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Returning 14 results for 'delivering inherently are bonus'.
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delivering inherent are bonus
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, requiring no spell components or concentration. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus
and across the multiverse. Some have simple tasks, such as delivering a message to cultists. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
demons turn on one another in frays that can devastate vast expanses. Barlguras vary in appearance, but all have powerful frames and hands capable of climbing swiftly and delivering crushing blows. If
DC 13):
2/Day Each: Disguise Self, Invisibility (self only)
1/Day Each: Entangle, Phantasmal Killer (level 6 version)
Bonus Actions
Leap. The barlgura jumps up to 40 feet by spending 10 feet of movement.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the
your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
than literal correspondence from a god, a deva conveys an allegory or quest to mortals, tasking them with delivering something to its rightful place. While the angel might be called on in times of
from the Deva Messages table to inspire a deva’s charge.
Deva Messages 1d6 The Deva Tasks a Mortal with Delivering...
1 The corpse of a hero in need of redemption.
2 The cure
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
life shift into a new form. Druids of this circle have a complex relationship with the undead. They see nothing inherently wrong with undeath, which they consider to be a companion to life and death
regain all expended uses of it when you finish a long rest. Spreading Spores 10th-level Circle of Spores feature You gain the ability to seed an area with deadly spores. As a bonus action while your
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving
, telepathy 120 ft.
Challenge 7 (2,900 XP) Proficiency Bonus +3
Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on saving throws
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
who would abuse its fate-altering power—securing the deck and delivering it to her. Asteria Medium Humanoid (Human, Paladin), Chaotic Good
Armor Class 18 (breastplate, shield)
Hit Points 195 (26d8
passive Perception 22
Languages Common, Druidic
Challenge 18 (20,000 XP) Proficiency Bonus +6
Guardian Aura. Whenever a creature of Asteria’s choice within 30 feet of her makes a saving throw
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
destination should coincide with Morak’s quest. After safely delivering the characters to their destination, Zephyros and his tower depart for the Moonshae Isles. If the characters ask Zephyros to
the magi instead of a morningstar. As an action, he can make two melee attacks with the staff. Each attack has a +15 bonus to hit and deals 20 (3d6 + 10) bludgeoning damage on a hit, or 23 (3d8 + 10
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
attack with a +8 bonus against a random target within 10 feet of the pressure plate (vision is irrelevant to this attack roll). (If there are no targets in the area, the darts don't hit anything.) A
spring out, delivering a dose of poison.
When the trap is triggered, the needle extends 3 inches straight out from the lock. A creature within range takes 1 piercing damage and 11 (2d10) poison
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, Dwarvish, Elvish, thieves’ cant, Undercommon
Challenge 5 (1,800 XP) Proficiency Bonus +3
Antimagic Susceptibility. In an area of antimagic, Prisoner 13’s tattoos and reactions don’t function
a fingertip across the tattoo there when she mentions the key. The character deduces that the tattoo is the key. Forcible Jailbreak. Taking Prisoner 13 alive and delivering her to Varrin is difficult
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
, Dwarvish, Elvish, thieves’ cant, Undercommon
Challenge 5 (1,800 XP) Proficiency Bonus +3
Antimagic Susceptibility. In an area of antimagic, Prisoner 13’s tattoos and reactions don’t function
a fingertip across the tattoo there when she mentions the key. The character deduces that the tattoo is the key. Forcible Jailbreak. Taking Prisoner 13 alive and delivering her to Varrin is difficult
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Emissaries of Doom. Tiamat deploys abishais as emissaries, sending them to represent her interests in the Hells and across the multiverse. Some have simple tasks, such as delivering a message to cultists or
abishai can take the Hide action as a bonus action.
Actions
Multiattack. The abishai makes three attacks: two with its scimitar and one with its bite.
Scimitar. Melee Weapon Attack: +6 to hit
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Illithinoch, or minions delivering obelisk fragments. Both mind flayers are imperious and demanding. Shalghast does the communicating, while Ulthundul casts detect thoughts to try to uncover any
Bonus +4
Magic Resistance. Oshundo has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Oshundo makes two Chilling Grasp or Arcane Bolt attacks
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the following changes: A thunderbeast skeleton can attack with its bite instead of its tail. Its bite attack has a +7 bonus to hit, has a reach of 5 feet, and deals 18 (4d6 + 4) piercing damage on a hit
arrives a minute later, opens an iron slit in the door at dwarf’s-eye level, and demands to know what they want. The dwarf doesn’t open the doors unless the characters are delivering new saddles for his






