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Returning 16 results for 'delivered imagine are break'.
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delivered imagine are bear
delivered imagine are broad
deliver image are break
delivered imagine are bleak
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Optional Rule: Tough Minions Minions of a higher challenge rating, such as fire giants, make for powerful foes. Consequently, it could break the game’s verisimilitude for an NPC commoner to kill such
player characters—they’re heroes who can always kill a minion in one hit. Overkill Damage Illustrated
Imagine a fighter is making a melee attack with a shortsword against a lackey, and two more
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the outside world is wine. The burgomaster, Dmitri Krezkov, comes from a noble family and regularly has wine delivered from the nearby winery, the Wizard of Wines (chapter 12), to keep the locals
Strahd appearing in other guises. The truth, however, is even more disturbing. The gleam in her eyes was like warm sunlight on a still pond. That light is gone forever. When I try to imagine those eyes, all I see is a mad abyss.
—Strahd von Zarovich
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
remove the demonic essence from the gear. Spells such as dispel magic or protection from evil or good, or other methods that the characters might imagine, could make the part usable. If the characters
Maggie treats them with such kindness that the imps can’t imagine wanting to work for anyone else. In Mad Maggie’s presence, the imps usually assume the forms of ravens that nest in her hair or perch on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cauldron through the snow behind it as the Zhents lead it back to Targos. The Zhents don’t stop until the cauldron is delivered to Speaker Naerth Maxildanarr at the Luskan Arms (see "the Luskan Arms
guards are locked up. Otherwise, they arrive to find Captain Arlaggath and a small retinue of town guards trying to break open the cell doors. Speaker Waylen is stung by Prudence’s betrayal, as she
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
nights thinking about one thing: his freedom. If the characters meet with him, Gant tries to convince them to break him out of jail, promising wealth and magic items once delivered safely to the Hosttower
“Behind Bars”) or break him out of prison. Gant has no information that can help the characters find the lost Netherese city, but he’s willing to share what he considers to be common knowledge about the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
ways. Let the players try whatever they can imagine, using these ideas as examples: Manipulate the Effigies. A character might use an action to lift an effigy closer to the central sculpture, breathe a
prayer to the dragon it represents, or otherwise coax magic from it. Doing so immediately triggers the corresponding effect from the Dragon Spirits Table. Destroy the Effigies. A character might break
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ensure that no sword can ever break your skin.” Granny Nightshade gives the character a stone ring, which disappears when the character touches it. The instant the ring disappears, the character is
object that is magically delivered into Granny Nightshade’s custody when the poster vanishes. (Exceptions are noted in the Rewards column of the Wanted Posters table.) Whether the character chooses to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
” section earlier in this chapter can help you describe your game to others.) Telling players what to expect prepares them as they imagine what sorts of characters they could create and launches
, they can step away from the game or call for a break to talk to you privately. Players may also give a friend permission to use the signal on their behalf. As the DM, lead by example. Take your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
” section earlier in this chapter can help you describe your game to others.) Telling players what to expect prepares them as they imagine what sorts of characters they could create and launches
comfortable using the signal, they can step away from the game or call for a break to talk to you privately. Players may also give a friend permission to use the signal on their behalf. As the DM
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
interesting aspect of an undead villain is that this past injury might have occurred centuries ago, inspiring revenge against the descendants of those that harmed it. Imagine a vampire imprisoned by the
, or even individual rooms in locations where combat is likely to break out or significant exploration is needed, such as a throne room, a guild headquarters, a vampire’s crumbling manor, or a knights
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
doesn’t simply announce, “We must be always ready for a goblin attack.” Instead, that advice is delivered in a story about how a village long ago turned back a goblin invasion, which both entertains the
, over time, halflings who pursue a dark path — especially those who break too many oaths or hurt other halflings along the way — lose the protection of Yondalla and the other halfling gods. Some say
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trap can break it and free the captive. Examples include a bear trap, a cage that drops from a ceiling, and a device that flings a net. Slay. Some traps are designed to eliminate intruders, plain and
check is required to disarm a simple trap. Imagine how your trap operates, and then think about how the characters could overcome it. More than one kind of ability check might be possible. Some traps are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
multiple attacks against one or more foes. Choose the type of damage based on how you imagine the damage being delivered. For example, if the monster is attacking with razor-sharp claws, the damage it deals
monster deals 15–20 damage per round. If you imagine the creature having a Strength of 18 (+4 modifier), you could give it one melee attack that deals 3d8 + 4 (average 17.5) damage, split the damage
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
sea. Imagine, if you can, the top of this crag hemmed in entirely by a tall wall. This wall is interrupted by several towers all the way around, and it encloses a large space from which even more of
up the book, or pay an additional price to have it delivered. Spellbooks. In contrast, magical books of spells and formulae cost much, much more — a spellbook might be priced at thousands or even
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mark what used to be the village of Zelbross. The abandoned site has a lovely view of the Southwood across the river, so it’s easy to imagine why settlers chose this spot, but there’s no evidence of what
tribe, nor does he disclose his tribal affiliation for fear of being delivered back to the tribe. If the characters offer Orok food, he takes it and scuttles back to his “den” to devour it. He also
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, the glider breaks, and the wearer falls. The glider has AC 12, 1 hit point, and a 15-foot wingspan. Any damage causes it to break and become inoperable. A mending cantrip can repair the damage
the coldest hell you can imagine. Every surface inside the crypt is covered with thick, brownish mold. A patch of brown mold (see “Dungeon Hazards” in chapter 5, “Adventure Environments,” of the Dungeon






