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Returning 7 results for 'delivers imagine are burning'.
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drivers imagine are bring
drivers imagine are bursting
deliver image are burning
delivered image are burning
delivers imagine are bring
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Targets in Areas of Effect table. To use the table, imagine which combatants are near one another, and let the table guide you in determining the number of those combatants that are caught in an area of
burning hands (a 15-foot cone) at a nearby group of orcs, you could use the table and say that two orcs are targeted (15 ÷ 10 = 1.5, rounded up to 2). Similarly, a sorcerer could launch a lightning bolt
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
development. The time of the first generation precedes the presence of what are commonly understood to be “gods.” Before mortals dreamed the gods into being, before they could even imagine beings as
, having none of the creativity and thoughtfulness of those gods. Phlage, Titan of Burning Wind, was an all-consuming whirlwind of fire, and Skotha, Titan of Eternal Dark, was the utter darkness of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
tweak its effects to fit the trap’s nature. For instance, you can easily change the damage type a spell delivers or the saving throw it requires. Disarming a Simple Trap Only one successful ability
check is required to disarm a simple trap. Imagine how your trap operates, and then think about how the characters could overcome it. More than one kind of ability check might be possible. Some traps are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
be traced right back to Darkhold. As it was told to me, it came about like this… Zhentil Keep was burning. The Citadel of the Ravens lay in ruins. The leadership of the Zhentarim died, were captured
expects from warriors serving a local lord. Those who misunderstand the Zhentarim often do so because they imagine them to be cackling villains in the vein of the Zhents of yore. In reality, they are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
floor of the grand hall is of reddish-black, highly polished stone. The pillars are carved into the shapes of dwarves, each straining to hold up the figure atop it. Light flickers weirdly from burning
the coffer, hitting the extremity that was extended. The needle deals 1 piercing damage and delivers a dose of purple worm poison (see “Sample Poisons” in chapter 8 of the Dungeon Master’s Guide). With
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, so Lurg simply withdraws behind the west curtain and remains silent for 1 minute while he concocts a cryptic, meaningless answer. After he reemerges from the curtain and delivers his response, the
pile of burning tomes before him. His outstretched hands flicker with waning, fiery magic. When he sees you, he looks both shocked and relieved.
Otherwise, they catch Shalfey before he makes a grave
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. Bugbear Complex Each of the five areas of the bugbear community has a few torches and braziers burning. Hides and skins decorate walls and floors, while mounds of straw and similar litter serve for
chapter 5 of the Dungeon Master’s Guide). The needle deals 1 piercing damage and delivers a dose of drow poison (see “Sample Poisons” in chapter 8 of the Dungeon Master’s Guide). Inside the chest are






