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Returning 7 results for 'delving involved are beacon'.
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dealing involve are beacon
driving involve are beacon
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Downtime The most important piece of information the characters take away from this episode is the “evidence” that Dran Enterprises was involved with the attacks on both Acquisitions
enterprise. The light is a warning beacon for ships traveling the coast between Neverwinter and Luskan, but it needs someone to keep it running. Before the Order of the Stout Half-Pint moved in, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
were merely traditions, and failing to observe a tradition carries no penalty according to the law of the Hells. Glasya’s scheme involved using counterfeit currency to buy souls in Minauros, then selling
of Influence To make Glasya’s workload even more onerous (and to serve as an ironic form of punishment), Asmodeus decreed that Glasya could entice souls into the Nine Hells only through delving into
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
reveals a secret level of dungeons heretofore unknown. Franchise members can decide on what features are involved in the expansion, including new windows, doors, and furniture. Adding certain types of
lighthouse is now taller, with two additional levels, an upgraded beacon, and a stronger exterior. A stairway leads down into a network of old caverns, including some used as storage space, and finally onto a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
at the character who thwarted it. Coldlight Walker In the dark gloom of winter, this coldlight walker (see appendix C) stands out like a beacon. Characters can see its light long before they can
hearing and sense of smell to track the characters while staying outside their prey’s range of visibility. Running the Encounter. Make one Dexterity (Stealth) check for all the crag cats involved in
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
villain, a mission, or a general hook — you need to figure out what gets the player characters involved in the adventure. The answer could be as simple as a guildmaster or other authority sending them on a
the nature and motivations of the individuals involved.
Guild Intrigue
d6 Adventure Goal
1 Guilds are vying for influence over a prominent individual (who might be a player character
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
House — but anyone who succeeded would likely be set for life. Eastway Expeditions Eastway Expeditions used to buy dubious exploration and dungeon-delving gear on the cheap — often from hollow-eyed
” equipment worked as she’d marketed. Eventually the local government got involved after several overly ambitious patriar scions vanished on ventures hastily outfitted by Eastway Expeditions. Now
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Counting House — but anyone who succeeded would likely be set for life. Eastway Expeditions Eastway Expeditions used to buy dubious exploration and dungeon-delving gear on the cheap — often from
“dinosaur-deterring” equipment worked as she’d marketed. Eventually the local government got involved after several overly ambitious patriar scions vanished on ventures hastily outfitted by Eastway






