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Returning 5 results for 'delivers inspire are before'.
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from the Contract Loopholes table to inspire a loophole an astute reader might discover.
Contract Loopholes
1d6
The Contract Is Void if the Signatory…
1
Delivers ninety nine
Compendium
- Sources->Dungeons & Dragons->Monster Manual
guardians, soldiers, or laborers. In rare cases, skeletons are reanimated but given no particular direction. Roll on or choose a result from the Skeleton Pantomimes table to inspire how undirected
skeletons behave. Skeleton Pantomimes 1d6 Left to Its Own Devices, the Skeleton... 1 Delivers meal salvers or ages-old correspondence to the crypt of its dead master. 2 Endlessly trains in battle
Compendium
- Sources->Dungeons & Dragons->Monster Manual
frightened by their appearance.
Sea hags cloak themselves in illusions to work their schemes. Roll on or choose a result from the Sea Hag Disguises table to inspire a sea hag’s illusion and how they
Castaway and shares a cursed item’s location with would-be rescuers.
3 Healer and passes off poisons as medicine.
4 Panic-spreading prophesier of doom.
5 Ship captain and delivers
compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
from the Contract Loopholes table to inspire a loophole an astute reader might discover.
JOHN TEDRICK Harvester Devil
Contract Loopholes 1d6 The Contract Is Void if the Signatory … 1
Delivers ninety nine other souls to Mephistopheles. 2 Stands under the light of a full moon and a half-moon simultaneously. 3 Renounces the contract while in the Abyss. 4 Is under the protection of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and effects. Described below are a few of the general purposes a trap might have. Use them to inspire the creation of your own traps. Alarm. An alarm trap is designed to alert an area’s occupants of
tweak its effects to fit the trap’s nature. For instance, you can easily change the damage type a spell delivers or the saving throw it requires. Disarming a Simple Trap Only one successful ability






