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Returning 35 results for 'deity iron are built'.
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Monsters
Storm King's Thunder
Forgotten God. Yakfolk are the creations of a malevolent deity they call the Forgotten God. The worship of this nameless deity directs their lives. The deity takes the form of a male Yikaria, but its
face is worn smooth into a featureless mask. The deity is appeased by sacrifice, which its followers carry out by capturing Humanoids and putting them to death by fire (immolation), earth (live burial
Monsters
Storm King's Thunder
apart.
Servants of the Forgotten God. Yakfolk are the creations of a malevolent deity they call the Forgotten God. The worship of this nameless deity directs their lives. The deity takes the form of
a male Yikaria, but its face is worn smooth into a featureless mask. The deity is appeased by sacrifice, which its followers carry out by capturing Humanoids and putting them to death by fire
Monsters
Candlekeep Mysteries
can snare foes with their tongues to make them easier targets. Grippli villages are generally built from mud bricks and other natural materials harvested from the immediate vicinity.
Young grippli
. Grippli religion is based in animism and nature spirits; the frogfolk do not pay reverence to a single deity, but they might beseech a particular nature spirit for aid from time to time.
Monsters
Van Richten’s Guide to Ravenloft
weapons with which they can slaughter prey. Sharp iron fences, crushing stalagmites and blades of glass all conveniently appear in order to aid a juggernaut’s brutality. Every juggernaut considers
masterpiece at the scenes of its crimes.
3
Avatar. The killer sacrifices its victims, believing it’s a manifestation of a deity or force beyond morality.
4
Doctor. The killer
Monsters
Fizban's Treasury of Dragons
wary eye on the efreeti;efreet who have built a tower near the dragon’s lair, and indirectly aids any who oppose the efreet.
7
An iron golem ferries visitors across the lava moat
defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city built in the caldera of a dormant volcano. The vaults fell into disuse
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in the only elven deity who had not forsaken them. At her command, the drow built an empire in the underworld.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
down as the characters explore. Ceilings Passages and chambers are 10 feet high unless otherwise indicated. Doors All doors are made of wood with iron handles, hinges, and built-in locks. Doors are
General Features The hideout consists of well-built chambers with flagstone floors and walls of dressed stone blocks. The western end of the complex is lower than the eastern end, with stairs leading
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
still water, casting long shadows toward the slopes of the crater. The star fell ages ago, devastating the surrounding land. Giants of a now-vanished empire found the star in a cradle of obsidian and built the iron forge around it to channel its power into their craft.
Star Forge The Star Forge blazes on a small obsidian island in a lake formed in the crater where a star fell to earth. The Forge’s incandescent iron furnace spills light across the dark glass and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
lock built into each of its four sides. Each lock sports a keyhole with a sculpted image above it. Four iron keys hang from hooks on a nearby wall, and each key has a different number of teeth. Above
Skeleton Keys Difficulty: Easy This puzzle presents a quick encounter useful for providing treasure or information. It features a box with four locks. You come upon a sinister metal box with an iron
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. MINE TRACKS AND CARTS
The Terminus Level has iron tracks throughout, and iron mine carts ride the rails. Since the tracks are built on slopes, carts are secured with chocks — two sets of two
1. Entrance The tunnel from level 20 leads to a featureless, 20-foot-high cavern with four tunnel exits, two of which contain iron tracks. An empty mine cart rests at the end of the northern track
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Appendix B: Infernal War Machines Infernal war machines are vehicles built in the Nine Hells and fueled by the souls of the damned. Smaller war machines carry raiding parties or scouts. Larger, more
menacing war machines can crush entire hordes of demons or deliver shock troops behind enemy lines. Infernal war machines are made of infernal iron and bristle with spikes, blades, chains, and siege
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
leading down as the characters explore. Ceilings. Passages and chambers are 10 feet high unless otherwise indicated. Doors. All doors are made of wood with iron handles, hinges, and built-in locks
General Features The hideout consists of well-built dungeon chambers with flagstone floors and walls of dressed stone blocks. The western end of the complex is lower than the eastern end, with stairs
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Xorlarrin Alliance Duke Zalto’s alliance with House Xorlarrin is built on his firm promise that, once he climbs to the top of the ordning, he will use his forge and his newfound might to help
Ironslag, the drow have already managed to infiltrate Gauntlgrym (using their extensive knowledge of the dwarven city’s layout). If the drow capture Maegera and deliver the iron flask to Ironslag
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. Main Gate This is the only entrance into the castle that’s used. When the castle was built, a pair of stout wooden gates and an iron portcullis closed off this 12-foot-wide, 10-foot-high gateway
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
holds four large wooden chests with iron fittings and built-in locks. Hanging from a hook in the middle of the ceiling is a one-foot-diameter iron ring with four one-foot-long iron keys and a single, one
. Turn the Gold Key? A large oak chest with silver fittings stands against the wall directly opposite the double doors. A gold key sticks out of the chest’s built-in lock.
