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Returning 10 results for 'deity improved are bursts'.
Other Suggestions:
deity improved are beasts
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
poison — a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th
level, the extra damage increases to 2d8. Improved Duplicity At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— — — — 11 +4 — 3 5 16 4 3 3 3 2 1 — — — 12 +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1 — — — 13 +5 — 3 5 17 4 3 3 3 2 1 1 — — 14 +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1 — — 15 +5 — 3 5 18 4 3
call on your deity or pantheon to intervene on your behalf. As a Magic action, choose any Cleric spell of level 5 or lower that doesn’t require a Reaction to cast. As part of the same action, you cast
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— — — — 11 +4 — 3 5 16 4 3 3 3 2 1 — — — 12 +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1 — — — 13 +5 — 3 5 17 4 3 3 3 2 1 1 — — 14 +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1 — — 15 +5 — 3 5 18 4 3
Cleric cantrip. Level 10: Divine Intervention You can call on your deity or pantheon to intervene on your behalf. As a Magic action, choose any Cleric spell of level 5 or lower that doesn’t require a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wall hangings. These adornments vary from deity to deity, but generally include beautiful tapestries telling key stories of the relevant deity or framed, illuminated scriptures discussing and
killed the puny runt for it. When the ogre attuned to it, the headband grew in size, enabling him to wear it. With an improved ability to reason and ponder, the ogre felt compelled to appreciate the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
STAND
Goblinoids are indoctrinated from a young age to consider all gods but their own as lesser, false entities. Maglubiyet is the only true deity, they learn, and the world will be wracked by chaos
chance. Whether a deity is good, evil, or neutral is immaterial. All gods other than Maglubiyet and his servants are false and must be destroyed.
Call to War: Formation of the Host When the three
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Tyrant’s Spiral The realm of the beholder deity Gzemnid lies beneath the Outlands. Most entrances into these mysterious, gas-filled caverns are found near chaotically aligned gate-towns—like Bedlam
into his realm. Fungal Observers Gzemnid’s Realm is covered with fungal growths bristling with eyestalks and harmless maws. The beholder deity Gzemnid sees through these fungi and threatens intruders by
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
of the statue: the head, the wings, the body, or the tail. Once all four sections are improved, the kobolds are satisfied, praise the characters’ artistic abilities, and become Friendly. Treasure. Each
feet.
A Purple Worm has been drawn to Nakari’s lair by the dragon’s frequent excavation work. The worm bursts up through the floor of the cave when the characters arrive and attacks them. It retreats
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Shrine. The chamber to the east is a shrine to Kurtulmak. It contains two empty barrels, atop one of which is a 3-foot-tall statue of the kobold deity assembled from bits of metal, glass, wood, and stone
neighbors. Characters have improved chances to sneak up on her from area 12, thanks to the loud waterfall there (either they have advantage on Stealth checks or Tinder has disadvantage on Perception checks
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrations, fiends, and undead in the region have disadvantage on attack rolls and ability checks for the next 24 hours. 19–24 Each creature carrying the holy symbol of a deity from a non-evil plane while
it, and the creature can’t benefit from being invisible. 16–20 A boil of termites bursts from the ground, along with dozens of bones and a treasure of the DM’s choice (see “Random Treasure” in the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
quenched their thirst. If the characters improved the cub’s attitude, she gladly agrees to lead the characters to the fountain. G9: Fountain All Heal Tomas Duchek The enchanting waters of the
painted frog. G14: Centaurs’ Meadow A meadow near the lake bursts with color from the wildflowers blanketing the grass. A small wooden structure resembling a cross between a cottage and a stable stands






