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                        Returning 20 results for 'delving intense are book'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Prerequisite: Planescape Campaign
You spent a significant amount of time somewhere influenced by intense planar forces or a portal to another plane of existence, such as one of the gatetowns in
                                                
                                            
                                                
                                                     ring of keys to unknown locks, a blank book, an ink pen or quill, a bottle of black ink, a set of travelerâs clothes, and a pouch containing 10 gp
Feature: Planar Infusion
Living in a gate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     adventures rests within the walls of Candlekeep is reason enough for an adventurer to seek out this legendary book and claim a cozy corner to read about the escapades of Alkazaar and his dungeon-delving
                                                
                                            
                                                
                                                     earlier in this book) might approach the characters while theyâre relaxing in the Hearth and give them the books, thinking they might be intrigued by the tale of the lost golem.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Adventure Background  Markos Delphi grew up with an insatiable curiosity. Eventually, he had his fill of worldly knowledge and began delving into the arcane, eager to understand the secrets of the
                                                
                                            
                                                
                                                     from the sageâs library. In addition to containing lore about stars and the planes of existence, the book describes rituals that can be used to summon extraplanar entities. Krokulmar needs Markos to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    ), Book (occult lore), Scholarâs Pack, and 15 GP; or (B) 100 GP  Warlocks quest for knowledge that lies hidden in the fabric of the multiverse. They often begin their search for magical power by
                                                
                                            
                                                
                                                     delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where the influence of these beings can be felt. In no time, each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholarâs Pack, and 15 GP; or (B) 100 GP  Warlocks quest for knowledge that lies hidden in the fabric of the
                                                
                                            
                                                
                                                     multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    : Intimidation, Persuasion Languages: Two of your choice Equipment: A bottle of black ink, an ink pen, a book of poetry, a school uniform, and a pouch containing 15 gp Feature: Silverquill Initiate You gain
                                                
                                            
                                                
                                                     Spells   1st Dissonant Whispers, Silvery Barbs (in this book) 2nd Calm Emotions, Darkness 3rd Beacon of Hope, Daylight 4th Compulsion, Confusion 5th Dominate Person, Raryâs Telepathic Bond  Consider
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     eyes regard you with intense interest.
 âStep forward, heroes,â the queen says. âWord of your exploits has brought solace to my ears in these troubled times, and I am honored that youâve answered my
                                                
                                            
                                                
                                                     Elemental Evil. The cultists are planning the widespread death of innocents across this region, and I wonât stand for it.
 âMy spies infiltrated Nulb, a village near the temple, and stole a record book from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     somewhere influenced by intense planar forces or a portal to another plane of existence, such as one of the gate-towns in the Outlands. Youâre accustomed to experiences that would leave others reeling in
                                                
                                            
                                                
                                                    : Persuasion, Survival Languages: Two of your choice (Abyssal, Celestial, or Infernal recommended) Equipment: A ring of keys to unknown locks, a blank book, an ink pen or quill, a bottle of black ink, a set
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the ones Bak Mei entrusted to attack Candlekeep and obtain the pages he needed from The Book of Inner Alchemy. Bak Mei Lawful evil human monk (age 70) Bak Mei was once an agile and skilled Shou monk
                                                
                                            
                                                
                                                     black sash over a form-fitting black shirt and trousers. Personality Trait. âI judge others by their actions. Words mean nothing.â Ideal. âKnowledge. The Book of Inner Alchemy will help me leave behind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     (see chapter 4) 
  â Monsters marked with a dagger (â ) appear in Monsters of the Multiverse. Roll a d10 if you donât have that book. *See chapter 6. Death Giant Encounters  The Death Giant Encounters
                                                
                                            
                                                
                                                     Shadowfell and other 
places where deathâs influence is strong  
 â Monsters marked with a dagger (â ) appear in Monsters of the Multiverse. Roll a d8 if you donât have that book. *See chapter 6. Death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     rulebooks. Heroic Fantasy Conflicts. Heroic fantasy campaigns often revolve around delving into ancient dungeons in search of treasure or to destroy monsters or villains. Consider conflicts like these
                                                
