day each: dimension door, plane shift, telekinesis
Bonus Actions
Astral Step (Recharge 4–6). The githyanki
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
people in gruesome ways. He’s brought to heel only by the combination of Bane and Myrkul. Bhaal’s cultists emulate their deity, carrying out gruesome murders to spread fear and horror. They are charming
bleeding. Killers from the Shadows. Bhaal’s followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their god’s power to blend
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
people in gruesome ways. He’s brought to heel only by the combination of Bane and Myrkul. Bhaal’s cultists emulate their deity, carrying out gruesome murders to spread fear and horror. They are charming
bleeding. Killers from the Shadows. Bhaal’s followers are cunning murderers who kill to strike fear and thrive on sowing terror in the cities they inhabit. They can call upon their god’s power to blend
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
six yellow musk zombies (see appendix D) lurking among the trees and plants. The zombies blend in with their surroundings, and any character with a passive Wisdom (Perception) score lower than 12 is
was slashing, acid, or fire damage, or if she was hit by a fireball or similar effect). Her lair contains 2d6 vials of her dreaming tincture. Each vial contains a single dose and can be sold for 10
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
six yellow musk zombies (see appendix D) lurking among the trees and plants. The zombies blend in with their surroundings, and any character with a passive Wisdom (Perception) score lower than 12 is
was slashing, acid, or fire damage, or if she was hit by a fireball or similar effect). Her lair contains 2d6 vials of her dreaming tincture. Each vial contains a single dose and can be sold for 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
subservient creatures to protect their treasures. Queen of Evil Dragons. Tiamat the Dragon Queen is the chief deity of evil dragonkind. She dwells on Avernus, the first layer of the Nine Hells. As a lesser god
to the dragon’s reek of rotting vegetation and foul water. When it hatches, a black dragon has glossy black scale. As it ages, its scales become thicker and duller, helping it blend in to the marshes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
subservient creatures to protect their treasures. Queen of Evil Dragons. Tiamat the Dragon Queen is the chief deity of evil dragonkind. She dwells on Avernus, the first layer of the Nine Hells. As a lesser god
to the dragon’s reek of rotting vegetation and foul water. When it hatches, a black dragon has glossy black scale. As it ages, its scales become thicker and duller, helping it blend in to the marshes