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Returning 8 results for 'delving interests are bravery'.
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Backgrounds
Sword Coast Adventurer's Guide
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
up with the family you are part of —there are around seventy-five lineages in Waterdeep, each with its own financial interests, specialties, and schemes. You might be part of the main line of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Relationship interests the characters are pursuing this academic year. Campus Heroes Thanks to the central role they played in dealing with the outbreaks of kerfuffles, the characters have become well
known across the entire campus. Professors thank them for their bravery, and the characters are named Students of the Year in a lavish ceremony on the central campus attended by their Friends, Rivals
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mordenkainen Renowned for his bravery but not his judgment, Mordenkainen is a powerful spellcaster from Oerth. The chaotic neutral, human wizard led a council of famous archmages known as the Circle
authority on the Abyss, having authored the fabled Demonomicon of Iggwilv. Although Tasha’s motives are fickle, Alustriel has found Tasha an unparalleled ally when their interests align, as Tasha can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
delving in filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your family’s behalf, ensuring that they have someone of renown to see to their legacy? Work with your DM to
come up with the family you are part of —there are around seventy-five lineages in Waterdeep, each with its own financial interests, specialties, and schemes. You might be part of the main line of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Dragons, giants, demons, and unimaginable abominations lurk in dungeons, caverns, ruined
possession. A flaw is a characteristic that someone else can exploit to bring the character to ruin or cause the character to act against his or her best interests.
When a player roleplays a negative
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, banding together only in the interests of their trade. For many such crews, there’s often no need for a formal meeting place — they meet whenever and wherever necessary, in shop stockrooms or around
to protect their neighborhood, and who relish the opportunity to display their bravery by patrolling neighborhood taverns wearing expensive swords and purple armbands. More often, physical territory
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, banding together only in the interests of their trade. For many such crews, there’s often no need for a formal meeting place — they meet whenever and wherever necessary, in shop stockrooms or around
to protect their neighborhood, and who relish the opportunity to display their bravery by patrolling neighborhood taverns wearing expensive swords and purple armbands. More often, physical territory
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
particular backgrounds and interests of the adventurers, you can make some or all of the following additional activities available as options. Building a Stronghold A character can spend time between
(described in chapter 4 of the Player’s Handbook) at the start of each day for the next 2d6 days. Running a Business Adventurers can end up owning businesses that have nothing to do with delving into






