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Returning 13 results for 'delve innate are benches'.
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Monsters
Fizban's Treasury of Dragons
track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find
creatures. Any creature capable of telepathic communication has its telepathy range doubled while within 1 mile of the lair. This includes creatures with innate telepathy and magical telepathy such as the
Monsters
Fizban's Treasury of Dragons
. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find themselves at odds with a sapphire dragon if
has its telepathy range doubled while within 1 mile of the lair. This includes creatures with innate telepathy and magical telepathy such as the Rary's telepathic bond spell.
Thriving Wildlife. Giant
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of Earth. These mazeworks are continually expanding as the dao delve into and reshape the rock around them. Dao care nothing for the poverty or misfortune of others. A dao might grind powdered gems
crystalline powder, leaving behind only equipment the dao was wearing or carrying.
Innate Spellcasting. The dao’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
to master infiltration and treasure hunting.
Sorcerer. Wield magic innate to your being, shaping the power to your will. Then channel...
Aberrant Sorcery to use strange psionic magic.
Clockwork
pact with the...
Archfey Patron to teleport and wield fey magic.
Celestial Patron to heal with heavenly magic.
Fiend Patron to call on sinister powers.
Great Old One Patron to delve into
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
developing. Firenewts delve for sources of heat in the earth, such as boiling mud and hot springs, that make ideal places to settle. Through excavation and mining in the area, they fashion living space
breathe air and water.
Innate Spellcasting. The firenewt’s innate spellcasting ability is Charisma. It can innately cast mage armor (self only) at will, requiring no material components.
Spellcasting
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
enhance stealth with spells.
Assassin to deliver ambushes and poison.
Soulknife to strike foes with psi blades.
Thief to master infiltration and treasure hunting.
Sorcerer. Wield magic innate to
Patron to heal with heavenly magic.
Fiend Patron to call on sinister powers.
Great Old One Patron to delve into forbidden lore.
Wizard. Study arcane magic and master spells for every purpose
Compendium
- Sources->Dungeons & Dragons->Monster Manual
treasure. If dao are there, so is wealth worth hunting.
—Gundren Rockseeker, Dwarf Treasure Hunter
Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move
create cities that glitter with treasure. Among these realms is the labyrinthine expanse called the Great Dismal Delve or the Sevenfold Mazework, which protects the City of Jewels, the Iron Crucible
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
benches face the middle of the domed chamber, where every word spoken—even a whisper—can be heard throughout the space. Skulking in the dark corners of this room are two prisoners who escaped the custody of
, and Undercommon. His Innate Spellcasting trait includes the ability to cast meld into stone three times per day. He wears a gray robe instead of armor (AC 12) and carries a spell scroll of magic weapon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
they have resistance or immunity to such damage.
Innate Spellcasting. The reaper’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no
combat abilities. The masters of souls delve deep into Myrkul’s secrets, allowing them to animate the dead and perform other grave magic.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
of giant-sized furniture litter this place—the remnants of tables, benches, stools, and chairs. Soot-covered wall cressets hold burned-out torches. Three skeletons of frost giants are plainly visible
. 11. Great Cavern of the Jarl This is where all the special functions and feasts hosted by the jarl take place. Various tables and benches line the east and west walls, pushed out of the way for now
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Undercommon. The nine duergar guards in area X3 spend 1 round rallying before pouring out of the barracks to confront the foes. X3. Upper Barracks A low stone table flanked by stone benches dominates this
, Undercommon
Challenge 2 (450 XP)
Duergar Resilience. Grandolpha has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Innate
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
treasure chests tucked away using the Leomund’s secret chest spell; however, all three hags are home when the characters arrive. In addition to their innate spellcasting abilities, the hags have the
of interest: Eight stained glass windows overlook a ruined auditorium. Benches glistening with frost are arrayed in broken rows, facing a raised lectern. A bejeweled goblet rests on the lectern. Steam
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
abandoned dwarven delve but those claimed by dragons. Star Mounts Cloaked in clouds and vaguely menacing, these mountains rise from the heart of the High Forest and are tall enough to be seen from
, hurling benches, rain barrels, and whatever else they can find in lieu of rocks. Treasure Each hill giant has a sack containing 2d6 × 100 cp and 1d4 mundane items, determined by rolling on the Items in a