The chest is 10 feet long, 5
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-high, 10-foot-wide rock formation shaped like a huge clawed hand thrusts up from the floor in the west end of the cave. (A secret door is built into the ceiling directly above the claw.)
The claw is
a natural rock formation and shows no sign of having been sculpted. Creatures can easily climb up onto it. Lying on the floor next to the claw, in plain sight, is a stubby iron key with a head shaped
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Antimagic Field Level 8 Abjuration (Cleric, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (iron filings)
Duration: Concentration, up to 1 hour
An aura of antimagic surrounds
planar travel there. Portals close temporarily while in the aura. Ongoing spells, except those cast by an Artifact or a deity, are suppressed in the area. While an effect is suppressed, it doesn’t
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dwarf MIKE PAPE Dwarves were raised from the earth in the elder days by a deity of the forge. Called by various names on different worlds—Moradin, Reorx, and others—that god gave dwarves an affinity
dwarves were built in hills or mountains, and the families who trace their ancestry to those settlements call themselves hill dwarves or mountain dwarves, respectively. The Greyhawk and Dragonlance
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
is 4 feet on a side and as thick as the floor, with recessed iron hinges and an iron ring built into the side opposite the hinges. Pulling up on the ring opens the door. Below the trapdoor, characters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Loomlurch Granny Nightshade’s lair is built around a twisted workshop carved out of the interior of a gigantic oak that has fallen over. The workshop is operated by kidnapped children who are allowed
throughout Loomlurch are 8 feet high. Doors. Loomlurch’s doors are made of sturdy wood with iron handles and fittings. All doors are unlocked unless the text says otherwise. As an action, a character using
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple Features Beneath a high cavern ceiling, streets connect a number of spacious plazas where wealthy dwarven families built estates. With the aid of a captive djinni, the air cult works to
have iron hinges and swing open in one direction or the other, like normal doors. Music. Music being played in area A4 can be heard faintly in areas A1, area A6, and the southern section of A10. It’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Shrine of Fangs Nested at the foot of a mountain is an ancient yuan-ti shrine dedicated to Merrshaulk. Yuan-ti abominations once offered sacrifices here, hoping to wake their slumbering deity or gain
diameter, caked with dried blood. Set into the base of the bowl is an empty niche, and hanging from the ceiling above the altar is a bloodstained iron hook at the end of a rusty chain. A search of the wall
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
3), where the giants have built a wooden pier for docking their punts. A wide cleft in the iceberg offers access to Svardborg’s hollow heart — a water-filled chamber open to the sky where the giants
moor their greatships. Stretched across the passage is a gate in the form of a net of thick iron chains. The giants lower the chains into the water to let their ships pass through. A small vessel
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Displaced Vault These chambers were built by Melairkyn dwarves on another level. Halaster moved them here. 21a. Acid and Glass Ultroloths. Four ultroloths (each marked with a U on map 23) lurk in
-foot-deep pool of yellow acid. Visible through the churning, translucent acid are three 1-foot-diameter pitted iron wheels affixed to the pit floor in a triangular formation.