                                            
                                                
                                                    . Horror can be intense and personal, and not everyone is comfortable with such a game. (The advice on discussing limits under âEnsuring Fun for Allâ in chapter 1 is particularly important for a horror game
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     that enters the stairs or the alcove leading to this area is struck with intense pain, imposing disadvantage on its attack rolls while it remains in this area. H16. Main Crypts Read the following as the
                                                
                                            
                                                
                                                     servant of Torm. 
 Tome of the Creed Resolute
 Tome of the Creed Resolute. The book in Pherriaâs possession is titled Tome of the Creed Resolute. Written on the first page of this book is the oath
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     book, a calligrapherâs kit, and a silver medallion displaying a lizardâs head with a quill behind it. The medallion is worth 15 gp. T13: Pantry The goods once stored on the shelves in this old pantry
                                                
                                            
                                                
                                                     secrets, or forgotten mines. The books are written in Dwarvish. The Granite Ledger. One of the books that the drow havenât yet touched has metal pages and a cover made of thin plates of granite. This book
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . The box is made of iron and resembles a book, and it opens from both sides, rather like the front and back covers of a book. One side bears the dwarven rune for âbeginnings,â the other bears the rune
                                                
                                            
                                                
                                                     who tie wet rags across their nose and mouth or take similar precautions have advantage on the saving throw for 10 rounds, but then the rag dries out in Hrakhamarâs intense heat. The mephits arenât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     in their mindâs eye of a female half-elf in a gossamer cape made of mycelial threads. This brief vision is accompanied by a momentary feeling of intense longing and hunger. This event occurs only once
                                                
                                            
                                                
                                                    . Searching the room uncovers a recipe book wrapped in oilcloth under a pile of refuse. A successful DC 15 Intelligence (Investigation) check reveals that the handwriting closely resembles the older
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     through four tall bay windows that look out on the butterfly garden (area C25). Furnishings include a luxurious armchair and a small side table where an empty wine glass sits atop a small book. A door in
                                                
                                            
                                                
                                                     notes in his journal. Journal. The small book on the side table is a journal that Victoro Cassalanter uses to take notes while reading. It mostly contains dry observations on atlases of Faerûn and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     here. Gideonâs Testament. The book is a testament written by Gideon in the months leading up to Elturelâs fall. It pontificates about the evil of demons, instructing the reader to be ever vigilant
                                                
                                            
                                                
                                                     tome can conclude, with a successful DC 10 Intelligence (Investigation) check, that itâs the work of a madman. Any character who continues to read the book beyond that basic level of understanding must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     delving into Ostorian ruins that have been sealed for millennia. The less obvious one is that certain portents, if confirmed to be true, would indeed bring about the return of Annam, upending the giants
                                                
                                            
                                                
                                                     accurate one. 
 In the giantsâ legends, Stronmaus is subject to gray moods and deep brooding that are just as intense as his moments of good humor. It is also true that storm giants arenât as humorless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     examining the books in this library finds an old Spellbook that belonged to a dwarf magic-user named Xantarn, who died in the monastery eight years ago. The book contains the following spells: Arcane
                                                
                                            
                                                
                                                     and wooden clogs are gathered here. Your arrival interrupts their quiet yet intense conversation. The monksâan orc, an elf, a dwarf, a dragonborn, a tiefling, and some humansâturn toward you with looks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Intense buzzing or grinding noises fill the region for the next 24 hours. With the exception of truly cacophonous sounds, creatures can only hear speech and noises that originate within 10 feet of them. 06
                                                
                                            
                                                
                                                     silverfish destroy one random book or other paper item that isnât magical. 81â85 One random creature in the region must succeed on a DC 16 Constitution saving throw or become host to a particularly
                                                
                                            
                                        