Secret Door. A secret
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
for each member of the opposing team. Tier 2. A purple worm erupts through the floor of the arena. Tier 3. Two iron statues built to resemble pit fiends lumber into the arena. They use the iron golem
stat block but have iron wings that give them a flying speed of 30 feet. If a participant wins a match but doesn’t wish to continue to the next tier, the participant can pay an exit fee of 15 talons
Compendium
- Sources->Dungeons & Dragons->Rrakkma
means blood on the altar to its dark and forgotten deity. Playing the Pillars COMBAT
When combat begins, the eidolon animates the sacred statue in the center of the chamber and attacks the adventurers
statue.
EXPLORATION
If the adventurers investigate they notice the tops of the statues are oddly flattened, as they were built to have a descending ceiling rest upon them.
SOCIAL
Once released from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
important to the folk who take inspiration and pride from the stories of their gods, because each legend is true in its own way. Each deity in the gnome pantheon is an expert in multiple fields of activity
who is capable of incredible feats. Yet these heroes also display shortcomings, such as hesitance or selfishness. Only the chief gnome deity, Garl Glittergold, can convince the others to set aside
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
souls, while others are transformed into squirming larvae and cast into the dust. The Faerûnian Pantheon Deity Alignment Domains Symbol Akadi, goddess of air N Tempest Cloud Amaunator, god of the
Tempest, War A cloud and three lightning bolts Waukeen, goddess of trade N Knowledge, Trickery Upright coin with Waukeen’s profile facing left The Dwarven Pantheon Deity Alignment Domains Symbol
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
glass lodged in its iron frame. The walls that enclose the courtyard are 90 feet high. The dark towers of the castle rise even higher. Doors in the gate towers on each side of the tunnel entrance are
courtyard and leads to area K25. No light can be seen through the great window. Gate Towers Each outer gate tower has an ironbound door with a built-in lock. Characters who enter a gate tower find
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
speaks of an iron door to the underworld behind which she lurks; when the time is right, she will tear it down, then eat the sun, plunging the world into darkness before she finally devours it. Yuan-ti
worshipers of Dendar are led by nightmare speakers, malison warlocks that honor their deity through acts of terror and receive magical power in return. Rather than killing enemies, these followers of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants ruling the world as Annam intended, perhaps the All-Father hasn’t turned his back on his children. He might be a much more active deity here, and giants might be more engaged in his worship
the history of the world, so they are responsible for all the ancient sites, magic, and treasures that populate your adventures. A campaign built on this idea might have a post-apocalyptic feel, as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
princes of Port Nyanzaru and is recognized as the seat of the city’s loose government. It was built decades ago by an Amnian trader and is one of the most opulent structures in the city, rivaled only by
concocted from jungle plants, dinosaur skulls and claws, iron, tiger pelts, carved ivory, Batiri and grung handiwork, colored feathers, tropical fruit, monkeys, plesiosaurus meat, and all the other riches of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
10. Kitchen A rack previously suspended from this kitchen’s ceiling has crashed, crushing a table and scattering rusted pots and cooking implements. A sizable iron stove is built into the north wall
more than a fireplace with metal racks arranged behind an iron door. The racks can be removed, creating enough space to admit a Medium or smaller creature, but the chimney is too narrow to climb
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
by farms, extensive pastureland, and a small village with a mill, taverns, a smithy, and a saddlery. Blackstone. See “Mining Towns” below. Blackwall Keep. One of two new keeps built to keep an eye on
Greyhawk. Travelers who follow the Selintan River westward from the city come to a stone bridge. From there, they must travel several miles northeast to reach the ruins of Castle Greyhawk. Built by
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
from its head. It opens its mouth, revealing sharp teeth.
The giant slug used to be the cleric of Umberlee for whom the Typhoon Palace was built. The sea goddess transformed the cleric as a punishment
cleric of Umberlee used this basin as a scrying pool. Pipes built into its base fill the basin with seawater until it overflows. At the bottom of the basin, under 10 gallons of seawater, are two rusty






